AoJ/MgS/DD Familiar? (in General)


Underage Drinking April 23 2012 6:32 PM EDT

does this even work? confirmed at all?

BestNUB April 23 2012 6:33 PM EDT

The MgS should block the DD capabilities of the familiar i would think...

QBRanger April 23 2012 6:46 PM EDT

Any effects from items will go to the familiar if an AoJ is used.

Therefore the MgS will nullify the familiar's DD.

Xenogard [Chaotic Serenity] April 23 2012 6:57 PM EDT

I've done it before to test whether or not I've needed my familiars damage output or just its HP vs certain targets. So yeah, I'd say confirmed.

Underage Drinking April 23 2012 7:09 PM EDT

I only ask because i was looking at the AoJ wiki page, nothing says otherwise clearly

the best there is in it:

2. 100% of most of the positive effects are passed on, 150% for ST and DX, and some of the negative effects are fully blocked. ST and DX penalties are blocked by Junction, but some other penalties are not, for example, the -5 UC for using a Shield. To get the full effect for ST and DX the junction minion needs to have a base of 100 ST and DX.

QBRanger April 23 2012 7:12 PM EDT

Wiki updated.

TH3 C0113CT0R April 23 2012 9:32 PM EDT

I was under the impression NONE of the ill effects of items transfer to the familiar.

TH3 C0113CT0R April 23 2012 9:33 PM EDT

didn't mean to capitol NONE lol, sorry..
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=003ILi">AoJ/MgS/DD Familiar?</a>