Tattoo of Augmentation
Contents: - Basic Information and Statistics
- Forging Information
- Strategy and Comments
- Fun Facts
Basic Information and Statistics
- Abbreviation: ToA
- Cost to buy: 20% of NW
- Profit to sell: 16% of NW
- Primary effect: Increases the wearer's base ST and DX by 50% and 33% of the tattoo's effective level, respectively.
- Secondary effect: Grants a bonus to weapon PTH (see below).
Forging Information
- Not upgradeable by forging or blacksmith, instead upgrades while fighting when having the Tattoo equipped.
Forging Strategy and Comments
- Armor Dexterity penalties are calculated before the addition of the Tattoo's ST and DX bonuses.
- Bonuses to ST and DX from armors are calculated before the addition of the Tattoo's ST and DX bonuses.
- Bonuses from Haste and Giant Strength are calculated after the addition of the Tattoo's ST and DX bonuses.
- Penalties to opponent's minions from Ethereal Chains are calculated after the addition of the Tattoo's ST and DX bonuses.
- PTH bonus is 1/3 of Tattoo's net worth added to the PTH of your weapon.
- Works best on a tank or monk. Any minion that has huge melee and ranged weapons would benefit from a ToA.
- Combining ToA with bloodlust and/or VA gives much more damage and a big life leech.
- Strengths: A ToA works well on a team with high NW weapons. If the ranged weapon is the high NW item, then battle is focused around doing most of the damage early in battle. If melee weapon is highest NW then focus on melee.
- Weaknesses: Can only attack one opponent at a time, so 4 minion teams with high HP are a weakness. Teams with GA and ToE can also be dangerous. ToA strategy depends on having enough time to attack each and every opponent, so fighting a team that has alot of FB or CoC is sometimes rough.
- Specific Strategies: ETM (Type #2)
Fun Facts
last edited by Corn on the Cube at Apr 11
- Edit Tattoo of Augmentation
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