Oversize tattoos (in Changelog)
(Since my first try addressing this problem didn't work out so well. :)
Oversize tattoos will not gain experience. "Oversize" is calculated generously; exactly how large your tattoo may be will be displayed in the UI somewhere after I take my son to the pool. He's going absolutely ape over here.
Update: max tattoo level is now shown on your "home page."
3D
July 26 2005 8:40 PM EDT
Lol sorry i just wanted to get first post. never happened before.
Whats a UI
TheEvolution
July 26 2005 8:40 PM EDT
NO! /me dies :|
3D
July 26 2005 8:40 PM EDT
what constitutes as an oversiezed tattoo?
as said by ranger in chat
TheEvolution
July 26 2005 8:42 PM EDT
Bad Change!
TheEvolution
July 26 2005 8:43 PM EDT
I may quit now..
Maelstrom
July 26 2005 8:44 PM EDT
I'm assuming UI = User Interface.
Very good change :)
pool sounds nice...=P
But what does this say for the people who used this to their advantage for quite some time before this change?
Anyhow, beautiful change...=) Just wish it were sooner....=X
Maybe you should come back once you learn how to consolidate thread posts, DL.
Blarg
July 26 2005 8:54 PM EDT
great change Jon :)
QBRanger
July 26 2005 8:57 PM EDT
I think one can look at Bast to see what the perfect size of a tattoo should be.
She has never loaned her tattoo, rented it out, or changed it.
Her MPR is 635k and her TOJ is 662k. However, I dont know how much untrained xp she has. So I would assume a 1:1 ratio would be a perfect match.
mine...
MPR 372,242
A Tattoo of Augmentation lvl 359,720
Never loaned mine out either.
[T]Vestax
July 26 2005 9:04 PM EDT
No real danger for me either, guess that's bound to happen when you grab a tattoo when it's level 20 and just hold on to it.
Cylo
July 26 2005 9:08 PM EDT
Or be like me and just don't use a Tattoo!! lol
BrandonLP
July 26 2005 9:10 PM EDT
Hush before a true UC character schools you, Cylo. Kidding. ;)
How about rewards based on Huge tattoo levels vs. low MPR?
[-war-]
July 26 2005 9:26 PM EDT
Jonathan will probably just come up with something that restricts the highest level of the tattoo you can wear compared to your mpr.
this isn't really a nerf, just letting people MPR catch up with their tats. good change =)
Duke
July 26 2005 9:51 PM EDT
the rate seem to be around 6/1
Hey Jon, while you have addressed the serious issue of crazy tats with crazy chars, one thing you haven't addressed is, what incentive is there for people to accumulate wealth (fighting or camping) to spend it, if nothing except cash retains any value. You haven't given us lowly CB'ers any means to extract CB from a item that you've rendered useless. The items we have coveted and invested time and money into are not worth anything to either us, or anyone else. (selling high value rare items to the store uses some very skewed numbers)
Give us that means, give us a means of lowering the NW of a item to extract money from it. Otherwise I will sadly sit here with my money, and I won't have any good reason to spend it any any item at all.
Undertow
July 26 2005 10:14 PM EDT
So don't spend it on an item, spend it on BA :p
I think the focus is more on incentives to join and play the game then player retention as witnessed by the last couple month's changelogs.
3D
July 26 2005 10:51 PM EDT
when is he comiing back from the pool? =P
LumpBot
July 26 2005 10:52 PM EDT
I think this is an excellent idea. I have to comment on Jon's ability to make these creative changes that no one else thought of.
SaintMichael
July 26 2005 10:52 PM EDT
W00T! Nice one.
whoop :)
I like the word "generous".... Still waiting for the UI to show it somewhere, not that I'd change my tattoo anyways :P
Arorrr
July 26 2005 11:22 PM EDT
So now I can't be like Mikel? Start over with NUB, buy a large FF and save all exp and buy all of BA at cost plus and shot to the top in like a month?? IT IS NOT FAIR!!!!
Someone calls the whambulance for me, please!!!
3D
July 26 2005 11:25 PM EDT
ill call the WHambulance for you.
whambulance?!?
Max tattoo: 431,820
---fancy :P
QBRanger
July 26 2005 11:40 PM EDT
Max tattoo: 1,349,000
Generous indeed.
LumpBot
July 26 2005 11:41 PM EDT
Wow...not many people can complain now =D
Relic
July 26 2005 11:45 PM EDT
/me thinks the allowance is too generous still, if you tat is over your allotted allowance, I think it should become that level, until it can be higher...
Special J
July 26 2005 11:46 PM EDT
the average ranges from 150% to 160% of your MPR.
Relic
July 26 2005 11:48 PM EDT
My allowance is 178% of my MPR.
Max tattoo: 114,170
This is going to take a while.. ;)
Duke
July 27 2005 1:12 AM EDT
it give 1.33 of my MPR.My tat wont level for few week.How can is be that ranger is well over 2 time is MPR while i am at 1.33
It seems the limit doesn't update until you train your exp. Is it possible for the limit to update according VPR ?
Jason Bourne
July 27 2005 1:17 AM EDT
/me thinks the allowance is too generous still, if you tat is over your allotted allowance, I think it should become that level, until it can be higher...
--Glory, July 26 2005 11:45 PM EDT
exactly what i have been championing all along :D id rather have it just stuck at 100% of your mpr. i dont really see how you can train something to be more powerful than you....and still control it that is.
after it passes you, it just acts as if it didnt.
Guys the change isn't designed to stop people from using a Tattoo, it's designed to stop people from loaning out Tattoo's to NUB's and small players to get it leveled up.
I think that was dealt with a while ago Mikel.....like when xfer fes for tattoos became outrageous.
[T]Vestax
July 27 2005 1:44 AM EDT
From what I have gathered the rate is not flat as everyone automatically assumes. Rather it appears that the higher MPRs also get a higher percentage of allowance. Everyone should know by now that Jon has a flare for using exponentially growing numbers wherever he can.
This means that there are probably people who have a tat level cap (or as I would call it TLC!) equal to MPR if you go low enough. I wouldn't complain about Ranger having that huge allowance. I mean what is he going to do? Insta Up?!
smallpau1, I have to disagree with your statement.
People were still doing that, the loaner was charging the loanee the x-fer fee, in most cases.
Ok, but you werent here when *every* single person loaned theirs out to every person who came into chat with "Welcome again, BlahBlah." So yea, it has died down ALOT since then. And notice you said lonaer....you won't see anyone else doing it...=X
Blarg
July 27 2005 2:43 AM EDT
mmmm, exponentially growing numbers
AdminShade
July 27 2005 5:41 AM EDT
wow! :) nice change
Good Change =)
Evolution, get over yourself :P
Reebok
July 27 2005 9:20 AM EDT
I agree with Glory. It would suck having to sell my tat or insta it down (that I personally trained, and named) if I want to make a new character.
I would like to see that added.
Quark
July 27 2005 9:38 AM EDT
Quick question - if a character's tattoo is oversized and not growing, should the minions get more EXP per battle since the tattoo isn't using any? Or is that "lost" tattoo EXP a penalty for trying to use an oversized tattoo?
I can see both sides - losing the EXP says you shouldn't have the oversized tattoo. But letting minions grow faster could allow them to catch up to their tattoo size.
Thoughts?
[T]Vestax
July 27 2005 9:40 AM EDT
You can keep your tat, it isn't unwearable. It just won't grow, rather it will wait until your MPR can handle it. This is far from the nerf you think it is.
bartjan
July 27 2005 9:47 AM EDT
G_Max: wearing or not wearing a tattoo does not affect the amount of XP your minions get, so it's not more than logical to expect the amount of XP your minions get is independent of the tattoo being oversized or not.
1 PR teams can still equip, use and gain massive rewards from a 600K FF. The FF just won't increase in level itself until the MPR of the team catches up.
This just stops vets loaning out their Tats to new users to get the new users to level them.
Manta
July 27 2005 9:52 AM EDT
I think that for LESSER tattoos this PR limit should be removed: otherwise, a non-base lesser tatto is nearly worthless.
[T]Vestax
July 27 2005 9:59 AM EDT
G Maximus, the point is that your tattoo is overpowered if it can't gain xp. Given the generosity of the level cap there is no way a person could argue that the tattoo is a bit to big for you MPR if you can't add level it up.
To then take that xp and give it to the minions would not only defeat the purpose of the nerf, it would exaggerate problems that it solves even further. First let's be clear about what is and is not nerfed.
1)Gaining levels with overpowered tattoos so they become even more powerful. NURFED.
2) The incentive to trade down your tattoo to NUB players so as to gain levels in your own tattoo at a new players expense. NERFED.
3) The ability to equip an oversized tattoo in order to gain an upper edge against people with much higher MPR and gain amazing rewards. NOT nerfed.
New players would want to barrow oversized tattoos, and would spend a good amount of USD for them, just to get the awesome xp rewards that you want to give them on top of a New Player's Bonus. The incentive does still decrease for the veterans, but it's still in know way fixes anything that is broken.
To be honest, the first suggestion Jon presented is the change we should all be routing for, not this one. The only part I would change is that battles should remain just as they have been when the familiar is on the defending team.
Quark
July 27 2005 11:31 AM EDT
I see differing opinions between bartjan and Vestax on the rewards gotten via an oversized tattoo. Which one is correct - does the character get more EXP for using an oversized tattoo and defeating higher score targets or do they get the same rewards as if they didn't use a tattoo and fought lower score targets?
You are reading Bart incorrectly. He is only saying that any XP gained while using a tattoo is not divided by (# of minions + tattoo). Your tattoo does not "take away" minion experience you would be gaining if you were winning without it. He is _not_ talking about the quality of your rewards, good or bad.
"Quick question - if a character's tattoo is oversized and not growing, should the minions get more EXP per battle since the tattoo isn't using any? Or is that "lost" tattoo EXP a penalty for trying to use an oversized tattoo?"
Answer: 1 battle earning 100 total XP = 100 XP for one minion, plus Y XP to tattoo. 1 battle earning 100 total XP = 50k XP for each of two minions, plus Y XP for tattoo. 1 battle earning 100 total XP = 100k XP and no tattoo.
Thus: the tattoo was never sucking up some portion of the team's XP, so you should not expect that "lack of tattoo growth" should give the team more XP.
Vestax's point goes to quality of rewards, "good" or "bad", as they relate to your PR/MPR/tattoo-size relative to your opponents'.
mchaos
July 27 2005 2:45 PM EDT
I may only be adding to the confusion here but...
As I understand it, a 10k PR character fighting similar-PR characters receives much smaller rewards than a 100k PR character fighting similar-PR characters, leaving out score and clans, and BA allocation rates. (If I am wrong and this is only an effect of BA allocation rates, please tell me and stop reading.)
I think the question is, even though the oversized tattoo doesn't grow, if a 10k PR character equips an oversized familiar and now has a PR of 100k, and fights 100k PR characters, does he get the same rewards as if he were fighting 10k PR characters, or does he get the "normal" rewards for his PR level.
If the character does get the higher rewards, there might still be some incentive to buy a huge familiar to accelerate the growth of your character, even though the tattoo won't grow.
mchaos
July 27 2005 2:58 PM EDT
...and the new tattoo cap just rendered this moot. Nice change Jon :)
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