Various changes (in Changelog)
January 11 2007 1:07 AM EST
CoC damage boosted 15%.
TSA no longer provides magic resistance. Instead, it regenerates 5% of [max] HP per round. Unlike VA, it won't ever give you more than your max HP. DX penalty increased to -2 (from -1).
New armor, Elven Hauberk, gives a magic resistance like the TSA used to. Lower penalties to DX and MA than TSA, but no ST bonus. Available in stores, eventually. OR, send any rare body armor (MCM, MC, AC, or TSA) to Central Bank and I'll send you a base EH. First 30 users only.
Update: this offer is closed.
January 11 2007 1:10 AM EST
January 11 2007 1:11 AM EST
Flakes regenerated 10,630 HP
I love you jon. Platonic love of course ;)
It's been a while, but I think we might actually get a FULL elven armour set :)
January 11 2007 1:51 AM EST
"Available in stores, eventually."
Stores or auctions?
January 11 2007 2:40 AM EST
An Adamantite Cuirass  (+6) (recipient may only have 10 unequipped armor -- rentals, auctions with no bids, and winning bids on others' auctions count too)
Hi Jon, I tired to send you a MC for a EH, and like Mikel, it wouldn't go as you already had 10 armours. ;)
January 11 2007 3:28 AM EST
Brilliant! I am in love with this change! I always thought the TSA was too powerful. Well more like, it was a MUST have because of the ST AND DD reduction. Seriously, whenever I think CB can't improve... it does! Jon you are the MAN!
January 11 2007 3:40 AM EST
Still no bonus for mages. Infact, another mage nerf if you think about it.
January 11 2007 3:50 AM EST
What? It helps.
HoC, a whole extra round, basically.
this, you have to pick between ST or DD resistance now, all the EH offers is magic resistance and AC.
January 11 2007 4:01 AM EST
"Lower penalties to DX and MA than TSA, but no ST bonus."
January 11 2007 4:23 AM EST
Okay. Every mage has no helm to wear... whats 2% magic penalty, nothing. Every mage will get a HoC. Right, so it cancels out fighting other mages. Right. Tanks, they can either give up their HoE and lose 15% strength, OR they could get a HoC that would probably give them more damage then they would have even got, WITH the 15% strength, thats another 2 hits against your average person in ranged. So, does it really help a mage... probably not. The only good thing is the TSA now having no magic resistance. Hmmm perhaps I'm being pesemistic. We'll see.
January 11 2007 4:27 AM EST
So the regeneration will only work if you have lost HP?
January 11 2007 4:30 AM EST
It doesn't say anything about DD penalty.
at least, that's what the wiki says, and I think it's being specific.
January 11 2007 4:31 AM EST
Kong Ming, 4:27 AM EST
So the regeneration will only work if you have lost HP?
January 11 2007 4:32 AM EST
"It doesn't say anything about DD penalty.
at least, that's what the wiki says, and I think it's being specific."
my bad. it does have a DD penalty.
January 11 2007 5:16 AM EST
Washington crushed Sonny 
Washington draws strength from his weapon! 
Jefferson takes damage from his own Cone of cold (6)!
Jefferson's Cone of cold hit Sleek white Ferrari for no damage
Sonny's blow was dodged by Jefferson
Sleek white Ferrari's blow was dodged by Jefferson
Sleek white Ferrari regenerated 9,766 HP
It appears that even if you hit the person for no damage, so if you successfully hit the person, no matter what the damage, it regenerates.
January 11 2007 5:46 AM EST
What is the DD penalty on a EH? Because I wanted to use this on my mage. Not really surprised if the penalty is big enough to be just a tank item. :(
January 11 2007 5:48 AM EST
"Lower penalties to DX and MA than TSA"
January 11 2007 6:51 AM EST
Considering the DD penalty is 10%, "lower" can mean as high as 9%.
January 11 2007 7:02 AM EST
Eh.. I realized that I sent my MCM to Jon instead of Central Bank like an hour or 2 ago.. Will I still get a EH? ...If not, do you think I'll get my MCM back? :\
Henk Bres [t] (The Henk) 22.214.171.124 Jonathan [t] (expostfacto) A Mithril Cuirass ($425597) -- trade in CB was full
Trade in for the EH, i sent to your account because central bank was full. I hope this way is also possible
I'm not getting any regeneration out of my TSA - perhaps it does not work with a VA?
Also, the TSA upgrade costs should be changed if the affects are not tied to the plusses. Perhaps you could give an X regen bonus per +?
January 11 2007 7:56 AM EST
As the + to the TSA doesn't do anything (effect wise) could it be a little cheaper to upgrade with no max + like most armors?
Just a thought.
But I love the changes!!!
January 11 2007 7:57 AM EST
Suddenly I feel that my TSA has no value anymore :(
The TSA still gives +1% STR per point. It's regen is amazing. It works at the end of a round, if that minion is below max health, and won't heal above max health.
It also, unlike VA, works with PL. ;)
January 11 2007 8:30 AM EST
True, but the regeneration is not sufficient to save my wall. The decaying reduction of magic is worth a lot more.
January 11 2007 8:35 AM EST
Does [max] HP include AS granted HP?
January 11 2007 8:35 AM EST
That is because a wall should be using an adam, not a TSA.
January 11 2007 8:40 AM EST
I had intended to place it at the back and together with a MgS and all the other armor, it will be pretty effective against MM mages.
January 11 2007 9:20 AM EST
"Does [max] HP include AS granted HP?"
"Instead, it regenerates 5% of [max] HP per round"
Regardless of the networth of the TSA?
January 11 2007 9:47 AM EST
Mmm, so it's a big TSA nerf then?
January 11 2007 9:49 AM EST
I'd like to know what the actual % penality on the EH is to DX and MA. Anyone?
January 11 2007 9:52 AM EST
central bank has room again
i am losing many battles due to the regeneration of the TSA (or i gain stalemates...)
January 11 2007 9:54 AM EST
The following items could not be transferred:
A Mithril Chain Mail  (+16) (recipient may only have 10 unequipped armor -- rentals, auctions with no bids, and winning bids on others' auctions count too)
Other reassignments, if any, succeeded.
January 11 2007 9:56 AM EST
deleted old items better :)
January 11 2007 9:57 AM EST
Still doesn't work.
January 11 2007 9:58 AM EST
Central Bank is the user, Mr Chairman is the character
January 11 2007 10:00 AM EST
Oups, so I transfered the armor to the wrong character... can I still have the Elven Hauberk?
January 11 2007 11:22 AM EST
Got mine in this time.
Xiaz on Hiatus
January 11 2007 11:40 AM EST
How is the magic resistance on the Elven Hauberk calculated? Exactly the same as TSA?
January 11 2007 11:50 AM EST
January 11 2007 2:12 PM EST
Why clutter this post with all those transfer messages? They are already in the transfer log...
January 11 2007 3:15 PM EST
Jon, any chance of you selling all those TSA's instead of deleting them?
January 11 2007 3:17 PM EST
Would the EH magical protection have any effect on AMF backlash?
January 11 2007 3:32 PM EST
"Would the EH magical protection have any effect on AMF backlash?"
January 11 2007 4:29 PM EST
No to my question also?
January 12 2007 2:01 AM EST
No love for Combat Gi's? Or are they not rare anymore.
January 12 2007 3:13 AM EST
so, If I was boosted by AS, to give me, say 400k HP, when my Natural HP is only 12k, I don't get regeneration until I'm under 12k?
January 12 2007 3:46 AM EST
Right, 600 HP per round when u go below 12k. congratulations! :-P
January 12 2007 3:58 AM EST
wow, that honestly sucks.
/point and laugh at AS users
January 12 2007 11:15 PM EST
Krodel63 (My Tank Item holder) 126.96.36.199 Central Bank (Mr. Chairman) A Trollskin Armor ($799586)
January 12 2007 11:18 PM EST
It's a buff for honest HP users. That's (probably) part of the point. I know the character Failure sure caught on (man, what a great team, and I mean that!)
Thanks, Jonathan, for an indirect lesser-minion team buff.
Imagine that, folks! Actually having to learn an _actual_ stat on an _actual_ minion! The HORROR!
January 17 2007 10:58 PM EST
I love the TSA now. My wall is now serviving almost every battle with just enough HP to stay alive! Its a miracle. Regenerates around 15k a round. In 6 rounds, it regenerates 90k HP. I can only imagine how powerful that is for the higher-end characters!
January 17 2007 11:04 PM EST
It doesn't scale as well as you might think, Pixel. *wink* Folks hit hard up here, so even at 2 million natural HP, 100K regenerated per round doesn't make up for much when you get whacked twice for 1.5million per blow.
Question I have been meaning to ask, does the TSA regen resurrect (where applicable) like VA (assuming VA still does that)?
January 17 2007 11:06 PM EST
In fights I have seen opponents "revive" from the TSA damage.
And for my character, using a TOE and a decent AC even with a TSA, the 145k damage I regenerate a round is a large amount.
January 17 2007 11:17 PM EST
Yeah, you damn ToE users!!!!! Failure uses it effectively as well...damn fine build!
/me takes his hat off and salutes!
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