Blacksmith Mechanics (in General)

ScY October 22 2007 11:02 PM EDT

I just thought of this:

You forge an item to 50%. Now you go to the BS to get it upped for 100% of the remaining 50% in the NW difference. In short, you can use the BS to up the remaining forging amount (100% of n% remaining in the cycle). This would be INCREDIBLY useful for forgers and people who buy forged items for the following reasons:

1) You are forging an adam. Your last cycle ended at 99.777%. Now you need to spend upwards of 20 BA to get the +, and 30 more than that if you dont want to ruin the cycle.

2) You buy an item which has 60% to the next +. Because you are a hardcore fighter, you dont have the BA to forge it yourself, and because you dont have money/are frugal, you dont want to hire a forger to do the remaining 60%. So you go to the BS to spend 100% of 40% remaining NW difference (40% total NW difference) because its quicker.

No, this would not be a forging nerf, and Jon, and you please BuFF FoRgErS!!!!!!!1111!!111!!!

cookie dough October 22 2007 11:05 PM EDT


Relic October 22 2007 11:07 PM EDT

Wonderful idea, nice work.

BootyGod October 22 2007 11:19 PM EDT

Had this idea months ago. It got flamed down for no real reason. I wish you better luck.

Fanta [Fanta's Forge] October 22 2007 11:28 PM EDT

I think it's good idea.

AdminNightStrike October 22 2007 11:33 PM EDT

I suggested this over a year ago, same result as GW. If you can convince people that it's a good idea, that'd seriously rock.

(CB1)logan666 [Jago] October 22 2007 11:45 PM EDT

This is the response I gave in GW's thread about the same thing and I still think it holds true now.

"Unless some changes were made to how forging cost is applied and how item NW is calculated then this would lead to some major abuse. All a forger would have to do it get the rpm up in the 90%'s and would save a good deal of money by BS'ing it the rest of the way and also save extra BA that would have before been needed to complete the + of the item. You might think that a few extra saved BA is nothing but when an item gets to a high enough point then you could actually be saving 100's of BA by doing this while saving money at the same time.

So then how would you counter this abuse? Well, you could charge forgers per rpm% instead of the current system which amounts to the same thing cost wise and discourages forgers from BS'ing items, although some forgers might still take a slight hit to save some time and make progress a little faster. This then leads to how forgers will charge their customers. Since they are paying per rpm% increase it only goes to reason that they should charge their customers for that increase which mean that every rpm% increase should be reflected in the NW of an item. This then means that items of equal + and x might now longer have the same NW because they have different rpm% on their +'s and x's.

Seems like one big headache to me and I'm sure a huge headache to try and code. While it sounds nice and simple it really doesn't seem to mesh well when you consider all the ramifications that such a change would imply."

Khardin October 23 2007 2:37 AM EDT

So you get charged the Forge fees plus the rpm remaining percentage of NW difference right?

I like it.. as long as you were still charged the forge usage fee..

Daz October 23 2007 7:00 AM EDT

"Bribe the Forge Dwarf" I like the idea, but it may need more thinking out.

How much BA is needed for a cycle? How much does that BA cost? Will this make it possible to just buy some BA, forge a little with it, Bribe the dwarf and get a handy discount?

The generic suggestion would be to just charge more than NW + Forge fee. In short, Charging for the convenience.

AdminShade October 23 2007 12:00 PM EDT

It's an idea, though imho a bad one.

Wasp October 23 2007 1:13 PM EDT

Yeah, a great idea. No doubt it will get ignored.

QBRanger October 23 2007 3:38 PM EDT

A very good idea, but needs the following modification to stop abuse:

The amount forged already gets charged 15 or 20% depending on whether the person BS'ing it is in an econ clan, then the rest is charged at 100% of the remaining NW.

IE: Let us say an item needs 500k cb2 to get another +1. It is already forged 40%, and you BS it the remaining 60%. The BS fee would be:
(40% of 500k is 200k for those poor at math)

200k x .15 or .20 (depending if the person is in an econ clan) + 300k x 1.0

48Zach October 23 2007 3:52 PM EDT

I like Ranger's modification, because it would definatly stop abuse of dodging Forge Fees.

cookie dough October 23 2007 9:56 PM EDT

when I said nahhhhhh, I meant what ranger said. (really)

sooka October 23 2007 10:48 PM EDT

I liked the cookie dough better...

Unappreciated Misnomer October 24 2007 4:39 AM EDT

i hate allll you nay sayers. you're all so uptight and stiff the hole in your head would only appeal to the birds.

whats so wrong, its nothing more than hiring 2 different forgers. which is the only option there is anyways for players. and i dont see it as dodging forging fees cause someone can either pay as high as 100% thru the BS or pay somewheres around 70%. OR just maybe somewheres in between jsut like rangers math shows. they wont get it any cheaper unless they forge it themselves.

there are only 2 options. and i think this would make a great 3rd option to add flexibility

cookie dough October 24 2007 5:45 PM EDT

ok then. yeeeeaaaaahhhh

ScY October 24 2007 7:00 PM EDT

Or you can make the BS mechanic suggested not apply to items loaned or rented.

This way people could not dodge the forge fee b/c they would have to send the item over permanently (Send over your 100M nw morg permanently for forging = not worth it).
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