Auto-next-opponent added (in Changelog)


AdminJonathan March 16 2008 7:37 AM EDT

Next-opponent has been merged from Verifex's script into CB itself. You'll need to refresh your sidebar (right click on the frame, refresh it).

Flamey March 16 2008 7:38 AM EDT

This was silly. It was always going to be apart of the script. I think something like the HTML buttons would be much more useful for CB as most places have them.

bartjan March 16 2008 7:45 AM EDT

Can you please make it so that it doesn't automatically return to the top character when everyone is comatose, like the script used to do?
As it is now, this breaks farming ;)

QBJohnnywas March 16 2008 7:50 AM EDT

Thank you!

[LittleRed]Calynne March 16 2008 7:52 AM EDT

This surprised me xD ... but I like it. Its a good change. :)

QBRanger March 16 2008 7:56 AM EDT

I agree with Bart.

At least Veri's script had the option to turn off the auto-next.

Can we at least get that option?

AdminJonathan March 16 2008 8:07 AM EDT

> Can you please make it so that it doesn't automatically return to the top character when everyone is comatose, like the script used to do?

done

> This was silly. It was always going to be apart of the script.

?

> I think something like the HTML buttons would be much more useful for CB as most places have them.

a lot of people didn't even *like* them, and they were definitely one of the less useful parts of the script for most players (see poll results).

Maelstrom March 16 2008 8:19 AM EDT

I'll second Ranger. The option to turn off the auto-next would be nice, sometimes. Great change!

Flamey March 16 2008 8:49 AM EDT

The only people who knew about the advance to next fight feature were people already using the script, it was always going to be part of the script and always be there anyway.

I don't understand how people didn't like them? I can understand how they weren't popular, but I'm sure its still useful to have for everyone there as it seems to be standard on every forum you see on the internet.

AdminQBGentlemanLoser [{END}] March 16 2008 9:22 AM EDT

It only auto advances when you beat someone. If you stalemate/lose, it stays on the same opponent.

Is this how it should be?

RVT March 16 2008 9:26 AM EDT

I like it.

Admindudemus [jabberwocky] March 16 2008 9:28 AM EDT

i have never used fex's script, and voted for something else, i love this however and thanks for incorporating it into the game!

Eccle123 March 16 2008 9:33 AM EDT

this makes my life so much easier! never change it!

QBJohnnywas March 16 2008 9:40 AM EDT

"It only auto advances when you beat someone. If you stalemate/lose, it stays on the same opponent.

Is this how it should be? "

Veri's script did this; if you lost to the same opponent I think 3 times it would move on. Might be better after 2. The way it does it is actually really good if you're 'double tapping'. I've had a few opponents at the top end of who I could beat in the past where sometimes I would win, sometimes draw and sometimes lose, but a double tap would beat them and gain me better rewards than 2 single wins on the bottom end of the fightlist.

Relic March 16 2008 10:08 AM EDT

Great change, thanks Jonathan and Verifex!

dversouri March 16 2008 10:10 AM EDT

i hate it, is there a way to turn this feature off?

AdminJonathan March 16 2008 10:12 AM EDT

> Is this how it should be?

yes

> i hate it, is there a way to turn this feature off?

no

QBOddBird March 16 2008 10:14 AM EDT

Thanks, this is great!

I agree that the option to turn it off would be better for some players; if that happened, it'd perfect this change.

Thanks for helping make our CB fighting careers that much easier!

Relic March 16 2008 10:16 AM EDT

All the people pissing and moaning about this change, please explain why you don't like it. If you are farming it still works, because it will advance to your next opponent until they are all comatose then allow you to jump back to your farmee and continue to pummel them.

It maximizes your fighlist (rewards) by always attacking the highest score.

KittehShinobu March 16 2008 10:19 AM EDT

^.^ I really like the set up... =3 makes earning and farming and fighting 10x more faster

QBOddBird March 16 2008 10:30 AM EDT

Glory - an example I can think of that potentially would be the case is a mixed fightlist, in which one uses C+Enter during the week for maximum CPs, and on Sunday when there is no clanfighting, they can simply run through the list like normal for maximum non-clan rewards.

However, this isn't the case for me and I love the change. I just think an option might be good for some scenarios. Obviously a couple people are in such scenarios, if they are asking for the option.

bartjan March 16 2008 10:38 AM EDT

C+enter should still work as advertised...

QBOddBird March 16 2008 10:43 AM EDT

Ah, OK. I have no clan members on my fightlist, so I didn't know for sure. :)

Hmmmmm....what about when going through standard list fighting and adding to favorites? After you beat someone, if you click favorites, you'd add the next guy down the list.


Really, I'm searching here. If you want to see an option, posting here with a reason would be helpful...

QBRanger March 16 2008 10:47 AM EDT

Let's say that you really want to attack one character for a while. Perhaps someone from a top clan.

Used to be you could switch the toggle on Veri's script to not advance and keep pummeling that character. Now it goes to the next person. So then you have to delete everyone from your fightlist to do this.

Hope that somehow explains the problem.

Tabaldak March 16 2008 10:47 AM EDT

I HATE this new change for the fightlist! I usually start fighting at the bottom of the list and work my way up. After clicking fight to fight the person at the bottom of my fightliist it immediately goes all the way to the top. Now I either fight the way it's set up or I scroll ALL THE WAY through 40 chars on my fightlist until I'm toward the bottom again. -_-

Is there a way to make it so I don't have to do this now in the settings or something?

Godpanda March 16 2008 11:01 AM EDT

How is that a problem, Ranger?


There should be NO reason to do that to another player. If a player feels the deepest desire to do that to someone, hurting that player for no other reason than to do so, then that player can pay the price for it, the price being they must delete the rest of their fight list.

Admindudemus [jabberwocky] March 16 2008 11:16 AM EDT

"I HATE this new change for the fightlist! I usually start fighting at the bottom of the list and work my way up. After clicking fight to fight the person at the bottom of my fightliist it immediately goes all the way to the top. Now I either fight the way it's set up or I scroll ALL THE WAY through 40 chars on my fightlist until I'm toward the bottom again. -_- "

fighting from the bottom up is probably not a good habit to get into anyways. you get more xp from the people at the top of your list. granted, at some points in the game it is not a noticeable difference, however it can be quite dramatic in the upper levels.

QBRanger March 16 2008 11:26 AM EDT

"There should be NO reason to do that to another player."

This is a battle type game vs other players. If hitting one character heps your clan, why not?

Daz March 16 2008 11:31 AM EDT

This is Great! Love it!

The only use I had for turning the script off was to find new people to add to my favourites - the lazy way. I'd just down-enter all the way through, and then add anyone I beat via the recent battles screen. I haven't been able to do that lately with the script broken (Too lazy to disable greasemonkey to turn it off :) ) and have just gotten used to doing it the harder way.

bartjan March 16 2008 11:34 AM EDT

There's nothing easier than disabling GreaseMonkey: Just hit the monkey ;)

QBsutekh137 March 16 2008 11:38 AM EDT

bart, so this can be disabled?

Yeah, I can thin kof lots of reasons to turn it off too, and will pay for a toggle in preferences if that is what it takes. How much would you charge, Jonathan?

Sorry, I like control of my fightlist -- exact control. And I totally agree with Ranger about concentrating on someone, and no, one should not have to take everyone else off the list to do so.

QBBast [Hidden Agenda] March 16 2008 11:41 AM EDT


Hmmm ... I have reloaded my left frame. Every time I fight an opponent, my list goes back to the top and I have to scroll back down to fight the next opponent down from the one I just beat.

I use FF 2.0.0.12. I have no GM, no extra scripts.

Broken?

QBRanger March 16 2008 11:41 AM EDT

Ok,

I turn Grease Monkey off and still get the auto advance feature that now is native to the program.

bartjan March 16 2008 11:46 AM EDT

Turning off GreaseMonkey just does that: it disables GreaseMonkey and all related scripts. This change is about the CB native auto-advance option, which is unrelated to the GreaseMonkey/verifex one.

Relic March 16 2008 11:50 AM EDT

You could install the web developer extension for firefox and disable your javascript and that would stop the auto-next-opponent feature.

TinTizzy March 16 2008 11:55 AM EDT

THIS CHANGE SUCKS IT BLOWS AND DRINKS ITS JUST BAD ITS REALLY REALLY REALLY SUCKS!! BIG TIME IT SUCKS. why....why lord why!

QBsutekh137 March 16 2008 12:21 PM EDT

Ah, OK...yeah, I don't have GM installed, never have, as I don't like scripts (never used 'em for fighting, never used 'em for forging...just too lazy, I guess) *ironic grin*

The bottom line for me is that by taking an operation (any operation) away from:

{action} {execute}

and making it simply:

{automatic, hopefully what you want} {execute}

takes control away from the user. It's like a calculator adding two numbers together. User still gets to press equals, but he/she has to hope the numbers being added are what he/she wants. Even if the numbers are right 99.99% of the time for 99.99% of all users, that still sucks.

I'm not going to have a "you should do it this way because it's better" conversation. As far as I am concerned, that is just making excuses for something that doesn't work right for some people (and worked fine before, would work perfectly with a simple, elegant, straightforward preference checkmark). A simple setting (assuming global prefs can easily be passed to this new and wondrous script) should be fairly easy to implement, and as I said, I am willing to commission the work.

RVT March 16 2008 12:23 PM EDT

I have noticed that if someone on my list is fighting, it automatically goes to that character, even though the other characters on my list are not comatose.

Tyriel [123456789] March 16 2008 12:51 PM EDT

"Let's say that you really want to attack one character for a while. Perhaps someone from a top clan.

Used to be you could switch the toggle on Veri's script to not advance and keep pummeling that character. Now it goes to the next person. So then you have to delete everyone from your fightlist to do this."

Up enter, up enter, up enter, up enter, up enter...

"I have noticed that if someone on my list is fighting, it automatically goes to that character, even though the other characters on my list are not comatose."

That's because it automatically goes to the highest score non-comatose person on your fightlist.

RVT March 16 2008 12:56 PM EDT

Wow, that creates a problem when you are trying NOT to farm people.

Admin{CB1}Slayer333 March 16 2008 1:03 PM EDT

Yay :)

Admin{CB1}Slayer333 March 16 2008 1:09 PM EDT

:O I love this even more than I thought, this makes fighting via iPhone much easier.

Brakke Bres [Ow man] March 16 2008 1:14 PM EDT

you guys voted for this, so stop complaining and be thankful that jon does stuff like this.

Lord Bob March 16 2008 1:16 PM EDT

"There should be NO reason to do that to another player."

Sure there is. If the top person in your fight list is giving 5+ extra challenge bonus over the second, and is also currently fighting, it makes perfect sense to farm them.

I can see the pluses and minuses of this new feature. On one hand it makes straight up fighting a wee bit easier.

On the other, it makes farming difficult.

Time will tell if the minor convenience of not having to scroll down is worth the hassle of having to scroll up.

Lord Bob March 16 2008 1:18 PM EDT

"you guys voted for this,"

We all did what now?

Tezmac March 16 2008 1:23 PM EDT

":O I love this even more than I thought, this makes fighting via iPhone much easier."

I figured that was the reason Jon did it. So it'd be easier to play on your phone/pda/etc...

QBsutekh137 March 16 2008 1:24 PM EDT

Hm, there is that, I suppose... Would still like the choice, though. *smile*

Tezmac March 16 2008 1:25 PM EDT

No doubt. :O\

Lord Bob March 16 2008 1:26 PM EDT

A choice option would be much appreciated.

[P]Mitt March 16 2008 2:37 PM EDT

Oooh yes, thanks Jon!

iTouch works :D

Brakke Bres [Ow man] March 16 2008 2:44 PM EDT

lord bob do you mind checking the latest polls again?

Ulord[NK] March 16 2008 2:57 PM EDT

I like it. It's pretty neat.

Tabaldak March 16 2008 3:12 PM EDT

We all voted for this change to occur?

I don't remember there being a choice there for us to have this change, I do remember though that there was a poll for us to vote at for a number of changes to decide which change should be given to highest priority to be done before all other changes.

AdminQBnovice [Cult of the Valaraukar] March 16 2008 4:05 PM EDT

nice, as much as change is scary sometimes... this had made opera mini a really decent fighting platform

now if I can just figure out a way to jump right to the fight link

QBBast [Hidden Agenda] March 16 2008 4:18 PM EDT


Not a bug. I have to change my fightlist to exclude the one or two people I keep at the top that I'm not actively/regularly fighting.

Why keep them there?
A. To give them a try occasionally
2. Easy double-tap for score bump if I feel like it
C. Easiest way to see if someone higher-up might be farming me? If I get to the top of my fightlist and one of those two is *, time to check "Recent Battles"

As noted above, you can't decide to exclusively fight the same character to rack up clan wins unless you delete all other people in your fightlist first, which would be fine so long as you were going to also add in "recover previous fightlist".

Also, it's now very difficult to avoid farming someone, as scrolling "away" to get back to your live fightlist is now more of a waste of time and you have to _keep_ doing it.

I don't even fight with [ C ] - [Enter], never have, because it was less control than I wanted. This is much worse than that proved to be.

AdminShade March 16 2008 4:25 PM EDT

This takes quite some time to get used to...

QBOddBird March 16 2008 4:27 PM EDT

Hehe, agreed. I'm still finding myself attempting to use down+Enter.

It is also frustrating when going through standard and making favorites of those you beat, as I suspected. Especially since I go from the bottom of the list up (most likely to beat/least likely to beat, I start at a score that is 100% ChBonus so it is not illogical to do so.)

Still, I like it and it only bugs me during that brief period of time in which I am selecting a new list. Granted, I do that every other day...

Bariagan March 16 2008 5:08 PM EDT

I like it

Templar March 16 2008 5:46 PM EDT

<3


that about sums it up

Sickone March 16 2008 5:57 PM EDT

Is it also supposed to jump back up if you LOSE a battle ?
I used to go combing down a random list of opponents higher up in score for somebody I can beat, it now jumps back to the first one on the list whenever I get defeated.
It's annoying.

Mojo Patroneus [My2ndClan] March 16 2008 6:04 PM EDT

This works well until I hit a comatose opponent in my list. It then automatically moves me back to the top of my favorites list. The end result is that I won't fight the bottom X members of my list if I hit a 'speedbump'.

Worst case, the comatose opponent is the 2nd one down, and I never get to the rest of my list.

Given this behavior, how is this considered an enhancement and not a bug?

One needs to have the option to turn this functionality off.

-Mojo

Mojo Patroneus [My2ndClan] March 16 2008 6:09 PM EDT

Hmm, restarted my browser after clearing cache, etc... Seems to be working as it 'should', but I would still like the option to turn it off.

Lord Bob March 16 2008 6:24 PM EDT

"This works well until I hit a comatose opponent in my list. It then automatically moves me back to the top of my favorites list."

That's funny, every time I hit a comatose opponent it now moves me down my list to the next available opponent. It's only if someone is ready above me that I get put back up. Considering that I usually only fight the top half of my favorites list in any given session, the fact that I keep getting reset to somebody with a low score that I don't want to waste BA on is getting rather irritating.

The more I fight today the less I'm liking this feature.

"lord bob do you mind checking the latest polls again?"

Funny, according to the poll NONE of the people complaining voted for it.

Ulord[NK] March 16 2008 6:34 PM EDT

my favourite list is tailored to people i can beat consistently. Hence, this feature = less work for me. I don't see the point of adding people i can't beat into the favourite list or I wouldn't farm in the same said list. If you wanna check up on a target once in a while, you can always just go to standard list and fight a few once in a while. I think this'll make CB more cellphone friendly too.

Brakke Bres [Ow man] March 16 2008 7:11 PM EDT

"Funny, according to the poll NONE of the people complaining voted for it."

Ah the ways of democracy are rewarding, the majority decides just like in real life. Get used to it.

Lord Bob March 16 2008 7:15 PM EDT

You said we all voted for it. We didn't. You're wrong. Get used to it.

Enough bickering about this nonsense already.

xDanELx March 16 2008 7:17 PM EDT

This is brilliant! Now I can play quickly at work too! :D

Adminedyit March 16 2008 7:18 PM EDT

this is an awesome addition tyvm jon ;8^)

AdminLamuness March 16 2008 7:49 PM EDT

The change is a welcome addition, but it doesn't work for me.

By"it doesn't work", what I mean is that, now the fightlist only hovers around first 5 opponents for me on my favorites list. Unlike some people, I like to take my time to go through my list, so I do understand why it's only hovering around the top. Attempting to go through the list faster is still the same experience. There are some opponents that I add into the list to keep an eye on (yes I can win the fight), but the idea is more than to just win the fight. I digress... Anyways, now I am among the few who have to do more work to fight the opponent I want to fight.

Proposed solution: The script should move down to the next available opponent, not go to the next recovered opponent. This will work best in most cases. This also closely simulates the "C + Enter" / "Down + Enter". Even better, make the script move down to the next available opponent that does not have an asterisk in front. The script is very well capable of this.

Last Gasp March 16 2008 8:37 PM EDT

Love it! Particularly when going mobile with the iPhone... just saved me 2 - 3 strokes per fight and allows me to zoom out a bit further to see the results.

I don't see any major changes to how I was fighting before with Fex's script when on a regular browser.

Again - Love it!

Admindudemus [jabberwocky] March 16 2008 9:00 PM EDT

"Proposed solution: The script should move down to the next available opponent, not go to the next recovered opponent. This will work best in most cases."

perhaps for you it would work best, i like the way it is now though as it maximizes xp gains.

QBRanger March 16 2008 10:17 PM EDT

Seems to me the best "solution" would be a toggle just like Veri's script that lets you turn this feature on/off.

However. That said... One could always get FF and install GreaseMonkey and Verifex's script. Then you get that option.

It is what I do on my laptop.

Thak March 16 2008 11:16 PM EDT

Well it would be cool if you were able to build your list, but if you are not a supporter like me. It is horrible. All it does is change chars after every fight win or lose back to the next in line. A non beatable char usually if you dont have a custom list.

Being able to toggle this new feature is a must imo

QBOddBird March 16 2008 11:22 PM EDT

Thak brings up a good point....this is going to make life miserable for non-supporters.

Lord Bob March 16 2008 11:23 PM EDT

I'm still holding out for a toggle button. Since I started fighting today my opinion has gone from "let's give it a chance" to "not really liking it too much" to "I hate this change and I hope it DIES!" This feature puts a massive cog in the way I fight, and it really is a CB killer for me.

RubyFang [The Dragons Of RubyFang] March 16 2008 11:56 PM EDT

I believe an on/off feature would be marvelous...

Cube March 17 2008 2:41 AM EDT

I vote for an on off button.

[P]Mitt March 17 2008 4:09 AM EDT

I vote that supporters should have the option of turning it on and off.

Warped March 17 2008 5:44 AM EDT

This is really annoying for non-supporters. If i have someone I can't beat near the top of my opponent list it keeps jumping to him after every fight and i have scroll all the down to the next opponent I can actually fight.

I'm already thinking of quitting the game because of this change, but maybe I'll try to persist for a couple of days in hope of a setting to turn this off.

AdminQBGentlemanLoser [{END}] March 17 2008 7:05 AM EDT

Warped makes a good point.

Without the benefit of setting up a fightlist, that supportership give, this feature can be a detriment to fighting.

I've casualy fighting atm, and haven't set up a fightlist, and it's a pain to fight if you've got some folks on your list you can't beat.

Either you down arrow/c - enter to fight, which jumps mobs when you win, or you stick with the auto feature which leaves you fighting someone for a couple of battles if you don't win (where as down - enter would just move on).

This is a great feature with a customisable fightlist, but some users don't have that priveldge.

Tabaldak March 17 2008 8:07 AM EDT

I join all 7 of you as being the 8th person in a row in support of an option for this in settings.

Talion March 17 2008 9:30 AM EDT

Add me to the list.

This feature, although it is the greatest thing since sliced bread as far as fighting through a Favorites list goes, NEEDS an off switch.

Trying to fight through a standard fight list with this feature on is extremely annoying... almost unbearable.

Talion March 17 2008 9:32 AM EDT

Or maybe there is a middle ground solution...

Just apply this feature to the Favorites list and not the Standard list.

There you go. Problem solved.

Daz March 17 2008 9:39 AM EDT

"Or maybe there is a middle ground solution...

Just apply this feature to the Favorites list and not the Standard list.

There you go. Problem solved."

I... um.... That's actually a Really Good idea.

Thak March 17 2008 10:00 AM EDT

I must add this is a really big turn off to the game for people new people coming in too.

two solutions so far. they both are good.
1 have a toggle function for it.
2 make it so this feature is a supporter only feature like the custom list.


either of them are good solutions

QBsutekh137 March 17 2008 10:05 AM EDT

That is a very good idea, Talion!

I am getting used to it, and it is definitely a plus on something like iPhone, but even there I would like more control. Another example (probably already mentioned, but oh well) is if you have a few non-clan members on your fight list. Yes, C-Enter still gets you through when there are "C"s available, but when there aren't, the script will take you to the highest NON-clan (available) character, you hit C, nothing changes, you hit enter, you just used a BA on a non-clan target.

And please don't tell me I shouldn't have non-clanners in my list. People play "musical clans" so often there is never NOT a non-clanner in the list. C-Enter got me around that when the ghost in the machine wasn't trying to be so smart.

Jonathan, I am serious about the commissioning for a toggle, and it looks like there are enough folks that I could even ask for donations and then send you a hefty Paypal payment. Ranger's idea is a good one, but I don't want to install GreaseMonkey. I like keeping my installs simple, because I have enough machines under enough platforms that I don't want one more thing I need to keep updated or that can act as a raspberry seed in my wisdom tooth. I just want control over my fightlist. I've never seen a crazier sequence of fighting than when I use C-Enter now. It's all over the place. Some of us like to actually see who we are fighting and get used to a routine... We play by feel more than just "grind" through. If this were nothing more than a grind, I would have quit years ago. Working my fightlist is like playing an instrument. With this new "functionality" it's like playing an instrument that's horribly out of tune.

Lord Bob March 17 2008 12:00 PM EDT

"Just apply this feature to the Favorites list and not the Standard list.

There you go. Problem solved."

Um, no.

Please give us a toggle button which -includes- the supporter fight list. I didn't pay the money to become a supporter to see my fighting go down the drain.

Talion March 17 2008 1:02 PM EDT

"Please give us a toggle button which -includes- the supporter fight list."

That is exactly what I am suggesting. :)

AdminG Beee March 17 2008 1:21 PM EDT

On a personal level I like it and am not calling for change.

That said, and for the vocal minority ;)
Wouldn't it be nice if you could "tag" your own fightlist with an identifier of your choice. Already clan members are tagged with a "C" but users who have a specialist fight list would benefit it they were able to tag their fightlist with a letter of their own choice. Folks like Bast and Sut could then scroll through their own list using A+Enter or Z+Enter or any combination thereoff. Might even be useful for tournament players. Tag "1" for good rewards, "2" for average etc. Only use 2+Enter when everyone else is comatose and you're in a hurry...

As I said at the start - I'm happy with it is as far as my own gameplay is concerned and am not calling for change :)

Talion March 17 2008 1:27 PM EDT

"As I said at the start - I'm happy with it is as far as my own gameplay is concerned and am not calling for change :)"

In the name of all non-supporters and/or players starting a new character, I ask you to please try using your Standard fight list instead of your Favorites fight list for a day and then re-post your comments. They might just change a bit by then.

QBsutekh137 March 17 2008 1:36 PM EDT

That's just it, GB, that still wouldn't work. Once I was through with my "A"s, for example, the auto-selector would still select "not an A" once my As were done (like it already does for "C"). Your scheme sounds a LOT more complex than simply letting us turn it off, and I'm thinking it still wouldn't help.

The problem isn't with what the auto-selector chooses -- it is that it chooses at all. No scheme can possibly match ALL the styles that fighters have developed over the years. And why crimp those styles? What is the reasoning behind it?

That's why simply turning it off would work just fine for the "vocal minority", and unless passing a variable to the script is very difficult, it seems to me it would only involve a few lines of programming to add to prefs, a database field to store the pref, and a mechanism for the script to have a simple IF..ENDIF around this new programming (toggled by the new pref).

Hasn't anyone else who C-enters a lot run into the issue of the auto-select selecting non-clanners once the clanners are all exhausted? Does everyone really delete and re-add clan players every time someone changes a clan or comes on your radar? How can that seem more efficient than just controlling the list yourself as you fight via "C" or the arrow keys?

Talion March 17 2008 1:40 PM EDT

"Does everyone really delete and re-add clan players every time someone changes a clan or comes on your radar?"

I do.

QBJohnnywas March 17 2008 1:42 PM EDT

I'm happy with this change. But I'm a supporter who has a particular fightlist. It works for me. If I was not a supporter or starting a new character...well.....I have just started a new char and at the start of it I did have to switch off Verifex's script for a week so I could run through the standard list as I wanted to.

A switch on/off option would be cool.

Rubberduck[T] [Hell Blenders] March 17 2008 2:14 PM EDT

The only problem I have with this is when I have someone I occasionally lose to on my list I end up double tapping them more often than with the previous method.

drudge March 17 2008 2:26 PM EDT

i agree with this change; no veto

Flamey March 17 2008 4:48 PM EDT

Why are people disagreeing. THE CHANGE WILL STILL BE THERE. People just want a toggle, it isn't that hard. It was made on the script to be toggled.

Paddy Boy March 17 2008 6:27 PM EDT

I love it...mostly. I do hate to fight a guy 2+ times just to be sent back to the top of my list before i can defeat him, seems like a waste of my ba.

{EQ}Viperboy March 18 2008 10:04 AM EDT

PROBLEM/BUG
How about either a setting option in "Settings" or a button somewhere on the left side to enable/disable this feature.

Reason I say this is that, if you have a set favorite fight list with people you can kill, its great and saves some trouble. But this feature if on and enabled all the time is an issue if you are on a standard fightlist where you can't kill every opponent in the menu and if you keep pressing enter you will waste ba and keep losing.

If its hard to implement this button to enable/disable, next best thing is to at least have it enabled when on Favorite mode, and Disabled on Standard mode.

makes sense right? although optimally a switch conveniantly places on the left sidebar is ideal.

Tezmac March 18 2008 10:10 AM EDT

With Jon's obvious intent to attract new users, the inability of said new user to fight in a logical manner surely will frustrate anyone attempting to join the community. Might take Jon until next change quarter, but this will get undone or modified.

KittehShinobu March 22 2008 5:26 AM EDT

I am going to have to go wit the guys... Every sunday I move away from my fight list to add more people to it... but its very annoying to have to scroll down every time you lose to someone looking for a single win, and when you find them, the thing shoots you back to the first one that killed ya. Its annoying as hell to have to deal with rolling my mousie down 7 times every time I lose to someone. There HAS to be a toggle box option where you can turn it on or off at ease without having to deal with the trouble it can cause. Sure its pefect option for your favorites list.. I go through mine in under 3 minutes ^.^ but when I want to add people onto that list, its.... very.... long. so please for everyone at CB... make a toggle option that you can turn on and offf ^_^ thanks bunches

BluBBen March 22 2008 7:11 AM EDT

This is a really great change but I'm signing the list for a toggle option.

AdminJonathan March 22 2008 8:13 AM EDT

> at least have it enabled when on Favorite mode, and Disabled on Standard mode.

done.

bottom line is this is not worth the complexity of a separate toggle. if it is not useful enough, then it will be taken out.

Godpanda March 22 2008 1:26 PM EDT

Now, hey, this is one of the best things to ever happen to my CB experience. I never used the script and I never wanted to, really. For awhile it was because I couldn't, and now because I don't want to hassle with it. I'm able to get through my BA 3 times faster than I use to, and would HATE if this feature was removed. The people who are griping are most likely people who were using the script.

In a few places, the new feature was annoying, but 95% of the time, it's been great. Basically, from my view point, this feature is GREAT and worth any annoyances that may come with it.

Sickone March 22 2008 1:55 PM EDT

After this latest change, only supporter "favourites list" feature on, normal list off... I must say, it's actually great and have absolutely nothing negative to say anymore.

smallpau1 - Go Blues [Lower My Fees] March 22 2008 1:59 PM EDT

Sickone, how can you say anything about this auto-advance? It doesn't even do anything for you, lol. It's favorites list only, which you dont have without supportership.

Sickone March 22 2008 2:10 PM EDT

Precisely :)

It's disabled at all times for me, until a later time, when (or if) I'll get supportership.

For the favourites list, it IS useful, since you'll only be keeping people you can beat in one shot in there normally... right ?

The Pope [Serenity In Chaos] April 5 2008 11:24 PM EDT

I created a new character and it doesn't do the auto next opp thing... why is that???

Admindudemus [jabberwocky] April 5 2008 11:25 PM EDT

> at least have it enabled when on Favorite mode, and Disabled on Standard mode.

done.


from a few posts above yours, are you using standard list?

[P]Mitt April 5 2008 11:38 PM EDT

For the favourites list, it IS useful, since you'll only be keeping people you can beat in one shot in there normally... right ?

In general, yes.

Lord Bob April 6 2008 6:35 AM EDT

"For the favorites list, it IS useful, since you'll only be keeping people you can beat in one shot in there normally... right ?
In general, yes."

But not always. This auto scroll feature is still, a disaster for me, along with a few other changes this month.

I still vote to remove this feature and leave it open to those who want to use Verifex's script.

Rubberduck[T] [Hell Blenders] April 6 2008 7:09 AM EDT

I have found it rather annoying while experimenting with strats

QBRanger April 6 2008 9:23 AM EDT

I agree with RD.

The Pope [Serenity In Chaos] April 6 2008 9:47 AM EDT

ok yah I had standard, thanks...

QBsutekh137 April 6 2008 10:04 AM EDT

As more of a generic agreement to RD and Ranger, the change will ALWAYS (by definition) be annoying when trying to do anything the auto-scheme does not handle well. That's the very nature of having an "auto" feature that cannot handle 100% of use cases. I can list several things off the top of my head:

-- Wanting to inspect who you just lost to (have to go re-find them in the list, probably being forced to reach for the mouse).
-- Being in "inspect mode". Probably a "feature" in the previous fight list, but one used to be able to inspect someone, and then until you fought again, pressing Enter would bring up the inspect for the person in the list (instead of battling them). You could quickly go down the whole list and inspect everyone with with very few keystrokes. Very handy during change-times when a lot of folks are in flux. Correction: This DOES still work, except it doesn't auto-select the next opponent in that case, making for an inconsistency in the Enter-key interaction with the list.
-- Wanting to keep hitting a certain target to take data or check ratio of how many draws/losses you get. Now one has to hunt through the list each time to keep getting to the target from wherever god-knows-where the "handy" auto feature puts you.

I call it the Law of Conservation of Complexity. Except for the most trivial of work-flow processes, trying to automate something down to one rule is invariably going to please 95% of the people and really annoy (I mean actually hinder) the work-flow of the remaining 5% -- by shifting the savings of the large group into annoyances for the 5% group. According to the poll, I would say the ratio turned out to be roughly 80/20 in this case. There is no such thing as a free lunch. You can't wave a magic wand and have something tricky work 100% better for 100% of the people, at least not without a substantial re-work of the system. The fight list had actually become a sweet little gem in the game, packing more in than met the eye. Now it packs too much in, with no way to turn that extra "feature" off.

The Law of Conservation of Complexity is the reason personal preferences and toggles exist in software. Adding a layer of configuration to a mix of manual and automatic process is a design challenge, but the dividends are huge.

One clarification: I LOVE the auto switch at times. It was easier to play on my iPhone as I drove up to Wisconsin for the weekend (don't worry, I wasn't doing the actual driving at the time *smile*). Similarly, I like Amazon.com on my iPhone. I ordered a couple books for the first time via my iPhone in a few minutes during a drive between meetings this weekend. Amazon understands the Law of Conservation of Complexity -- they built a whole new interface for the iPhone in order to pack in what they needed while leaving the experience for others unchanged. Facebook, Weather.com and myriad others have done or are doing the same for mobile devices.

All I'm asking for is a toggle. *smile* Cake and eat it too? You bet. That's why I am willing to pay for it in this case.

QBRanger April 6 2008 10:06 AM EDT

I will even split the real life cost of such a toggle with Sut.

It certainly is needed.
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002Ngu">Auto-next-opponent added</a>