Seeing as overpowered items/skills etc are a poular topic of discussion, I felt I would put in my 2 cents ^_^ The following are overpowered:
Vorpal Blade - If I put tons of net worth into my AC and/or ToE, it shouldn't be so easily ignored!
Morgul-Hammer - my mage can't drain HP during battle!
Blade of Thuringwethil - now you're doing it with one hand?! Showoff!
Elven Long Bow - does way too much damage!
Sling of Death - makes my killslots mean nothing when you get triplestrikes against my whole team!!!
Mageseeker - makes my carful minion placement moot!
Enforcer's Crossbow -all my ST gone, and you only did 1 damage!!!
Amulet of Focus boosts EDs and skills by way too much, while contributing to evasions 90%+ boostability! not to mention the ability to directly pump the DD of a familiar
Amulet of Invisibility My tank can't find their damage dealer!
Amulet of AC Wall gear reduces physical damage too much!
Trollskin Armor - too much HP regenrated!
Adamantite Cuirass - too much HP saved by damage blocking!
Mithril Chain Mail - Provides WAY too much AC for no penalty!
Cloak of the Istari Mages already have a keen advantage in that their damage is boosted linearly, now they can add an extra 15-20%?!?! Insane!
Shadow Cloak - damn wall gear!!!
Elven Cloak -Evasion booster
Pair of Displacement Boots - I can't hit Mikel!!!
Pair of Elven Boots You have HOW MUCH evasion?!?!
Set of Chain Mail Leggings - You all know my thoughts of walls!
Pair of Noldorin Spellcasters - 2.5m AMF levels... useless
Pair of Tulkas' Gauntlets - best damage reduction from gloves, *and* ST boost!
Pair of Beleg's Gloves - *Linear* increase... to missile damage?! Ludicrous!!!
Pair of Elven Gloves - Have I mentioned Evasion sucks?
Helm of Clearsight -so an archer can kill my 5 minion team, and the single minion dude below me with one BA?
Cornuthaum - Like your enchantments weren't overpowering already...
Helm of Durin - 30 AC from a helmet makes no sense! Helms are small and don't even protect anything important!
Heaume - the epitome of pwnage...
Mage Shield - I train a 5m spell, you reduce the damage to that of a 3m spell... while I still take the AMF equivalent of a 5m spell... Brilliant!
Mithril Shield - Walls are OP!!!!
Rune of Enlightenment - No fair! You're gaining more XP than me!
Tattoo of Endurance - Seriously, do you ever see anyone standing any chance of overwhelming Koy's damage cap?
Rune of Balrog Flame Allows too much XP concentration, *and* "perfect damage"!
Tattoo of Augmentation - Raises encumbrance by a bajillion, while adding large amounts of boostable ST and DX, and increasing the pth of up to 2 weapons!
Rune of Solitude - allows wayyyy too much HP via AS, and makes DM hard to use against them :(
Anyway, with this announcement, anyone using any of the above items now knows! If you know, and you continue to use these items, you are exploiting weaknesses in game design, and while there are no rules against it, your victories are shallow!! I may or may not come up with a list of overpowered stats later...