Consolidated Bug List Thread (in General)
There's a few outstanding Bugs/undocumented features in CB atm. Let's make a consolidated list of them, so Jon/NS can have a reference of things to check.
Things I can think of;
1: ToE Endurance not limited by MTL
2: SoC reducing Ranged Damage, and discharging on Ranged Weapons (A/EXBows at least)
3: Junction giving more than 150% bonus to STR/DEX on familiars
4: RoS allowing EDs to bypass the MGS set to zero
(If only we could edit, I'll keep the first post up to date! :P)
i thought of doing this as well, but hadn't gotten a round tuit as of yet. the only thing i can think of as an addition is links to any data threads.
th00p
September 22 2008 12:25 PM EDT
5: UC is still broken.
Things I can think of;
1: ToE Endurance not limited by MTL
http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=002Y5k
2: SoC reducing Ranged Damage, and discharging on Ranged Weapons (A/EXBows at least)
3: Junction giving more than 150% bonus to STR/DEX on familiars
http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=002XrA
4: RoS allowing EDs to bypass the MGS set to zero
(If only we could edit, I'll keep the first post up to date! :P)
there is a start to the linkage, i will see if i can find the other threads later and link them if they exist.
Cube
September 22 2008 1:02 PM EDT
1: ToE Endurance not limited by Max Tattoo Limit
http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=002Y5k
2: Shield of Capacity reducing Ranged Damage, and discharging on Ranged Weapons (A/Exbows at least)
http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=002U5k
3: Junction giving more than 150% bonus to STR/DEX on familiars
http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=002XrA
4: RoS allowing EDs to bypass the MGS set to zero
http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=002WBZ
5: GoM not displayed in post battle stats
http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=002VqZ
All you had to do to find them was look at the threads created by GL heh. Can't think of any myself now, but I'll post them if I can.
... 6. Someone needs to make it so that links are ignored by the spell checker, or please at least add b board to the spell checker. Because I couldn't post this post without this sixth reason, solely because of the links.
Sickone
September 22 2008 1:38 PM EDT
Two additional ones:
* TSA and/or PL still slightly broken (revives when they shouldn't)
* possibly BG retaining the bugged double-bonus to ranged weapons when ranged weapon is used in melee (can not confirm 100% but LOOKS that way to me... not game-breaking but still)
Cube
September 22 2008 2:54 PM EDT
* TSA and/or PL still slightly broken (revives when they shouldn't)
* possibly BG retaining the bugged double-bonus to ranged weapons when ranged weapon is used in melee (can not confirm 100% but LOOKS that way to me... not game-breaking but still)
--------------------------------------------
The problem with the TSA is that minions can still hide in death, it was only fixed for one case.
Ranged damage increases in melee because the penalties are removed. BGs don't work in melee.
5. UC is still broken. Yes.
9 (or something). Junctioned MgS doesn't take 5 off of UC effect if no UC-boosting gear is equipped. I'm not sure if it's in general, or just specific, but my juntioned +10 HGs grant (10) extra UC when MgS is equipped, and (15) extra when MgS isn't. When I take the HGs off, though, UC level is the same regardless of whether the MgS is equipped.
CC Junction doesn't seem to take away all negative armour traits, just DEX/STR penalties. The MGS still sets DD to zero, and the AoF still increases EOs cast at the Junctioned Familiar.
I understand that. What I'm saying is that, when I'm not wearing HGs, I'm not experiencing the -5 UC penalty even if I am equipping the MgS, even though I should be.
My jiggy, with nothing junctioned to him, has a UC effect of (18). With a MgS junctioned to him, he still has (18), while it should be (13). When +10 HGs are junctioned to him, it goes up to (33), and then drops to (28) when the MgS is also equipped. This is correct; what I'm concerned about is it not dropping my initial effect from (18) to (13) in the first case.
Sweet! Seems like another bug. ;)
Cube
September 23 2008 4:28 PM EDT
That's how all the penalties work if I remember correctly. You still get the negatives if you have an item boosting them, but if nothing is boosting it then you don't get the penalty. The way it works is that it turns any negatives into 0, but it still subtracts the negatives from the positives.
Hmmmm... Does UC still confer Evasion?
Because I have +44 DBs junctioned to my Jiggy, and he has 43 Total Evasion in post-battle stats, same as the junction minion.
Does Jiggy not get UC-conferred Evasion, or does it just not display properly?
And why do +44 DBs give 43 total Evasion? And why does a Combat Gi turn a base UC into a (9) rather than a (10)?
Sorry, just a bunch of little things that seem related to me.
Displacement Boots aren't in the spellchecker, huh? Nor is the short form of Jigoro Kano, apparently. And of course junction isn't a past-tense verb.
i would guess that we need to add the score retrainig bug to this as well?
Might as well add that AoF does nothing to JKF's UC.
bumpage in lieu of a formal bug reporting method that would list bugs as reported by the community and give jon & ns a place to say "working on it", "working as intended" or "will be fixed as time allows."
Junctioned Elven Boots seem to give a greater boost to JKF's UC than to his DX.
Electric familiar and lesser electric familiar both require 125 votes in the black market
Electric Familiar 1 125 99.2% vote
Lesser Electric Familiar 0 125 100.0% vote
Mirick
September 29 2008 4:01 AM EDT
I'm pretty sure this is a bug too, and I've seen this before:
Most Powerful Blows
The Black Company (521,463,288)
Olympic Archer (2,762,346)
Suqataqus (1,536,586)
R0bin H00d (1,441,275)
Bla Incarnate (1,232,138)
That's from "Overall" under Rivendell.
QBJohnnywas
September 29 2008 4:04 AM EDT
^ not a bug, leftovers from a time when something was wrong with physical damage a couple of years ago. A decimal point in the wrong place or something on Jon's part and insane damage for a very short time!
hehe yeah but Black company is new man
Mirick
September 29 2008 4:05 AM EDT
I doubt that because this character is only six months old.
QBJohnnywas
September 29 2008 4:07 AM EDT
Ah missed that...did you train everything into strength or anything at any time? The other insane damages in the overall listings for MPB were leftovers of what I described. I thought this was one of those.
Mirick
September 29 2008 4:11 AM EDT
I do think you're right in a way because I remember just after the changes to damage recently people were talking in chat about getting hilariously huge largest blows on their characters, but mine seems to be the only one that remains.
Funny as it is to have a largest blow at 500m hp, I'd much rather see myself progress by normal means. :p So I'm posting it here in the hopes that it can be reset.
Noooo! Keep it it's like getting a free boob job!
MPB are busted in some fasion.
I hold the top spot with 2,024,471,524! WooT!
I know it's nothing I've done on the charcater, and might have been legacy from when I bought it, but the General is only 7 months old.
AdminJonathan
October 5 2008 4:52 PM EDT
1) fixed
Yay!
Hey Jon: When it gives us the server time out, it says "Don't get too excited, it's probably just a bug fix." But why can't we be excited about that? I think that bugs being fixed does warrant excitement, especially in this case.
AdminJonathan
October 5 2008 4:58 PM EDT
2)
> SoC reducing Ranged Damage
this behavior is correct
> and discharging on Ranged Weapons (A/EXBows at least)
fixed, only discharges for hammer types as designed now (MoD, MH, and UC are the only ones that matter. The next-biggest is the Morning Star.)
oooo, junction time ><
what will happen?!
AdminJonathan
October 5 2008 5:07 PM EDT
3) fixed
Noooo! I thought it was a feature!
there goes 2 million str...
AdminJonathan
October 5 2008 5:10 PM EDT
I am not sure if 4) is a bug or a feature. :)
:D
Thanks Jon! ;)
I'll go through and try to get a condensed lists from all the different posts.
Junctioned +25 EBs give Mr. Jigoro Kano a 36% DX boost. MgS is equipped, but the DX penalty shouldn't affect it because Junction is at 1.00, right?
1) ToE Endurance not limited by MTL Fixed
2) SoC reducing Ranged Damage, and discharging on Ranged Weapons (A/EXBows at least) Fixed
3) Junction giving more than 150% bonus to STR/DEX on familiars Fixed Fixed
4) RoS allowing EDs to bypass the MGS set to zero (Not sure if it's a Bug, could be a Feature)
5) GoM not displayed in post battle stats
6) Someone needs to make it so that links are ignored by the spell checker, or please at least add b board to the spell checker. Because I couldn't post this post without this sixth reason, solely because of the links.
7) TSA and/or PL still slightly broken (revives when they shouldn't)
8) possibly BG retaining the bugged double-bonus to ranged weapons when ranged weapon is used in melee (can not confirm 100% but LOOKS that way to me... not game-breaking but still)
9) Junctioned MgS doesn't take 5 off of UC effect if no UC-boosting gear is equipped. I'm not sure if it's in general, or just specific, but my juntioned +10 HGs grant (10) extra UC when MgS is equipped, and (15) extra when MgS isn't. When I take the HGs off, though, UC level is the same regardless of whether the MgS is equipped.
AdminJonathan
October 5 2008 5:25 PM EDT
> MgS is equipped, but the DX penalty shouldn't affect it because Junction is at 1.00, right?
wrong. you don't get just the good parts, you get the sum of everything. if that sum is negative, it won't be junctioned at 1.0.
AdminJonathan
October 5 2008 5:41 PM EDT
5) fixed
don't forget the score retrain bug please
"Bugs":
1) ToE Endurance not limited by MTL Fixed
2) SoC reducing Ranged Damage, and discharging on Ranged Weapons (A/EXBows at least) Fixed
3) Junction giving more than 150% bonus to STR/DEX on familiars Fixed Fixed
4) RoS allowing EDs to bypass the MGS set to zero Feature
5) GoM not displayed in post battle stats Fixed
6) Possible Beleg's Gloves affected by a bugged double-bonus to ranged weapons when ranged weapon is used in melee
7) Junctioned MgS does something weird to UC. It seems like Helm's Gauntlets are only granting 1 UC per point, rather than 1.5, when MgS is equipped. +10s grant (10) UC, +13s grant (13) (rather than the 15 they should give if MgS is only taking 5 off)
8) Junctioned DBs not stacking with UC-conferred Evasion. Junctioned DBs +44 grant 43 total Evasion in post-battle stats.
9)AoF does nothing to JKF's UC.
10) Score retrain doesn't have any sort of soft cap, so people can multiply score gains crazily.
Other Subjectively Screwy Things:
1) Someone needs to make it so that links are ignored by the spell checker, or please at least add b board to the spell checker. Because I couldn't post this post without this sixth reason, solely because of the links. Also add abbreviations.
2) TSA and/or PL still slightly broken (revives when they shouldn't)
3)Most Powerful Blows
4)EF and LEF cost the same number of Black Market votes.
5)UC is lame with the Evasion nerf.
Mirick
October 6 2008 4:39 AM EDT
Thanks for adding my report!
Cube
October 6 2008 6:00 AM EDT
=P added bboard myself.
Cube
October 6 2008 6:07 AM EDT
>6) Possible Beleg's Gloves affected by a bugged double-bonus to ranged weapons when ranged weapon is used in melee
I don't think so; the damage appears normal to me. Remember the damage should be going up because of the ranged penalties, and then Beleg's don't work in melee. Ranged weapons w/ Beleg's do the same damage in ranged and in melee cause the ranged penalty is almost the same as the Beleg's bonus.
Wow Jon, I must say I am thoroughly impressed with how you are responding to these problems! People are submitting bugs and you are going left and right fixing them in very short periods of time! You are like a superhero! =)
Tourney BA still needs to be fixed. I still get half refreshes on my 6/20 refresh and the other half on 10/20. I woke up this morning to 80 BA for a 4 hour difference in times that I burnt my ba, Please fix this... its hard enough to try to burn BA every 5 or so hours to not miss ba
I went to look at my standard char.... and it has 104 BA.... Its regen rate is supposed to be 6/20 >_<
AdminJonathan
October 10 2008 7:58 AM EDT
ah, the lower-quality bug reports :P
6) no, BG is definitely only applied during ranged, on a per-attack basis. no way to bleed into melee, let alone at 2x.
8) can't reproduce
10) capped at 110%
still looking at 7, 9
For 7), shouldn't that come out as 12? (13-5)*1.5. Don't forget the MgS penalty is removed before the 1.5, is it not?
lostling
October 10 2008 8:55 AM EDT
so jon... a bow is supposed to do more damage in melee then in ranged? seems kinda weird no?
I re-tested 7. It seems to either have been fixed with the initial junction changes, or just my imagination. Either way, it seems to be dropping 15 points when I take my HGs off now.
For 8, I just fought the same opponent 4 times.
Once with Elven Boots +25 junctioned to JKF.
Once with no footwear junctioned to JKF.
Once with Displacement Boots +44 junctioned to JKF.
Once with Displacement Boots +50 junctioned to JKF.
Both with and without EBs (the only DX-boosting gear I wear), Total Evasion for JKF is 46, and for the junctioning minion is 0.
With +44 DBs, this drops to 43 for JKF and becomes 43 for junction-man.
With +50 DBs, this drops to 49 for JKF and 49 for junction man.
This may simply be a display issue, or is may be a stacking problem. It is definitely reproducible on my end, though.
And I still think that it's weird that you get 49 Evasion from +50 DBs, and (9) UC from a Gi on a base UC.
So I used my +180 named DB on my normal minion and I only get 187 on the post battle stats. I lose 1 Evasion point. I have used other pairs and get the same result, even non named ones. Every time I equip a pair of DB I lose my 1 Evasion point. Its not just a junction issue, its prolly a display issue.
Yes, but that's not the only issue I'm addressing. The biggest thing is the fact that I get 46 Total Evasion without my EBs (and without my HGs, actually), but it drops to 43 with +44 DBs, rather than adding on that evasive quality to my pre-existing evasion.
And UC-boosting gear not affecting UC-conferred Evasion is documented in the wiki, so I don't know if it's a "known problem" or if it's supposed to do that.
Fix the PM box! It keeps going away :(
"a bow is supposed to do more damage in melee then in ranged? seems kinda weird no?"
I agree.
Remember what Jon did? He increased the number of ranged rounds and reduced the damage of ranged attacks proportionally. Since ToE is now precent based, it was a ranged boost if anything. Kill slots die faster :). So yeah. It's not odd that ranged weapons deal less damage in ranged considering the history.
Zaekyr
October 13 2008 5:26 AM EDT
How about the Elven Hauberk. I have noticed when fighting teams with 2 or more ranged DD's that only the first gets reduced and the second hits full strength. Is it a bug or a feature? If it is a feature along the lines of it already stopping x amount of damage from the first hit so it cannot reduce damage from the second hit then it seems it could make the EH useless since training a smaller DD on a forward minion could negate it's effect altogether.
Cube
October 13 2008 5:53 AM EDT
Are you sure that's reproduceable? Damage is pretty random.
No Elven Hauberk-
First round fight 1
Bubble Tea takes damage from his own Magic Missile (46450)!
Bubble Tea's Magic Missile hit My Wooden Leg [8769]
Topsails absorbs damage [8769]
Bubble Island takes damage from his own Magic Missile (39714)!
Bubble Island's Magic Missile hit My Wooden Leg [15098]
First round fight 2
Bubble Tea takes damage from his own Magic Missile (46450)!
Bubble Tea's Magic Missile hit My Wooden Leg [16027]
Topsails absorbs damage [16027]
Bubble Island takes damage from his own Magic Missile (39714)!
Bubble Island's Magic Missile hit My Wooden Leg [9338]
Topsails absorbs damage [9338]
"Bugs":
1) ToE Endurance not limited by MTL Fixed
2) SoC reducing Ranged Damage, and discharging on Ranged Weapons (A/EXBows at least) Fixed
3) Junction giving more than 150% bonus to STR/DEX on familiars Fixed
4) RoS allowing EDs to bypass the MGS set to zero Feature
5) GoM not displayed in post battle stats Fixed
6) Possible Beleg's Gloves affected by a bugged double-bonus to ranged weapons when ranged weapon is used in melee Foolishness
7) Junctioned MgS does something weird to UC. It seems like Helm's Gauntlets are only granting 1 UC per point, rather than 1.5, when MgS is equipped. +10s grant (10) UC, +13s grant (13) (rather than the 15 they should give if MgS is only taking 5 off) Not True
8) Junctioned DBs not stacking with UC-conferred Evasion. Junctioned DBs +44 grant 43 total Evasion in post-battle stats, regardless of JKF's previous Evasion. Junctioned DBs +50 grants 49 Total Evasion in post-battle stats in the same fashion.Reproducible
9)AoF does nothing to JKF's UC.
10) Score retrain doesn't have any sort of soft cap, so people can multiply score gains crazily. Fixed
11) PM box goes away when you idle in chat for too long.
12) Theoretically, the Elven Hauberk only reduces one DD per round.
Other Subjectively Screwy Things:
1) Someone needs to make it so that links are ignored by the spell checker, or please at least add b board to the spell checker. Because I couldn't post this post without this sixth reason, solely because of the links. Also add abbreviations.
2) TSA and/or PL still slightly broken (revives when they shouldn't)
3)Most Powerful Blows Reset
4)EF and LEF cost the same number of Black Market votes.
5)UC is lame with the Evasion nerf.
6)Ranged weapons do more damage not in ranged.
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002Y6I">Consolidated Bug List Thread</a>