Make a change! (in Contests)
It's changemonth after all, isn't it? And seeing as there are no changes yet, I want to know what you think would be a great change to be implemented into CB.
So what would you change, post ONE change you would make, and a little explanation as to why.
Best change idea gets a million CB bucks!
In case I'm not clear enough, suggestions are limited to ONE per player.
I would like to c all character based values in game divided by 10,000 eg my 13mil st becomes 1350. Just makes it a nicer more manageable number.
Sickone
December 9 2008 8:49 AM EST
Revamp of bonus systems - "free BA period" (for NUB equivalent, on top of a small cash bonus) and *permanent* auto-adjustable XP bonus for all characters (the lower you are in MPR, the more XP you get per battle - the higher you get, the less you get).
Jugg
December 9 2008 9:41 AM EST
Make base rare items randomly spawn in battle.
I think the game would get more exciting knowing that a multi-million CB$ could be found at any time, although the chances should probably be pretty slim, and most of the rares would still spawn in auctions.
QBOddBird
December 9 2008 10:01 AM EST
I'm with Anubis!
Rescale, Rescale!
/hides
TheHatchetman
December 9 2008 10:57 AM EST
dividing by 10k may be a bit much... Then we're at a point where it takes 120k XP per stat :P
Zaekyr
December 9 2008 1:22 PM EST
Readjust Guardian Angel so that armor actually reduces the damage it inflicts.
Not entering for the prize, obviously :)
Cube
December 9 2008 1:58 PM EST
Zaekyr, armor does reduce GA.. it's just much less effective if you don't have Steel skin.. you have 150 armor on your minions so it should be about a 25% reduction so you should get about a 45% GA return.
Dividing by any number in a rescale wouldn't really work unless you also change rewards (because of the NCB/NUB). It'd also make it harder for people to train down low.. 120000 per point? Just leave it alone.
As for my suggestion, clan bonuses should be scaled based on the number of points on a power system.
In other words top clan with 10,000 points gets 25%.
Second clan with say 5,000 points gets (5000/10000)^.8*25=17.7%.
Third with 2500 points gets (2500/10000)^.8 * 25 = 8.24%
Clan with (1000/10000)^.8 *25 = 3.96%
Ryuyoko
December 10 2008 7:46 PM EST
Everyone worship me and you give me all of your cookies? Pretty good one....
Mikel
December 10 2008 7:56 PM EST
allow the + on any melee/ranged weapon be transferable to the same or another weapon's x.
An extra vote in the blackmarket for supporters. Just being able to vote without being in a clan isn't much of a supportership reward. Adding an additional vote would make it actually mean something
Xiaz on Hiatus
December 11 2008 6:25 AM EST
Jugg's ludicrous proposal is edging ahead, it's ridiculous - but it would spice things up.
Come on people, surely a million CB bucks is worthy of better ideas?
QBOddBird
December 22 2008 11:32 AM EST
Two words: Rolling Bonus.
00
December 22 2008 11:44 AM EST
Why are we here? Because we're here, Rolling Bonus!
Auto trainer, as seen in
my thread.
DAS bro
December 22 2008 3:04 PM EST
i like juggs idea but only i think that instead of only rare base items being spawn it should be like a package with cb money base rare items and like certian amount of free ex to use.... and maybe even rarer items in clan battles that can only be used in clan fight or wars....make the game more interesting,something like that would really get the game and battles going
Lord Bob
December 22 2008 3:43 PM EST
Kill the N*B. Implement this:
http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=002WZI
Or even if he doesn't implement that, just kill off the N*B.
I would change the level curve of spells and possibly physical damage to one that is similar to the prevention shield of ToE and RBF. So doubling the XP in a spell only give a fixed gain in effect, and quad the XP gives 2x the fixed gain. That makes the "bad" strats harder to farm in the early game, and the late game become more based on strategy as oppose to sheer XP. XP concentration is too powerful in the late game, as for my point, AS with IF, or whenever someone complains, it is someone concentrates their XP too much (case in point: evasion, spec with RBF [the old version]).
How about a random jump of EXP spawning in battle. It could be used as an EXP item (EXP Pack)that can be locked on one character/minion or set to where it can be sold (ie auctions). It could be numbered for extra special or not so special(randomness)not be marked at all. It could not only make the game more "Fun" but also boost the CB economy if it were to catch on and become a high selling item. There you go one idea in several parts :)
QBOddBird
December 22 2008 11:02 PM EST
selling EXP is a great idea! *pulls out wallet*
Daz
December 22 2008 11:05 PM EST
XP rewards and XP costs divided by 12.
Because Multiplying by 1 is much less annoying than Multiplying by 12. Sure, I CAN DO it, but with 1, I wouldn't HAVE TO.
The only reason to keep it these days is so we earn part of a level of something, when having a minimum of earning 1 of something is nicer anyway! (I suggested this once before and got yelled at for it...)
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