ST-related AC bonus (in Changelog)
December 19 2008 11:12 PM EST
While making the SS change I noticed that the ST armor bonus / penalty in melee combat wasn't being applied. That should be fixed now.
December 19 2008 11:24 PM EST
Ooooh, nice! :D
So, strength boosting equipment didn't work in melee?
December 20 2008 12:15 AM EST
no, that is not what I said.
"I noticed that the ST armor bonus / penalty in melee combat wasn't being applied."
ST = Strength?
December 20 2008 12:22 AM EST
ST-related AC bonus.
It's in the title.
AC bonus. From Strength.
can someone elaborate how exactly this works?
December 20 2008 12:29 AM EST
If I'm not wrong:
We were told originally (I think it was even in the description) that training Strength afforded some small measure of damage reduction.
Apparently it wasn't doing that, and Jon fixed it.
I could be totally off there, but that is what I read out of it.
someone should take off all their armor and see how much bonus
I vote AA performs the test, as he has 13 mil strength.
December 20 2008 12:54 AM EST
i noticed no bonus in the post stats and unless its hidden and is like a random % in the calculations while fighting i noticed no reduction in damage against me?
December 20 2008 1:42 AM EST
OMG OP TankBlender!
/me holds breath for UC change
December 20 2008 4:26 AM EST
i don't think there will be a UC change as much as i'd want one. i actually expected SG to get nerfed there is always the rescale for that
but didn't AP solve that? SG seems fine...
Ap gave players a counter to SG. But it did nothing to weaken SG itself. (Indirectly, yes, SG was weakened. Directly, no. To make it simple)
December 20 2008 7:06 AM EST
Thanks for finally fixing this Jon. I always thought this wasn't being applied but never could be bothered to check :p
Just wondering, was it ever released somewhere as to how much damage would be reduced by ST?
December 20 2008 11:37 AM EST
I'm guessing that means that the ST bonus wasn't being applied for a *very* long time. Every test Duke and I ever ran showed it having a an effect so small it couldn't be separated from random noise. I'm curious now how big it is.
January 6 2009 11:55 PM EST
wow. My UC, CoC, Jig tat team started pwning and I think this may be why.
January 7 2009 12:07 AM EST
I think his post was referring more to the UC and Jig on his team, not the CoC.
I have 10M ST and haven't noticed any difference at alll...
back in CB1, as I recall it, if you have more STR then you're opponent, the opponent has far less STR then you, and both are swinging a melee weapon or ranged weapon (no DD), you take less damage from the same opponent then a normal blow on the same armored minion without STR.
So a wall with 400 AC without str would get fractional more damage then a tank with 400 AC and a huge amount of STR.
Why don't you notice any difference? Dunno probably because the other damage reduction factors come into play before this one, the strength difference between opposing tanks are marginal at best and the damage given is too great...
Of course I could be guessing...
Has anyone tested this?
2 minion team, 2 "walls" both 100 AC but one with STR and the other without.
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