Shade needs advice (in General)
March 6 2009 12:08 PM EST
I need a bit of advice: I'm now over 4 million HP gained from AS and I have my DM and AS trained at 1:4 (i.e. 1 point DM trained when I train 4 points of AS) but perhaps I should now switch it to 1:3 since the higher I come the more people I'll encounter which have high AS and other defensive spells. Should I check specifically at my fight list and look at my DM effect on their spells or only look at people who win against me or look at people I occasionally lose against?
If you need more details, please don't hesitate to ask them. :)
March 6 2009 12:16 PM EST
From: Dinh (12:10 PM EST)
You should hire another minion...with that much AS built up, it could do you lots of good to add another minion/meat shield to absorb more damage, giving you more rounds ;)
note: please if you have advice, put it in this thread instead of sending a CM to me. That way I won't lose track of all suggestions :)
I think switching to more Dm would be a good idea. Your using a steel familiar and doing most of your damage in ranged, one would presume. So you dont need excesive hp to reach melee like most teams. Also more DM will help you beat AS teams quicker. just my two cents =).
stay the course unless you have a specific target in mind
March 6 2009 1:07 PM EST
I was at 1:3 ratio of DM to AS and switched to 1:2 with better results.
I would concentrate now on DM.
March 7 2009 7:00 AM EST
Well Shade, ablative shield is great and DM too.. personally i would increase DM faster. DM will put every AS user on their knees...
ok what i really want to say is this : You will need a big enc. soon and HP gives 30 points of enc. remember that AS is dispellable and that it gives only 15 enc points.( I hope i am not wrong)
my only point here is that i can predict that over the time you will need more enc. points. So get at least 1 to 3 mil true HP. This way you'll be able to equip big weapons, armor and items without suffering from encumbrance.
your abaltive shield is almost 6 mil i think, not a lot of people can DM this, so i think its big enough for now..train HP since its not dispellable and it give more enc. points.
AS is really for your next minion i guess, concentrate on your only minion for now and increase is max enc level. thats my point really, get a bigger enc level on your first minion since it will be the minion wearing the big NW items...
March 7 2009 7:07 AM EST
You will need a big enc. soon
1 word: Why?
Reasoning: weapons? I'm not going to use any weapons...
March 7 2009 1:52 PM EST
Anyway, most people agree on me training enough DM to get to 1:3 ratio with AS. More DM is less AS on the opponent and benefits me quite a lot most likely.
Any other options are also welcome as always :)
March 7 2009 8:33 PM EST
when you guys say 3:1 or 2:1 do you mean effect level or total XP trained?
March 8 2009 7:06 AM EDT
Experience trained: (i.e. Raw Level)
Dispel Magic 1,400,000
Ablative Shield 4,800,000
200k more DM level and I'm up to 1:3 ratio :)
March 9 2009 1:42 PM EDT
Nobody else have advice?
train some STR, some DEX, get yourself a big EXbow and you can fight tanks :)
March 10 2009 8:43 AM EDT
Train a minimum of str to maximize X on weapons and a minimum of dex to counter triple, quadruple hit.. dont get a weapons be sure to have enough ENC to wear a good pair of DB over +200 for a 100mil NW pair..
wear them for defensive measure.You can start by filling the gap to your max ENC with a smaller pair. (+100 db = 15 mil NW...)
finish them with your MM (which is getting stronger and stronger !!)
u sure you dont want to want all your minion to deal damage?
March 13 2009 2:16 AM EDT
I'm still not going to pick up a weapon and throw it at my opponent, they might just eat it.
But I need some changes perhaps, because Junction has been thrown into a pond of sharks and I'm just a little duckling floating above in the water...
What should I do and what 'could' I do?
Would a PL training minion with wall gear work?
Would training PL on my enchanter work?
Would ...... work?
March 13 2009 2:18 AM EDT
just to add some information:
Enlist for $28,987,793
Enlist for $11,595,117
In case someone needs more info, just ask.
If Junction is out of the question (and an AoJ migh tnot be the best route for you now anyway), then PL might be the better skill. To try to give your Minion more life by making your enchanter die earlier and giving you a 10% reduction on the damage the Minion takes anyway.
If only you could wear a TSA and a Tattoo. ;)
March 13 2009 1:04 PM EDT
PL and AoF could be an idea indeed, absorbing 10% of damage would be nice. The downside of this however is: to absorb 180k HP I'd have to train 20 mil experience into PL with regards to only 2 mil spent for AS to become 180k HP, for both minions!
so 20 vs 2 mil = epic waste for this build (perhaps useful if I'd hire another minion)
I've had a long conversation with gniltsol, Ruin and some other ppl about using AoL + BoF and training AP to reduce penalties from the BoF.
I'm testing this now, using +9 AoL and +30 BoF which boosts my familiar's damage by about 25% while my enchanter lives. And he lives through quite a lot of battles.
March 13 2009 1:07 PM EDT
hey shade how didyou get 20M exp for 180k hp...I am absorbing an effect of 280 for 1.7M exp after equip modifications which aren't that great..
It's about 250-260 without any boosts. all for 1.7M exp
March 13 2009 3:33 PM EDT
For each level a minion has trained in PL, he can absorb 1.8 points of damage per hit done to a teammate. "Reduced rate" means that for each 10 points of damage absorbed, he only loses 9 HP.
As far as I read this it means that when I absorb 1,800,000 damage from my other minion (i.e. Familiar) that I will only get 90% of it as damage and that 10% is truly absorbed. That's 180k HP.
Now that 180k of HP had cost me a 1 mil level PL which cost 12 mil (ok no 20 mil but still 12 mil) in experience.
To train 180k extra HP from AS, I have to train double it as effect, but I have 2 minions so that's 180k level still.
180k AS level only costs me 2,16 mil exp.
Anyway that's just the way I look at PL because it only absorbs 10% and redirects the other 90% until the PL minion dies. For me that would mean less absorption because it only absorbs until the HP is 0, not into the negatives.
The benefit is that spread damage is moved entirely onto the PL minion. Meaning they will die earlier, but you'll still have an unwounded familiar until they do. ;)
March 13 2009 4:05 PM EDT
train pure DM until you dispel the biggest AS around your lvl you come across(without ROS) then you are ready to continue adding AS :) my take
March 20 2009 5:54 AM EDT
Alright, perhaps give this a follow up.
I am now still using my Amulet of Focus, but now with +30 (in effect) Boots of Fortitude. and my amounts of winning have been similar to before the change of Junction.
Also I have been training a small Evasion (see another thread) and this has finally visualised the fruits it pays off:
Ranged Hits / Shots / Avg Damage 0 / 0 / 0 9 / 11 / 36,568
Someone has started to miss some attacks in ranged against me, also the number of total attacks versus me have gone down.
March 20 2009 4:46 PM EDT
Sorry, but I cant take your posts seriously when you are a MENACE, Dennis. :)
March 20 2009 10:12 PM EDT
Will you now though?
March 21 2009 1:35 PM EDT
High King of the Noldor cast Dispel Magic on all enemy Minions (1,892,000)
High King of the Noldor cast Ablative Shield on all friendly Minions (3561010)
Do I need to pump my DM up still much higher?
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