Strategy Discussion: 3 Tank Team + hal and enchant (in General)

Guardian April 23 2009 5:00 AM EDT

i have 1 team based on tanks.

1 is sod tank with morgull hammer junction to Halidon
2 would be disruption or both wearing assassin bow
3 would be Vorpal blade wearing enforcers crossbow or mageseeker
4 would be enchanter wearing enchanter armor + casting AS+Dispel


let me state some things:

i don't care how long it takes for me to make it.
i don't care about money be milions to expend.
this strategy is beeing prepared to use in my 4ᄎ char run ( curently i am in my second char build)

i just want u to gimme ya opinion about it, how would awork agaist othe teams, and if i would fail by dispel/EC and what u think about it all too.

Marlfox [Cult of the Valaraukar] April 23 2009 6:49 AM EDT

It's most likely not as good as having one tank. Also, it would take you years of saving up to get it anywhere near the top.

Marlfox [Cult of the Valaraukar] April 23 2009 6:49 AM EDT

Or, loads of USD. ;)

QBJohnnywas April 23 2009 7:09 AM EDT

GA will be a problem, so make sure that the Dispel is high enough to take care of that. And yeah, it will be expensive. But you've been running tanks, you know how much they can cost!

Guardian April 23 2009 7:15 AM EDT

each tank i expend 50 milions to make his full set.
i make more or less 50 milion per ncb.

so i have 1 full set already, and need to make 100 milions to build another too.

so 2 more NCBS and i will have my real team =]

BUT none talked about strat efficience agaisnt other teams.

SURE i will add GA on my team. Sure my dispell will have 12 milion exp + like my As already does.

BUT my strat is based on fast kill, so 1 sod split damage, 1 enforce or assassin kill tanks, 1 mageseeker kill mages.

1 enchanter cast Ds and As, and decay.

looks like solid strat, but people tell me its crazyness,
i ll tell u what.

i will build this with NO USD. My team will be better than Nightstryke team.

Its a promise. I know i can do it.

i am still waiting for Ranger comments and Fat4lity too

BluBBen April 23 2009 8:29 AM EDT

"1 enforce or assassin kill tanks"

Ex and Axbows can't kill.

theLogik April 23 2009 8:52 AM EDT

I thought of something similar I guess and am trying it out now. I can't hit my BA effectively because I'm not dedicated enough and I don't have any kind of CBMoney saved and no Twink Gear so just roughing it for now but it seems like a well rounded strat with a good game against any team.... just need enough time/money/exp to compete with specialized minions

Fatil1ty April 23 2009 9:49 PM EDT

You will end up with 4 weak tanks even if you end up having enough money to buy all the equipments you'll get torn apart by a big single minion team. Also GA is a major concern. I would recommend doing a tank with SoD or MSK, and then a second tank with an exbow/axbow and a MH with a junctioned Hal. You can either hire the other two minions later or start with 4. I would recommend one enchanter train GA or AS and the other minion train DM.

Guardian April 23 2009 10:00 PM EDT


An Amulet of Focus [0] (+5)
A Mithril Chain Mail [28] (+14)
A Pair of Leather Gauntlets [2]
A Cornuthaum [0] (+6)

A Blade of Thuringwethil [73x200] (+20)
A Sling of Death [5x655] (+84)
An Amulet of Junction [0] (+10)
A Pair of Elven Boots [10] (+20)
A Pair of Beleg's Gloves [3] (+11)
A Helm of Clearsight [-5] (+5)
A Buckler of Mandos [10] (+16)
A Halidon Familiar lvl 2,537,779
A 2008 CB T-shirt [1]


Experience: 75,122
Hit Points: 20
Armor: 4
Strength: 20
Dexterity: 20
Phantom Link: 32,718
Magic Missile: 68,741

AdminNemesia [Demonic Serenity] April 24 2009 1:35 AM EDT

I personally have run a 5 tank team before. Using the jiggy plus melee tanks for the rest. It isn't the strongest team around but it is very fun to play.

My suggestion would be this if you really want to run a team like that. There is no reason to spread your experience so much like that. Instead of running 3 tanks plus hal I would say to use all enchanters would be better. One trains AS next GS next Haste and last I would say should train DM/GA. I would suggest putting the Hal on the enchanter that trains Haste but because everything is based on equips you could change whenever you want.

For equips you would want all your enchanters to have full enchanter equipment Corn, AoF, BoE, and SB, also add on BG. You want 1 enchanter in front with an AoI and BoF in front, the GS enchanter would be my suggestion. Also the enchanter junctioning the Hal would want A HoC and EB instead of regular enchanter equips.

For weapons I would suggest focusing all on ranged if you are going with a Hal. I would say the best setup would be to go with 2 Sod 1 ELB and 1 Msk. The other setup that might be good would be 1 Sod and 2 Msk to fight mages better, but I think the Sod would be better overall.

Your main weakness would be DM heavy teams and teams that you cannot DM their GA away. But You would have quite a bit of HP to fight against the GA. One major benefit for GS and haste in this sort of team would be that it adds to Hal's stats significantly.

AdminTitan [The Sky Forge] April 24 2009 1:41 AM EDT

Why not do that strat except with a RoS nem?

AdminNemesia [Demonic Serenity] April 24 2009 1:52 AM EDT

That would make it a more balanced team. But you cannot discount the strength of a Hal or jiggy boosted up on GS, Haste and AS.

{WW]Nayab [Cult of the Valaraukar] April 24 2009 2:30 AM EDT

Your Original strat sounds pretty good to me the only problems with fights would be against: two minion team, one tank and an enchanter with decent EC, Single minion characters cause of their high health and dmg and other players who choose a strat designed to beat yours out of spite :)
But it is your choice so you may ignore this entire post ;)

DoS April 24 2009 2:35 AM EDT

The wiki also says that (AX/EX)bow reduction isn't helped by GS.. soo unless your x is ungodly high you will need some trained strength as well.

QBOddBird April 24 2009 2:40 AM EDT

Why make a team where you have to upgrade so many weapons? You're talking about upgrading a MH, Axbow, MoD, VB, and Ex/MsK....there's no way they'll keep up, each weapon will be about 1/5 as strong as it potentially could be.

Marlfox [Cult of the Valaraukar] April 24 2009 6:55 AM EDT

A Blade of Thuringwethil [73x200] (+20)
A Sling of Death [5x655] (+84)

No offence, but that's not big at all. You won't be able to fight near the top if that's your "first set".

Like I was saying; a single tank would still crush you. Just look at Ranger.

Solare April 24 2009 7:14 AM EDT

"1 mageseeker kill mages"

You're better off with an Elven Long Bow.

Guardian April 24 2009 8:21 AM EDT

Sling of Death [5x808] (+22)

its beeing forged to x1500 and than to x3000.

i like the idea of having 2 tanks 2 enchanters.

i dont like to train haste, evasion and son on coz the are weak to dispel. My team is made to trust in hp on the minion, not even my ablative will be so high ( currently 12 m high)
but i will make sure i train only AS GA Dm.

The second tank will FOR SURE be unarmed tank.

The last minion will FOR SURE cast GA ONLY.

AdminShade April 24 2009 11:24 AM EDT

my concerns: costing too much money for your allowance, making you loan money far too many to enjoy actually playing.

QBRanger April 24 2009 11:33 AM EDT

If you are having 2 tanks, do you need a HF?

Perhaps a ROS would be better so you can use AS for hp on the tank, letting them train only Dex and Str.
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