TSA vs ADA (in General)

{Wookie}-Jir.Vr- May 16 2009 2:19 PM EDT

I'm trying to figure out which is a better investment, a TSA or ADA.

I'm a little lost. Correct me if any of my numbers are wrong, I'm not dealing with exacts as we don't have exact formula data provided.

Comparing two armors of like networth:
An Adamantite Cuirass [40] (+92) worth $22,280,907
A Trollskin Armor [22] (+57) worth $22,581,965

Reduction %:
Without SS With SS
ADA P: 22% 27.5%
ADA M: 15% 19%
TSA P: 13% 16.5%
TSA M: 9.5% 12%

The calculations below are without SS:

1,000,000 raw physical damage:
Wearing ADA would do: 780,000 (220,000 reduction)
Wearing TSA would do: 870,000 (130,000 reduction)
90,000 (<3m HP to make the TSA better)

1,000,000 raw magic damage:
Wearing ADA would do: 850,000 (150,000 reduction)
Wearing TSA would do: 905,000 (95,000 reduction)
55,000 (<~1,833,350 HP to make the TSA better)

Hal 3 shot @ 1m damage each: ~3,000,000
Wearing ADA would do: 2,340,000 (~660,000 reduction)
Wearing TSA would do: 2,610,000 (~390,000 reduction)
270,000 (<9m HP to make the TSA better)

I could keep going but assuming my math is right (don't assume check it yourself if you're confused) this means that the TSA is better geared against magic damage, and the ADA is better geared against physical damage due to the ability of tanks to hit multiple times.

I'm not sure how much this applies at the higher levels (6/10 range) because I don't know how much raw damage is being dealt out so I went with easy variables.

Hope all this made sense. I'm still kind of looking for some insight as even with the math in front of me, I'm not sure which I should invest into :O

{Wookie}-Jir.Vr- May 16 2009 2:23 PM EDT

1,000,000 raw physical damage:
Wearing ADA would do: 780,000 (220,000 reduction)
Wearing TSA would do: 870,000 (130,000 reduction)
90,000 (<3m HP to make the TSA better)

If you're being hit by 1,000,000 raw physical damage a round, you would need over 3m HP for the TSA's life regeneration to to make up the DIFFERENCE in damage reduced by it's ADA counterpart. That is to say the ADA is reducing damage by 90,000 more at the same networth, so if the minion had say 2m life, the ADA would be better.

I hope that makes sense.

DoS [Demon Forging] May 16 2009 2:26 PM EDT

Interesting. I guess that's why some people do Wall with PL battery and a ton of HP.

TheHatchetman May 16 2009 3:37 PM EDT

Missed the factor of encumbrance. By the time you're packing enough MPR to wear these armors with a full set gear upgraded equally as efficiently, you'll be fighting opponents doing multiple millions of damage per round.

With 8m HP and 5m ST on a heavy tank, the boost in ST and regenerating damage was not worth the loss in AC. Basically, TSA is for tat-less light tanks and/or PL batteries (With varied abstract usages).

Cube May 16 2009 4:35 PM EDT

ADA - American Dental Association

The ADA's effectiveness depends heavily on your other gear. If you have other AC gear, it's far more effective as you are adding percent reductions in damage.

three4thsforsaken May 16 2009 4:40 PM EDT

I agree with Cube. TSA is better if you do not have damage reduction gear. AC stacks linearly with eachother so it works much better if with massive amounts of AC gear.

Talion May 16 2009 4:58 PM EDT

If the minion wearing the armor is used to deal significant physical damage, then the TSA wins easily. If your minion is used for mainly defensive purposes, then the AC is better (especially if AS is involved).

QBRanger May 16 2009 5:07 PM EDT

If the minion is a true Wall, sitting there getting pounded on, an Adam is better.

If the minion is doing damage, or is a HP/PL battery, then a TSA is better.

Rubberduck[T] [Hell Blenders] May 16 2009 5:14 PM EDT

You might find this way of looking at AC helpful, written by Avoid. Obviously the .21 figure is out of date.

"For any char that wants to make sure they don't increase their pr too much by uping armor:

From help: "each point of AC blocks roughly 0.21% of the damage." So, if a minion has X hp and Y AC, it would take X / (1-.0021Y) damage to kill the minion. I like to call this number "virtual hp". It is a simple model, but good enough for determining how much pr you should add to your armor. Now you know how much hp your armor is worth, and you can estimate how much pr that hp would be worth with another simple model by assuming that minion pr is a directly proportional to the total of all the lvls of all your skills/spells/stats."
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