What's your highest changemonth priority and why? (in Debates)
Mine is the tutorial and the reasons should be obvious.
New users need a yellow brick road to follow to help with the dark seconds of the early game of CB. The tutorial should be that road.
Give control of the tutorial to the community by point it to the wiki.
QBRanger
May 30 2009 2:37 PM EDT
Fix the exbow.
Nuff said.
Soul Eater
May 30 2009 2:40 PM EDT
Yes, fix the Exbow and also fix GA it's way too powerful, for such a small investment.
BHT
May 30 2009 2:59 PM EDT
Make Magic Missle and Fireball better.
QBOddBird
May 30 2009 3:25 PM EDT
I'm with novice.
I want to see the tutorial fixed; alternatively, eliminate it altogether, restore the mentors program w/ limitations (certain people should just NOT give advice) and let them into Chat immediately, as it's the key drawing point to the game.
Also the Exbow, and buff FB. MM is fine.
Ryuzaki
May 30 2009 3:41 PM EDT
I would also vote for fixing the exbow and adjusting the investment needed for ga
Well I have a list, but right on top is the exbow.
GA is fine where it is... I would not mind an Exbow nerf at all.
change. Any change.
Fix the exbow, change GA, add new things. Make things fun.
Rolling Bonus.
Why, it would get me personally more interesting in fighting, would ease tensions between 'vets' and 'newbies' and I'm pretty sure would increase player retention.
QBRanger
May 30 2009 9:09 PM EDT
Can I change my answer please?
First and foremost-Rolling bonus
Second and foremost-Fix the exbow
Burton
May 30 2009 9:14 PM EDT
Tutorial sucks. I actually needed to get an Admin on my account to get me passed the constant glitches and problems it created for me. If it wasnt for me actually wanting to try this game out because I read about half the Wiki and that would have been a waste of time, I would have quit this game in no time. It creates problems for new players thinking this game is tough when they can't even get passed the glitchy tutorial thinking it's supposed to help, but truly doesnt.
The Rolling bonus is what this game needs the most. It's important for retention and would keep the game fresh. Stale games die. (Or stay consistently half-empty.)
Secondly, it needs scaling equipment. The fact that two thirds of all equipment in the game is useless...sucks. Like I suggested before, base equipment stats could use a dynamic boost to their efficiency so they stay useful, at the stages of play they are intended to work at.
I'm not, really not, awesome with numbers, but I'm pretty sure it does not take a mathematician to see these two points are vital. Only a little logic.
Flamey
May 30 2009 10:27 PM EDT
Go to the tutorial discussion page on the wiki and start discussing what we NEED on there. Jon + NS will accept something that's been well thought out. It's much easier to implement than them wasting their time on it.
i like the exbow and would also love to see uc finally get some lovin' through a linear damage modifier model of doom!
QBOddBird
May 30 2009 11:50 PM EDT
I agree Vengeance, but really no matter what you call it I just want a solution to DISPOSABLE CHARACTERS. blehhh.
It seems such a solution will never be found.
My highest priority is getting UC damage on a linear scale and fixing the ex/axbow.
As for a rolling bonus, it really wont fix the underlying problem.
Froy
May 31 2009 1:40 AM EDT
I think the tutorial is the best place to start.
Fixing the latter may improve player retention, which may lead to a domino-like effect of community strengthening.
The problem with putting UC x on a linear scale is that it also gets PTH on the side, so you're getting more than linear increases in total damage.
If you look at hiring a minion. It appears to cost 3 cb$ to get 1 exp. If you consider reversing that for UC giving 1 cb$ worth into x per exp in UC leaves you with 2 left for the pth. Which would be more or less the amount of Pth UC receives as it is right now.
That's a faulty analogy. First, hiring minions is the single most expensive way to gain experience. Second, you can't claim that any form of exchange rate between the two is valid, because they're fundamentally different. The closest analogy to UC available is DD.
It really isn't faulty. How much damage should I be doing with 5,684,649 into a DD? Especially one that starts in melee. I can already tell you that UC will do less, much less and that is how much i have invested in my JKF. Oh, but I also have to have str to do anything in the first place with that as well.
UC is trading in mpr for equivalent nw into a weapon. The exact opposite of what hiring does for you.
Just because training UC increases both X and PTH does not imply that the damage is alright. UC does increase PTH and X but it does so VERY SLOWLY especially at higher levels. I've calculated how much 16 million levels in UC with ToA str would do and it's pathetic (less than 800k damage).
The damage simply cannot compete with any DDs or any of the Big Five weapons. Not even close. And the dodging capabilities aren't even that great, better luck going for an evasion tank.
QBRanger
May 31 2009 4:13 PM EDT
Well it all depends on Jon and NS's vision of UC.
It is free NW compared to using a Big 5 weapon. The VB is so last year, falling in the same realm as the katana/exec/ES.
However, I agree that it should get a boost to damage. My proposal of putting BL on the CGI may accomplish all we need, without making the JKF too powerful given the ability to junction BL onto it.
Fatil1ty
May 31 2009 4:13 PM EDT
I agree with everybody that said the tutorial. This game needs major changes to increase attractiveness (things like pictures, level up to higher spells would help).
I think everybody should look at how to improve early game before going and drastically redoing the tutorial.
For example I think spells/skills should be limited to levels. That is level up to 100k mpr before using GA or something along those lines.
It is fine the way it is for normal players but it's confusing for new people.
Exbow rebalance is also a good one.
I strongly oppose all other changes as they are minor tweaks and there are much better uses of NS and Jon's time with the first and foremost being bringing and keeping new players to the game.
AdminShade
May 31 2009 4:15 PM EDT
Indeed Fatality:
Perhaps other spells and skills should be disabled during tutorial, just like many other games have a limited amount of options early game.
"It is free NW compared to using a Big 5 weapon."
UC trades Free NW from Weapon +, by not having having Free Weapon X.
QBRanger
May 31 2009 6:07 PM EDT
UC trades Free NW from Weapon +, by not having having Free Weapon X.
How do we know that?
Because Its weapon X only goes up when you raise the UC effect. Which only occurs with XP. Therefore (HG and Gi aside of course) any X increase also accompanies the PR increase from training UC.
There's no free PR for UC X, unlike every other Weapon.
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