Zenai hits 2m (in Off-topic)
A little under nine weeks and he's at 2m mpr, a record breaking performance for sure.
July 2 2009 5:04 PM EDT
That is scary good.
July 2 2009 5:05 PM EDT
woot! kwai chang was at just 1.4m at that time.
July 2 2009 5:09 PM EDT
Very well done!
The race to 6/20 is on!
July 2 2009 5:10 PM EDT
And a single minion ToA tank.
July 2 2009 5:12 PM EDT
Very nicely done =)
July 2 2009 5:13 PM EDT
Holy crap. I've been pushing him back from getting 100% victory over me, but now it looks like it's only a matter of time before he pulls ahead. Great job.
July 2 2009 5:18 PM EDT
Well done Zenai, knew you had it in you to go far.
July 2 2009 6:06 PM EDT
July 2 2009 9:21 PM EDT
Thanks for the Support Guys! /me feels so loveded and stuff XD
July 2 2009 9:35 PM EDT
July 2 2009 9:36 PM EDT
Congrats! Crazy good. ;)
July 2 2009 9:54 PM EDT
single minion TOA archer urg... when will it end...
;) grats though
July 2 2009 10:00 PM EDT
Two-minion, ToA archer plus DM enchanter (or combo DM/AS or DM/wall/exbow user) would actually be better :)
July 2 2009 10:07 PM EDT
Exp Dissolution is what I do not want to deal with. I have a Goal, I want to be the First NCB to make 4 Mil MPR before it ends. If I hired a minion now I would thoroughly destroy that goal. Yes I would probably pwn more people but the exchange for that Milestone is something I just do not want to do. I will ,however After my NCB ends, Hire a 2nd minion, go ahead and speculate on what you think it will be :)
July 2 2009 10:34 PM EDT
way 2 go Z, that history graph looks like missle command :O
July 2 2009 10:36 PM EDT
So, Zenai, I have to ask, did you have all of your items named from the getgo and a full stack of 1600 BA?
July 2 2009 11:05 PM EDT
This NCB was almost 6 months in the Planning so yes I did have my full 1600 BA. All Named Items was a part of that planning but I could not wear all of it until the mid of week 3 and even then I was ENC for a few days time. In that time it was renting items until I had ENC close enough to wear my own without much of a penalty. The only New Item that I added to my set was Chainfire of Truth, my ELB which I have grown from a base, after I decided to switch from my MSKer Truth Seeker.
July 2 2009 11:13 PM EDT
Were they base items or were they at a certain point? I'm thinking of going with your exact setup for my next NCB but with base named items and trying to figure how much I can sneak under Enc at the start.
"I want to be the First NCB to make 4 Mil MPR"
you should make that no problem. you are .6m higher than i was at that time. i only bought ba during the second half of my run and then only during bonus xp times. i ended up around 3.3m. my bonus was only 346% as well.
if from this point onward you only buy ba during bonus xp time i would guess that you would end up at least 4m mpr.
July 2 2009 11:45 PM EDT
Most of them were already set at a certain point by the time I equipped them including the ELB, I rented everything until I was able to wear my own piece by piece. I was thinking the same thing you were SG but I also saw something else, the amount of battling with myself on which items to upgrade while growing. At that small of a stage I simply saw no need to pull hair so I went with already upgraded items from another char I had. With this all I really had to think about was my ELB, ELS, and DBs which was not much of a hassle at all upgrading. I picked them to upgrade as necessary in accordance with my 24 Hour Battle Summary. (It is my best friend.....lol) Only a spattering of periodic upgrades since most of my items were just about maximized to my tastes. Quick hint though it is insanely expensive save up a lot! I hope this helps you with your CBD run. :D
Thankyou for the vote of confidence! Things do happen though so I'm trying to not get my hopes up. I'm just plowing ahead without looking behind much and hoping I reach that Milestone.
July 3 2009 12:10 AM EDT
I'm probably going to farm up about 50mil purely to dump in the ELB and then upgrade everything else after. lol
July 3 2009 12:11 AM EDT
/tackle licks Zenai and poof away
July 3 2009 1:21 AM EDT
Zenai... if you keep going like you have until now with no additional changes, even if you don't get better targets to fight (and you will, I bet), you're likely to break through the 4 mil MPR mark with several weeks left on your NCB. I would not be at all surprised if you actually managed (with a bit more careful target selection of only your top 7-9 reward-granting opponents at most, and getting better targets as you grow) to push it to 4.5 mil MPR by the time your NCB is over.
Also, on the matter of XP dillution... you're already dilluting your XP by using DM on a minion with (granted, relatively low) penalties. Getting a second minion that would be wearing a Cornuthaum instead of a Helm of Clearsight would actually improve your overall XP effectiveness. Not just that, but if you make it a PL/HP/DM minion (with also maybe an exec's crossbow on it) you could keep your archer's HP relatively low as you grow, since a large DM will take care of GA and the PL would keep you alive against just about any other team at least one extra round (the one needed to kill the PL minion), and the eXbow (if large enough in X) would help nullify incoming physical damage even faster than your high DX + large DB combo.
Hiring a new minion at this point can only HELP you get higher in MPR faster, since you're probably way over your ENC limit on the archer already, so that's no longer an issue in XP dillution either.
Although, it might prove to be very expensive... how much would the expensive option run you now, nearly 40 mil CB$ ?
July 3 2009 1:49 AM EDT
Net Worth: $233,243,645
Encumbered at: 272,793,735
I have breathing room, I will not make the mistake of getting hit by EC again it hurt way to much, pumping my DM was my only saving factor at the time.
Recruit a New Minion
Enlist for :
Cheap : $14,465,539
Expensive : $36,163,848
You were just about on the nose Sickone, that was crazy.....lol
Although you have some good ideas there Sickone I just do not have the money for another minion. I do not have the items I want for the type of minion I want nor do I have the money to upgrade the items to where they need to be in order to be effective.
The EXP disolution though is still an issue considering that even with the bonus extra exp for having another minion it is still split between 2 minions overall I still am training less exp therefore growing slower. This is why some have opted the RoE for optimal growth while sacrificing Tat growth when having more minions. Even if it is by a small amount I do not want to miss possible EXP, as I said before life happens I will not push my luck.
July 3 2009 2:36 AM EDT
"The EXP disolution though is still an issue considering that even with the bonus extra exp for having another minion it is still split between 2 minions overall I still am training less exp therefore growing slower."
No longer correct, not for a good while, not since the XP rescale (you used to have levels needing more and more XP the more you pumped into them, now it's always 12 XP for one level).
All that matters now is item bonuses and penalties, and you can mix them better on multiple minions (Cornuthaum on the minion training DM, any ED-penalty items on the minion without DM, etc).
"This is why some have opted the RoE for optimal growth while sacrificing Tat growth when having more minions."
The RoE used to grant am additional 20% of total XP bonus (24% when named) focused on the wearer.
Now, instead of granting extra XP when not named, it just FOCUSES the entire gained XP on a single minion, with no bonus to total XP gained whatsoever. It still grants an additional 4% over usual total XP when named, allegedly.
That, plus the fact the RoE does not add any PR (therefore increasing your challange bonuses IF you can manage to fight the same opponents, which is not always correct) are the only reasons to use a RoE over a regular tattoo.
"Even if it is by a small amount I do not want to miss possible EXP, as I said before life happens I will not push my luck."
You gain just as much _total_ XP per fight, whether you have one, two, three or the maximum of four minions, if you're fighting (and winning) against the same opponents.
You lose absolutely nothing, but you gain MPR whenever you create the additional minion, and hopefully have better chances to fight (and win) against larger opponents, actually increasing your overall XP gain.
July 3 2009 2:55 AM EDT
But don't expect that kind of growth from here on out. Bonuses become smaller and around 2 mil mpr you kinda hit the top of the exponential curve and it becomes more linear looking from here on out.
July 3 2009 4:53 PM EDT
You gain just as much _total_ XP per fight, whether you have one, two, three or the maximum of four minions, if you're fighting (and winning) against the same opponents. <----------- This is what I was talking about Sickone you get the same EXP curve for 2 or more minions if you are Splitting the EXP no you are not training the same amount as before it is impossible.
You lose absolutely nothing, but you gain MPR whenever you create the additional minion, and hopefully have better chances to fight (and win) against larger opponents, actually increasing your overall XP gain.<---------- You get lower Bonuses because of a higher MPR and PR(yes you will gain it from the armor you equip) gained from that Sickone. Even if you are fighting higher chars and winning you are still potentially getting less of a Bonus right off the bat and overall leveling out everything or going into the hole in the long run. In this I see a basic principle, the higher your MPR/PR the lower your Bonus. In the short run "Maybe" a better bonus, long run you are actively choking yourself to death with your own MPR/PR gain from your own minion and his armor. I will Pass on that thanks for the ideas though I do appreciate input and feedback :)
July 3 2009 6:11 PM EDT
To the first thing : true, you are not training the same amount on a single minion (just half), but you are training the same in total, and due to better distribution of bonuses/penalties, you get more total effective levels out of it.
To the second thing : that logic is... well, flawed. Sort of. Depends on what you plan to do later and how rich your CB$ sources are :)
If you plan (and afford) to hire additional minions at the end of your NCB, then you're right, staying single-minion until the very end of your NCB gives you the best MPR.
But if you somehow believe hiring a second minion now will mean you will finish with a lower MPR at the end of your NCB than you would now, it's obviously wrong... I mean, all you do is take a leap forward in time, MPR-wise, it's like adding several days to your NCB depending on how many CB$ you sink into it... also, the sooner you do it, the better the absolute MPR jump will be (because MPR is not directly proportional to XP, you need more and more XP added to equivalate the same amount of MPR added the higher you go in MPR)... the only reason to wait is if you don't think adding another minion might give you better targets or you want more XP percentually on a specific minion later on AND you think you can afford to hire it/them later on.
Also, about the gear PR thing... AFAIK, gear upgrade PR penalty only applies to the XP on the minion that wears the gear... so, theoretically, a single minion with one single big armor piece, or four minions with 1/4 XP each, equipped with the same big armour piece on each of them (so 4 times more NW in total) would end up having the exact same PR and MPR.
In other words, having more minions lets you use more diverse and highly upgraded gear with less PR penalties overall than what you'd get if you chucked the very same gear on a single minion (case in point, your huge DBs, if you recruited a minion and moved the DBs on that new minion, your PR will more than likely actually go DOWN, not up).
July 3 2009 7:50 PM EDT
"To the second thing : that logic is... well, flawed. Sort of. Depends on what you plan to do later and how rich your CB$ sources are :) "
Indeed $ is a huge issue always no matter which way you look at it, the next is ENC especially for a tank. For some strats your logic is right on, for mine and what I am planning it is fundamentally flawed. This was right on the nose :) -----> "the only reason to wait is if you don't think adding another minion might give you better targets or you want more XP percentually on a specific minion later on AND you think you can afford to hire it/them later on. " I would rather not deal with the EXP Dissolution OR $ drain for that second minion right now when I can concentrate it on the minion I have right now AND have time to save/prepare for my Second minion, it is less of a hassle this way. In effect yes I do indeed grow faster because of focus of exp/$ on one minion only.
"In other words, having more minions lets you use more diverse and highly upgraded gear with less PR penalties overall than what you'd get if you chucked the very same gear on a single minion (case in point, your huge DBs, if you recruited a minion and moved the DBs on that new minion, your PR will more than likely actually go DOWN, not up). "
Once again Not necessarily, lower MPR chars do not have the same ENC limits therefore they are not as good as the first one for eqipping items, if they all started at the same time maybe that is once again dependent on how you train it. Diversity does not equal better trust me I have tried multiple strats and all I have found is that the more diverse the more of a headache and hassle they are to upgrade and maintain....in my eyes they are "Player Needy Strats" they are extremely hard to keep balanced properly and for the most part grow much slower than other strats because of this factor. I have seen diverse strats pwn simple ones true but I have also noticed they grow much slower, simple ones though I have seen soar. I believe my Strat is a case in point.
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