why do we have multis? (in General)

lostling July 5 2009 12:58 PM EDT

1. people cant find a job and resort to selling CBD for USD?
2. ??? no idea gimmie some reasons

QBRanger July 5 2009 1:00 PM EDT

They missed a large portion of their NUB and want to try again.

They are an older player who has a crappy character and get annoyed by seeing new players pass them.

They just want extra USD.

Among other reasons.

Admiralkiller [Cult of the Valaraukar] July 5 2009 1:04 PM EDT

Dont know...but if and when I decide to buy CB$ for USD I will be buying either item namings or supporterships for others for their CBD
so that the wonderful game we play can get some cash.

I suggest more people do this :-)

Burton July 5 2009 1:04 PM EDT

''They are an older player who has a crappy character and get annoyed by seeing new players pass them.''

Wouldnt your rolling bonus idea help here? So.. It would also help prevent multi's being made if you say yes to my question. All the more reason to add it in!

AdminShade July 5 2009 1:05 PM EDT

2: they aren't satisfied with just having 1 account and make multiple.
3: they started out, got stuck, and make a new one
4: aren't happy with their strategy when starting out and make a new one..

AdminShade July 5 2009 1:05 PM EDT

5: additional $CB income for their main account

AdminG Beee July 5 2009 1:14 PM EDT

I've administered several on-line games aver the last few years and the reason is predominantly the same in each game.

The majority of people multi because they are prepared to cheat to give themselves a better chance of beating the folks above them in the high score table.
There is a small minority who do it through ignorance alone thinking they have done nothing wrong. The instances of that are becoming less and less as the internet gaming community become more and more familiar with general rules against creating multiple accounts.

lostling July 5 2009 1:23 PM EDT

2: they aren't satisfied with just having 1 account and make multiple.
3: they started out, got stuck, and make a new one
4: aren't happy with their strategy when starting out and make a new
5: additional $CB income for their main account

2: why are they not satisfied?

3: rolling bonus would solve that?

4: rolling bouns would solve that?

5: hard to do that considering the amount of security we have :)

Admindudemus [jabberwocky] July 5 2009 1:28 PM EDT

selling cb from one account on paypal and using that same paypal account to purchase cb from another player would be the equivalent of cb money laundering i guess. it would also circumvent the security system, no?

QBOddBird July 5 2009 2:33 PM EDT

The New User Bonus.

QBRanger July 5 2009 2:42 PM EDT

400% and growing, so tempting!!!

three4thsforsaken July 5 2009 4:23 PM EDT

Uh, how about a New user bonus to actually grow their character? Not all multi's are sellouts you know. Running a NUB is a whole lot simpler and easier than planning an NCB.

It's really not that hard to understand their motivation. An unfair advantage is the best kind of advantage in many people's eyes.

kevlar July 5 2009 4:35 PM EDT

so the money aspect of the NUB hasn't been tamed down? It's just everyone else that got hit with the reduced cash rewards with that last change during the new drop system? ...

QBRanger July 5 2009 5:08 PM EDT

Yes, the money on the NUB has been toned down.

However the free BA more than makes up for it in the eyes of an existing player.

It is too good a deal to pass up, especially if you missed time with your old existing character that is growing very slowly compared to new characters.

The risk/reward ratio is just too good for people not to try and build a real character.

AdminQBnovice [Cult of the Valaraukar] July 5 2009 5:52 PM EDT

personally I think we've lost enough of this game because of cheaters...

The NUB offers people a real chance at growth (best option I've seen for that so far) when they join, and I'd hate to see that go away because a few individuals refuse to play by the rules.

Demigod July 5 2009 6:35 PM EDT

I know Jon & NS are against the rolling bonus idea, but I just don't see why. I have yet to hear a valid argument against it.

At face value, it would solve the problem with disposable characters, and, done properly, it could curb the concern over people running multis for profit. Where's the downside?

QBRanger July 5 2009 6:36 PM EDT

All we really have from the administration is that Jon stated it promotes laziness.

I do not see how, but it is their thoughts on the subject.

Adi July 5 2009 7:21 PM EDT

Okay so this is probably unacceptable for a bunch of reasons, but if the appeal of NCBs was higher, the comparative appeal of NUBs would be lower and so the risk of starting a new NUB would outweigh its potential reward.

Fatil1ty July 5 2009 9:44 PM EDT

I believe adi to be entirely correct. The above examples are all summarized in this one statement:

Running an NCB is WAYYYYY to expensive for most players and hence they opt for the FREE NUB instead. Where they can just spend some USD at the beginning to gain items

There is huge appeal in the NUB and a huge disapproval of the NCB. Henceforth many players would rather start over as a new account than run an NCB especially because the whole 6 month bonus system is arguably the most exciting part of the in game features.

QBsutekh137 July 5 2009 10:18 PM EDT

A rolling BA bonus doesn't promote laziness. AT least you'd have to click. Pushing it from the BA side instead if subsidizing rewards has the same effect without laziness.

A rolling bonus could be made to work from the BA side.

And no, I don't know why it's not being considered (if it isn't, that is...)

AdminQBGentlemanLoser [{END}] July 6 2009 3:36 AM EDT

Some people also multi because they've spent all their BA and are bored, and want more BA to spend.
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