Can someone PLEASE fix this Crap! (in General)


Zenai [Cult of the Valaraukar] November 19 2009 3:58 PM EST

From: system (2:03 PM EST)
Tulkas is pleased with your victory and grants you a

A Katana [74x1] (+0). Use it well! <==== 20% of my cash rewards got me this piece of junk?!? Items like this are NOT rare can we PLEASE get them removed!?!

{Wookie}-Jir.Vr- November 19 2009 4:02 PM EST

I'll take it off your hands if you don't want it!

Wraithlin November 19 2009 4:03 PM EST

You could build yourself a weapon rack for all the worthless swords you get from drops. At least they would look nice in the corner unused.

QBRanger November 19 2009 4:07 PM EST

Even if you get a corn, will it make up for all the lost CB2?

I suspect not.

But then again, did not that "THRILL" of seeing that baby blue message at the top of your battle just send a shiver down your leg?

So much so that you decided CB is a great game you just have to play and play till your next drop?

Can you not see it causing more people to stay just to get a drop like you? Growing the game with its invaluable drop system.

AdminQBnovice [Cult of the Valaraukar] November 19 2009 4:11 PM EST

I know that'd after years developing a game and trying to make adjustments that I'd be very likely to respond to snarky remarks with quick action...

To be completely fair, I wouldn't take the opinion of anyone who was here before the drop system seriously concerning it. We all know we're getting shorted, a new user however (assuming we manage to let the complains drop off the front page) might not know and might find the prospect actually exciting.

This is another case of Jon trying to solve a problem and the community complaining rather than making suggestions of possible improvements or better ideas altogether.

Wraithlin November 19 2009 4:14 PM EST

I still don't see a problem with the drop system. Obviously the cash inflow needed to be decreased, around 20%. You're lucky they gave you random drops. The only improvement I would make is some system of automatically giving a drop to those few unlucky people who just can't seem to get one by keeping an internal counter. So at least everyone gets a gift once in awhile.

QBRanger November 19 2009 4:26 PM EST

"This is another case of Jon trying to solve a problem and the community complaining rather than making suggestions of possible improvements or better ideas altogether. "

Novice, I really disagree with your post, almost in its entirety. The point about new players not knowing is 100% correct though.

First: What was the problem the drop system was trying to solve? It was not decreasing money as the drop system and the money reduction were put in together. The money decrease to compensate for the drops were should be getting.

Second: We have, as a community, many times tried to make suggestions on this stupid system. And nothing has been done so far. 6+ months of this crap and we still hate it. After time and time again making suggestions on improving it, or eliminating it, nothing has been done and it is quite frustrating.

Third: Not all things are a positive. Instead of being so stubborn to keep a bad system in play, sometimes getting rid of it is the best course of action. This is one of those times.

4th: It is my opinion and likely only mine that the drop system was done during a changemonth as a "something to do" type of thing. IE: Let us do something during changemonth to appease the masses but not really do something. Rehash and old idea that sucks, but dress it up with a fancy bow and sling it against the wall. And who cares if it goes against all that CB as a strategy game is. We can always state something was done that changemonth. Like the last changemonth and the fight feed. Good idea, but caused so many lag problems for a while.

This drop system sucks. You can dress it up with perfume, put a nice bow on it, but in the end, it is still garbage.

QBsutekh137 November 19 2009 4:55 PM EST

Several people have made suggestions, starting, first and foremost with: "Please tell us why you did this, and if you really just wanted to reduce cash in general, can you tell us why (or at least let us know that was the plan so we can shut up?)"

I find that question entirely justified, at least in asking, and no, I don't demand or feel entitled to an answer. But then I see nothing wrong with complaining about it in the meantime. Silence from the powers-that-be doesn't get to have it both ways.

Additionally, other solutions have been mentioned: to make the drops more worthwhile, or reduce the cash reduction to 10%, or to 5%, or something. Just a tweak would be nice.

nov, it seems like you are saying the following:

-- We can't be snarky.
-- We cannot complain.
-- We cannot know why the change took place...
-- ...and we dare not even ask (because that would break the first two rules mentioned)...
-- ...and yet we should be spending all of our time being 100% patient, 100% un-frustrated, and 100% constructive in our commentary.

When you come out of your own glass house in those regards, you can throw rocks, and I'll even volunteer as your first target.

TheHatchetman November 19 2009 5:30 PM EST

"20% of my cash rewards got me this piece of junk?!?"

That's the part i see that needs fixing... People need to stop making this connection right here. Crap drops suck, sure. But it seems nobody is making their 20% back, not even the luckiest of droppers... Best bet is to look at the 20% as something that was going to happen anyway. And take any drops as a bonus...

AdminQBGentlemanLoser [{END}] November 19 2009 5:42 PM EST

It was already adjusted.

Lesser Tattoos were removed from it.

We coud remove any of the non good 'rares' from the drop system as well.

But it won't increase Drops, or drop rates.

We'll get even less drops overall, and less of us will have the thrill of being blessed by the Gods.

QBsutekh137 November 19 2009 5:42 PM EST

And all I am asking for is confirmation that we are meant to lose 20% of cash rewards without other cash-based aspects of the game getting concomitantly cheaper (i.e. this was done as a concerted effort to reduce cash in the game). Then, if that is the case, and if it isn't too much hassle, I'd like to know why said concerted effort was made. I am asking sincerely, respectfully, and without snark. I'm simply curious, as a long-time CB community member.

Once all that is done, I'll be the first to shout "YAY, KATANA!" if I were to ever fight again and, even less likely, actually get a drop. *smile*

Rubberduck[T] [Hell Blenders] November 19 2009 5:51 PM EST

AdminNightStrike August 5 1:13 PM EDT

I think there is a general misconception on what the 20% is. Half of all rares generated go into auctions. The other half go into randomly awarded fights. The rare drop rate has not changed, it just goes into different locations. Money rewards were reduced 20%, as that is the value of half of all generated rares. 20% wasn't arbitrary at all.

AdminQBGentlemanLoser [{END}] November 19 2009 6:06 PM EST

I think we fnd it kinda hard to belive that 20% is actually the value of half the drops that form the Random drop pool.

;)

QBRanger November 19 2009 6:09 PM EST

That was the statements from the devs.

If that number is off, maybe it should be readjusted.

QBsutekh137 November 19 2009 6:10 PM EST

Correct. I simply don't believe this statement:

"Money rewards were reduced 20%, as that is the value of half of all generated rares."

That's interesting... The value of half the rares was exactly such a nice round figure as 20%? Wild. Especially considering the value of rares, even propped up by Mr. Chairman, is dynamic...

Rubberduck[T] [Hell Blenders] November 19 2009 6:32 PM EST

I'd guess there was some rounding up, maybe a lot of rounding :)


I'm against the system in general but it was a NUB patch.

winner winner November 19 2009 7:37 PM EST

I'd rather just take the 20% decrease on cash drops and have all items go back into auctions instead of drops so everyone has a chance to buy them. It would make absolutely no difference to me since I've gotten less than 5k worth of drops so far.

Levon [Clocked Out] November 19 2009 9:21 PM EST

i've brought this up before, but i can see alot of people don't get the point yet.. i don't think you're supposed to be linking the drop system and the reduced cash rewards.. leave the drop system alone.. if you want more money, ask for more money, just stop attributing the drop system to reduced cash rewards.. you can't establish a correlation between the two simply because he implemented the changes at the same time.. that's a very flat way of addressing the issue

QBsutekh137 November 19 2009 9:26 PM EST

Levon, "we" weren't the ones told to link the two. Nightstrike did that.

We're just a bunch of fun-fighting grunts. You dig?

Now what?

Wraithlin November 19 2009 10:24 PM EST

So the idea is, X amount of value of items were randomly generated per day into the AH. And the community as a whole earned Y amount of dollars per day. Half the drops are now given to random people and therefore since it is going straight to us now, they wanted to reduce our income. Half of X was equal to 20% of Y?

Well let's just look at this as a rough estimate. I make around 3 mil weekly, Nem said higher up people make about 6 mil weekly. We'll say half of the communty is active enough to do this and by the latest economic reports the community is about 300 people. So 150 people make somewhere between 3 and 6 mil, we'll call the average 4.5 mil weekly.

Just for sake of argument we'll say the other half of the community does nothing everyday, just to prove my point.

150 people * 4.5 mil a week = 675 mil a week or 96 mil a day.

Apparantly this value is 80% of what it used to be, so it used to be:

120.5 mil a day, 120.5 - 96 = 24.5 mil.

So the 24.5 mil is apparantly half of the value of items added to the AH every day in the old system.

Or right now, we are seeing every day 24.5 mil worth of items added.

There is no way it is even remotely possible that 24.5 mil worth of items are added daily to the AH, much less 171.5 mil worth of items added weekly.

I don't really care why the decrease was actually 20%, but the current line we're being fed is just a straight up lie.

AdminNemesia [Demonic Serenity] November 19 2009 10:30 PM EST

I never said people higher up make 6 mil a week. I said that it is possible to make 6 mil a week and that I was doing it for a little while when I was running my ncb. In fact most of the higher level players make less money than those in the mid range as the mid range people are able to get a challenge bonus easier.

Zenai [Cult of the Valaraukar] November 19 2009 11:12 PM EST

Say it however you want guys I really do not care! Dress it up, smack some pretty words on it if you want. Bottom line I am right on this.

The fact of the matter is CRAP Drops like this are just plain out Stupid. Like the Lesser Tattoos they should be deleted from the drop list with extreme prejudice. How many people(besides Tourney Heads) use GoM, Katanas, and Menelvegorian Capes? (I know there is more items but right now I am tired and lazy deal with it.)

Please take these items off the Drop list as they are completely useless to the community at large. If Tourney peeps need them so bad then implement a Tourney Item Drop System or just generate what ever they need. If your argument is that there will be less drops because then the Item Pool would be small how about ADDING some New items to the game(When was the last time we got an item? I mean Seriously When?)

Brand me the bad guy on this but at the moment I'm frustrated and really don't care for anyone's personal opinion on how I say things. So stuff your comments on that, you want to talk fine talk about the subject not how it was stated.

smallpau1 - Go Blues [Lower My Fees] November 20 2009 12:03 AM EST

-Everyone is getting 20% fewer $ rewards.*
-Everyone is getting the same % chance of getting an item.*
-Everyone has the same % chance of getting a crap item.*
-Everyone who played before this change got 20% more $ rewards, you're lucky Jon didn't take some $ away like other games do after changes to the money system.


* - Forgers not included...

smallpau1 - Go Blues [Lower My Fees] November 20 2009 12:04 AM EST

What I meant for that post to say was:

Everyone's getting "shorted," which in turn means everyone's getting off equal with this change, only person this gives the advantage to is Todd.

QBRanger November 20 2009 12:09 AM EST

Actually SP this makes it worse for people who do not use USD.

As the fixed costs in the game have not changed.

The fixed costs include:
1) BA
2) Minion hiring
3) Item upgrades

Therefore it makes it more essential to use USD to do things you could normally have done if the rewards were as in the past.

Right now I barely break even buying BA. Before I was making about 50-100k a day. I have no idea how people break even or even make enough to upgrade their items without USD.

I thought we were trying to get away from USD influence on the game.

To me this drop system makes it more pronounced.

AdminQBnovice [Cult of the Valaraukar] November 20 2009 12:11 AM EST

I'm still making more than every two weeks... how can you only be breaking even Ranger?

RaptorX November 20 2009 12:11 AM EST

..and the NUBs. They got 20% less than something like 500% - so they get 450% but NCB and regular folks get 20% less of very little which makes it a much harder decrease for them than the NUB. I don't know how some make money at this game I am lucky to generate 1 mill a week. (as a NCB player who enjoys playing a Tank - that is not enough to upkeep my weapon(s) - not including my armor).

smallpau1 - Go Blues [Lower My Fees] November 20 2009 12:17 AM EST

"The fixed costs include:
1) BA
2) Minion hiring
3) Item upgrades"

So complain about this being changed, not something that makes the game more fun to make you want to hit that "fight" button one more time.

AdminQBnovice [Cult of the Valaraukar] November 20 2009 12:23 AM EST

err more than a mil

AdminNemesia [Demonic Serenity] November 20 2009 12:38 AM EST

I make about 1.5 mil a week on average right now.

AdminShade November 20 2009 1:20 AM EST

I'm paying off between 1 and 1.5 mil a week on average.

kevlar November 20 2009 5:09 AM EST

I have more or less the same results as Ranger, it feels I break even. I definitely don't make 1 mil / week.. maybe a few hundred thousand or more every two. I have been around to use most of my BA lately also.

QBJohnnywas November 20 2009 5:17 AM EST

I'm making about 2 mill a week currently.

I'm making enough to buy items and all my BA, although I'm not upgrading my weapons right now. I think if I'm making enough to buy rares then I'm more than breaking even.

Zenai [Cult of the Valaraukar] November 20 2009 7:00 AM EST

Focus people the subject is Crappy Items in the RARE Drop system that should be removed since they suck.

The rest of it can have it's own thread since it is an interesting subject :-)

Cube November 20 2009 9:56 AM EST

Has anyone gone back and compared economic reports? I'm just curious if everyone feeling ripped off is the same as the actuality.

Zenai [Cult of the Valaraukar] November 25 2009 8:36 PM EST

From: system Sent: 8:27 PM EST Ulmo is pleased with your victory and grants you a An Executioner's Sword [82x7] (+7). Use it well!


A Drop yes but seriously What use is it? Rare? Hah I can't even sell this for good cash because it is a piece of crap!

Please can we get the system reworked?

{CB1}Sparticus [Screwed Justice] November 25 2009 9:13 PM EST

dude. i've only had 1 drop since they started it.. so feel lucky your atleast getting something.

Eurynome Bartleby [Bartleby's] November 25 2009 10:03 PM EST

Getting your rewards hacked by 20% for an exec ain't being "lucky" ;)

Just sayin'

Zenai [Cult of the Valaraukar] November 25 2009 10:50 PM EST

Like EB said what is the use if I get 50 Drops if they all suck. They are not worth the Constant 20% of the Cash Rewards being hacked off. If you can't even sell them for a decent price because they are not even considered rare anymore. Like the Lesser Tattoos these items need to be removed.

As I have already stated if these items being removed cause a problem with the Drop Rate then how about readjusting it or Introducing some "New Items" to the Game? I'm sure that everyone would be quite happy with some new toys to play with :-D

Side Note: That really sucks that you have only gotten one drop in all this time.

Shark November 25 2009 10:51 PM EST

I never made much CB anyway so I wasn't really missing the 20%.
Now it seems I have joined the rest of the community in not buying CB (anymore CB that is, sorry I was being selfish),From THEM.
I'm not make no money now for nothing and get an MC oneced.
Sold it to the store for little bit and bought 4 BA.
I'm gone broke with enough CB for a few more days BA.
Then I will quietly suffer thru the RARE drops and the No CBD :*(

BHT November 25 2009 11:08 PM EST

And another thread. Seriously please if your going to keep this drop system, at least fix it.

Salketer [big bucks] November 26 2009 4:15 AM EST

I think that the drop system was a good idea... Reducing the cash rewards for it to be available might have been a bit harsh but everyone here complains about it because the drops are useless to them.

But being a 'new comer', although I had my good share of CB, I find these drops attractive. They could benefit new players a lot, but the drop rate seems way low... Another fact is that the more X item there is, the lower the cost which is good for new comers as well. Problem is that big players {let's call them... regular players} dont get any benefit from those and are really disadvantaged by this system. I see base elven stuff going at 500k, this might not seem much for regular players but for me 500k is a lot and I would pretty much sneeze in my pants if I got a drop like that. I expect that this fact will disapear in a month or two but still a good thinking for new players.

If the drop system meant to introduce new rare items in the game, what is the use of the black market then? We could do something like pay 20% of your gold rewards for a week to make all votes to that item worth double or something like that... Of course it would have to be worked out a lot better than this as we can't afford to have 10 players do it on the same item, it would make things too easy to spawn it...

Gotta think of a way to help new players so they STAY here without gimping regulars... But I am aware this kind of discussion has been going for a long time.

Anyways, just had to throw my .02 on what I feel about the drops being a starter.
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