Fancy tournament stuff, and thanks to NS! (in Changelog)

Admin{CB1}Slayer333 [SHIELD] November 22 2009 2:29 AM EST

NS has been working to my slave-master-esque demands the past couple of days making it easier to administrate tournaments, as well as adding a couple new toys for me to play with, such as starting EXP and the ability to set the winner of a tournament rather than have it done automatically by score!

Past tournaments should be updated, if you want to double check the winners, please feel free. :)

And a big huzzah to NS!

AdminQBnovice [Cult of the Valaraukar] November 22 2009 2:31 AM EST

Thank you NS!

Demigod November 22 2009 2:32 AM EST

::thumbs up::

I don't really care what's getting tweaked, I just love seeing the owners of the game putting in time to make it better. Huge thanks!

three4thsforsaken November 22 2009 2:33 AM EST

awesome! good job NS!

AdminNemesia [Demonic Serenity] November 22 2009 2:34 AM EST

Nice, great improvements.

{WW]Nayab [Cult of the Valaraukar] November 22 2009 3:45 AM EST

Thank you NS

AdminShade November 22 2009 5:25 AM EST

Does this mean that the T38 bug has been fixed also? :)

AdminShade November 22 2009 5:25 AM EST

p.s. could we have a Tx number in front of that list? Shouldn't be hard or time consuming.

winner winner November 22 2009 6:29 AM EST

Sweet :)

adampurkis November 22 2009 7:00 AM EST

nice work!

Admindudemus [jabberwocky] November 22 2009 10:47 AM EST

big woot for tourney features!

i wonder how difficult it would be to get a checklist for tourney admins of all gear so that they could set items to spawn upon creation of tournament teams?

Zenai [Ministry of Pain] November 22 2009 11:25 AM EST

That sounds like a cool idea dudemus.

Admindudemus [jabberwocky] November 22 2009 11:27 AM EST

it was one of my ideas from way back when jon asked for tournament ideas. an alternate method, which may be easier, is a tournament only store that could be auto-restocked with approved gear.

the reason for this is that it is hard enough to self-police tournament rules with auctions and i am sure it is heck for the admins. some method is needed so that transfers can just be closed off for tournaments in my humble opinion.

AdminNightStrike November 23 2009 8:52 AM EST

Generating items for tournaments is hard in any facet. I have yet to see an idea that's feasible, won't take forever to implement, and is fair to all.

blackshadowshade November 23 2009 10:25 AM EST

What about giving the items dual attributes, one for tournament characters and one for normal characters.

e.g. Heaume [5], +20 in tournaments, i.e. 25 AC for cheap.

AdminShade November 23 2009 10:39 AM EST

Thanks for the added T# :)

AdminNightStrike November 23 2009 3:43 PM EST


Sickone November 25 2009 4:23 PM EST

"Generating items for tournaments is hard in any facet. I have yet to see an idea that's feasible, won't take forever to implement, and is fair to all. "

A store that can only be accessed by tournament characters stocked with instantly refreshing items, and items sold to the store either go into the same store or to /dev/null (in which case disenchanting all items is allowed on tournament characters).
Tournament characters prohibited from using auctions in any direction OR a completely separate auction system just for tournament characters.


Unrelated : what's this I see about "test" characters ?!?

AdminShade November 25 2009 4:23 PM EST

test character for an upcoming NCB perhaps? =)

Sickone November 25 2009 4:44 PM EST

No, I mean, can I just create a "[Test]Somebody" character in the tournament and NOT follow any of the (other) "regular" tournament rules (except those mentioned specifically for "test" chars in the header) ?
Of course, I can only assume those characters don't qualify for any prizes.

AdminShade November 27 2009 11:33 AM EST

Yes you can, and indeed no they don't. :)
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002vxR">Fancy tournament stuff, and thanks to NS!</a>