Wraithlin you are exactly right, this is why I said what I said :-)
So far we have:
Rune
Rune of Protection (Works like a Massive AMF)
Rune of Dispel - Grants bonus to dispel, just like the RoS!
A Rune of Armor - gives AC bonus plus a % of HP to all minions..maybe a small GA too. (New type of ToE?)
A Rune of Speed - Gives HoC ability plus a dex. bonus, but hits front and back minions at say 60-70% normal ST each until only one minion left and then back to normal ST.(I would think it grants Haste instead just a thought.)
A Rune of Melee - Boosts the base lvl of a melee weapon to say 100. It would make the lower lvl weapons more useful, but at the cost of losing the tat. slot. (A Different form of the ToA interesting.)
A Rune of Theft - Steals 50% of the opposing team's tat. effect. (Most interesting idea I have seen yet!)
A Rune of Stability - Stop the random damage, hit% and exp gold gained.(hmm like a RoE but increases cash as well. Nice!)
Mirror Rune: Every third round reflects a DD spell at the other team (max amount reflected increases with level).
Rune of Rebirth: Equipped minion returns to full health (up to tattoo level) after dying one time (health = trained hp). PL ignores this minion (won't take its damage anymore so not to be OP).
Rune of Invulnerability: All minions become invulnerable (but gain no regen) for one round whenever one dies. This would be a counter to massive ranged weapons- ie: even if you can one shot anything you still have to plan on melee happening if they use this tattoo.
Tattoo
Tattoo of Rage (Works like BL and VA Combined)
Tattoo of Projectile: Same as Melee(Rune?), but for bows/slings. (See above Rune of Melee for reference.)
Tatoo of Magic(of the Magi?) However with the current AMF/DD curve being skewed with the NSC, I personally believe such a tattoo would fairly much wipe AMF off of CB. I would again like to see this type of tattoo only with a change to the NSC of only lowering AMF backlash and not off the front end AMF. (Suggestion: Maybe splitting this one Tattoo into 3, One for EOs/EDs/and DDs. "A Tattoo of the Magi" each one of these 3 boost different parts of the EO/ED/DD of it's class.)
Tattoo of Angel's Bane: Equipped minion gains life leech on all physical attacks (up to say 10% for very high level) and takes reduced GA damage (improves with level).(I would think this would be more like Tattoo of the Vampyre just my opinion though.)
Tattoo of the Demonic Pact(or my Version of Tattoo of the Angel's Bane, not an attempt to take your Tat's name Vaynard) - Works Directly to Fizzle/Counter GA Damage. The Tattoo's level determines the amount of Paired Countering to the GA return Damage. This could work up to a 100% 1-to-1 Ratio for a complete nullification of the Spell. Basically it would create a "Image" that takes the GA Damage for your minions. If the image is not strong enough it dissipates and your minions start taking GA damage once again. Almost like an Ablative Shield but it only works for GA.
Once it reaches the 90% Threshold it could have a chance of even backlashing said GA Damage with an AMF like effect. However I would think this would be a low percentage maybe only up to 10% of said damage.<===Just an extra thought.
Tattoo of Magical Evasion: Basically could work in the same way that regular Evasion works but with a magical sidestep or Blink/Transport whatever you would like to call it. Only up to a 60% Chance "Max" to Evade DD Spells. (Including RoBF Damage).
Maybe grants a bit of DD Damage Resistance as well, maybe 5 - 10%.<===Just an extra thought.
Lesser Familiar Idea
Wraithlin: What I would really like to see is that lesser tattoos and normal tattoos are actually different. The lesser tattoos are maybe 10% the STR of the normal tattoos, and instead of 1 tattoo per team, it's one normal tattoo per team. If you wanted to equip lessers on all your other minions you could, they would just be a lot less powerful. (Suggestion: I would exclude Familiars from that category though, Runes and Tattoos would be fine imho. Afterall not everyone walks around with Tribal/Yakuza/Triad/Samoan/Medieval Body Tats.)
Familiar
Poison Familiar (Works like the CoC Familiar. Poison Mist)
Armored Familiar - High AC High HP wall familiar.(Like a Steel Golem but no attacks?)
Blacksword Familiar - Huge strength medium-low Dex, BoNE wielding familiar.(Maybe mix the Armored Familiar?)
Phantom Familiar - Trains HP to 100% of tat level.Trains PL to 20% of tat level.Regenerates 1% of trained HP each round of combat. Always summoned behind minion equipped to.(Very Interesting Idea, maybe add this ability to the Armored Familiar?)
Wind Familiar - Trains HP to 30% of level.Trains Dex to 60% of level.Trains Evasion to 40% of level.(JKF with a different twist...hmmmm)
Healer Familiar - Heals say 50% of the damage taken by the team before the next round; restores 50% of ST drained by the exbow.(Very interesting idea, like a hyped up TSA in the Form of a Familiar....Nice!)
The Earth Familiar: Cast earthquake with damage all enemy in ranged only. (Works like a Shockwave starting in the middle of the Enemy Party I would guess.)
MoD Familiar - Mimics the Hal in exp dilution and weapon. (Automoton Familiar Maybe? Make it interchangeable Melee Weapons at the Start? Sacrifice a Weapon and the Automaton grows with it?)
Chaos Familiar - Damage is the same as electric familiar. Chaosbolt trained at 100% tattoo level.
HP trained at 25% tattoo level. Every hit on a minion puts a stack of chaos on them. Each stack increases damage of the next Chaosbolt by 5%. (Nice Stats only one question as far as the damage is concerned. Is it like the Electric Familiar Damage or does the Chaos Bolt have a different effect like Confusion? A Random chance to Attack your own Party Members? Meaning the Enemy's party would have a chance at confusion and attacking each other.)
Decay Familiar: trains 50%hp, 50%decay. Casts decay on first two enemy minions each round (only one cast if single enemy). This could be actually useful if it did the multi cast thing. Not sure if it would be OP though...
Decay Familiar: trains 50%hp, 50%decay. Casts decay on first two enemy minions each round (only one cast if single enemy). This could be actually useful if it did the multi cast thing. Not sure if it would be OP though...
Novelty
Blender Familiar - has everything(Maybe work it out to be like the CB-T's very low level, has it's own Slot, does almost no damage but fun/cool to have :-))
Very Very Interesting Ideas Folks please keep them coming. Note: If I summarized your Idea the wrong way please feel free to correct me :-) Also note that there are several ideas here that I think could be combined to make a really cool Rune/Tattoo/Familiar. Don't think I am trying to ruin your idea it is just a thought on my part :-D