Redesign ideas (in General)

ScrObot June 26 2011 5:39 PM EDT

Here are a couple ideas I had brewing since Lamuness was asking for redesign ideas. These are general ideas, the little icons and such are garbage and would need to be done right, and colors are always up for debate (though maybe with a redesign we can bring back skinning in a "proper" manner). This is still non-graphical with the exception of some icons, but we gotta start somewhere. (=

First the "safe" version which still uses the left frame. I basically just tightened things up into "modules" a little bit, added a few minor things here and there. (I don't think this saves much vertical space but pulling BA into character panel gets rid of an extra "box".)

Some things to note:

And the 3 versions of the Opponents panel depending on your standard/favorites selection, and one if you're not a supporter.

I initially created this all across the top. It may be too different but it's the same idea as above, just horizontal. However there is no room for a fight feed this way (not that it's included in the sidebar comp either). The font sizes and such can be toyed with to make it less wide as well, I'm not going through all that effort to make a slimmer one. (= If we went this route we'd definitely have to have a separate mobile layout.

One of the bright ideas I had was an "expanded" opponents list panel though, which I think would be invaluable in the low and middle levels. The idea is basically a non-dropdown list of the opponents in the dropdown, with a super easy way to inspect them quickly and in a little nicer way with some additional information. When expanded, it remains open until it's closed, and the battles/inspect/normal content just displays under it. This could still be implemented even with a sidebar design.

Another minor addition that I think would be helpful is separating out the weapons and spell types on the inspect summary screen; we have plenty of real estate for some extra lines, and it makes it easier to identify things when you're looking at fully equipped multi-minion teams. Real icons would have to be made here (most were Google-stolen and modified), but you get the idea. Other than that, nothing else was changed on the inspect screen in this mockup (which is why the background and tab colors are a little wonky).

Even further, this list view could have the same set of icons indicating what types of damage and tattoo the character used. This wouldn't be super detailed (e.g. no differentiation between different ED spells). Imagine how awesome it would be to pinpoint types of characters to focus on or avoid at a glance -- RoBF characters, characters that don't used ranged weapons, characters which don't use direct damage spells... The low game wouldn't be quite as tedious, and newer users figure out how to pick targets easier.

So... rip it apart, complain about the colors, improve upon it... but maybe a couple individual ideas may stick.

ScrObot June 26 2011 5:42 PM EDT

I'll throw this in here too, this was a previous idea to make each damage number in the fight log have a popup which detailed the calculations so you could understand what actually happened with enchantments, to-hit calculations, AC and other reductions, etc. It'd be quite a bit of data added to each fight in terms of bytes, but maybe it'd have to be explicitly turned on (maybe supporter only? though it'd be very useful to new players) or there was a limit to the number of fights it could be used for a day or something. (Then again, it's not like we have thousands of users pounding on the system all day every day, so maybe it wouldn't be a big deal.)

Zenai [Ministry of Pain] June 26 2011 6:56 PM EDT

Wow I totally love the at a glance opponent info as well at the preset gauge of totals for the Capabilities, and Effects from the Play by Play!

The ability to say have the option of changing the position of where the info is (e.g. Sidebar to Topbar and vice versa) would be awesome. I really like the option of different types of display for the opponents in the Side/Topbar. Excellent work imho!

Xenogard [Chaotic Serenity] June 26 2011 7:37 PM EDT

Love it. Especially being able to get a quick glance of opponents, as well as the expanded play-by-play info. Looks very nice with everything consolidated and organized, plus icons are just visually appealing to begin with so just a basic idea is nice to see.

QBRanger June 26 2011 7:44 PM EDT

I like it a lot.

However, I do not know if Jon and/or NS wants this much information during battles etc..

I like it so much I would be willing to contribute to pay for your time to help redesign the game.

MissingNo June 26 2011 9:26 PM EDT

The images are broken?

Unappreciated Misnomer June 26 2011 9:48 PM EDT

That all looks great bud!

what can you do for the mobile forger?

Unappreciated Misnomer June 26 2011 9:49 PM EDT

And on top of all this Im insulted you renamed my main character and belittled my Clan... >:|

Zenai [Ministry of Pain] June 26 2011 10:44 PM EDT

Rofl I just noticed that! Im sure it was benign :-)

Unappreciated Misnomer June 26 2011 11:10 PM EDT

He could of atleast gotten the MPB right...anyways get on topic with this thread.

ScrObot June 26 2011 11:16 PM EDT

It was already past 3am when I was comping the inspect screen, I'm surprised I remembered to rename the character at all. (=

A Lesser AR of 15 [Red Permanent Assurance] June 27 2011 12:32 AM EDT

Admiralkiller [Cult of the Valaraukar] June 27 2011 1:46 AM EDT

Freaking awesome I love the fight list and how it's easy to see the information about the opponents you are interested in. I of coarse wish I could see more detailed info from other. I however like that they can't see mine.

Dathron [Dragon Court] June 27 2011 10:48 AM EDT

Wow. As a new player, I LOVE the opponent info. Especially for players without supportership (unless you're hoping this would be a supporter-only feature, I didn't read too carefully :P), that's just beautiful. This way I don't have to run through all ten in a fight list to quickly see who I can kill, I can just remember what builds I can kill and target them. Well done indeed. :)

Oh and, someone needs to get on implementing all this stuff. ASAP. :D

AdminLamuness June 27 2011 12:23 PM EDT

Hello CB.

Thanks for the great input Scr0. I would love to see more people provide designs. What I personally prefer would like to see is a complete redesign of the entire site.

From our past discussions, what we've tend to do is keep the same information placed in the same area with slight adjustments. If you had to completely redesign the entire site, how would it look? It doesn't have to have 3 frames (left, right, bottom).

ScrObot June 27 2011 3:16 PM EDT

I think the fundamentals on fighting and training are already refined and don't need much tweaking. At the core this game is examining users and fighting them, then training. I don't think you're going to get any radical design concepts around those areas as they're already solid. *shrug*

AdminQBGentlemanLoser [{END}] June 27 2011 5:01 PM EDT

I once designed a mock up of merging the fight/equip pages into one in excel.

It's wasn't very good, just trying to emulate what the screen could look like.

But I'm happy to try to hunt it out again if anyone's interested.

someone[onabreak] June 28 2011 9:27 AM EDT

Very nice design, Scro. I also like the icons for Ranged, Melee, DD, EO, and ED.

My 2 cents: I'd love to see "skins" for the game, or even customizable colors. Gray & Red is great, but a new look and feel for the game might be good.

AdminQBVerifex [Serenity In Chaos] June 28 2011 8:46 PM EDT

I like this a lot, and I will bookmark it so I have something to look at when I get around to changing the design with Lamu :)

Untouchable June 28 2011 10:52 PM EDT

I support it
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