The One You've All Been Waiting For (in Changelog)


AdminNemesia [Demonic Serenity] July 16 2012 12:31 PM EDT

That's right everyone! This is a changelog post on something that has been near and dear to our hearts for so long. The exbow!!!

Some changes have been made to the Enforcers Crossbow and the Assassin's Crossbow and it is no longer a pipe dream to stop them from draining your strength away 100% in one hit using HP and damage reduction as your defense.

I would love to say find the details to the change yourself through community testing but I feel I should give a hint. Something has been limited.

That would be the major change to these fine weapons but there is 1 more bonus small effect out there for people to find it. It's quite noticeable when you run into it, but it will not be playing any major roll in the normal game for the most part. Good luck finding the bonus part and to anyone who does, please post what you find in here.

All anger and uproar about this changelog should be directed at me.

I hope you all have a great day. ^_^

Zenai July 16 2012 12:41 PM EDT

Hehehehe about time! I knew if I SY my massive bow something would happen......rofl.

Eliteofdelete [Battle Royale] July 16 2012 12:43 PM EDT

Is this implemented now?

I still had 10 mill strength drained with one 64k hit while having 11.5 million HP.

-----------------------------------------------------------------

War Wizard Ascendant hit Bearings with Vengeance of the 4 Winds [64,168]
Bearings looks weaker!
Bearings's Guardian Angel smote War Wizard Ascendant (31,794)
War Wizard Ascendant hit Bearings with Vengeance of the 4 Winds [79,994]
Bearings's Guardian Angel smote War Wizard Ascendant (39,509)
War Wizard Ascendant hit Bearings with Vengeance of the 4 Winds [63,702]
Bearings's Guardian Angel smote War Wizard Ascendant (32,256)

KittehShinobu July 16 2012 12:45 PM EDT

The minion I shot at has about the same str as me, one single shot and drained rendered his str useless. Makes me think the rate of drain became 1:1 with the shooter's str.

QBBast [Hidden Agenda] July 16 2012 1:12 PM EDT


This is not news that's going to get out, is it?

TH3 C0113CT0R July 16 2012 1:16 PM EDT

doesn't sound like a nerf but a buff what a joke... limited? limited to what? draining 100% of targets strength?

Sickone July 16 2012 1:43 PM EDT

Considering the community is so small and the number of people fighting people with EXBows so tiny, the whole "veiled in secrecy and waiting for tests to show what works" (especially when we can't be 100% sure it was implemented bug free) is a HIGHLY QUESTIONABLE decision. And I'm, err, questioning it.

MissingNo [Battle Royale] July 16 2012 1:55 PM EDT

I'm losing my battles I usually win, that's a plus.

MissingNo [Battle Royale] July 16 2012 1:57 PM EDT

^ Nevermind, I'm retarded. I accidentally unequipped my axbow.

Xenogard [Chaotic Serenity] July 16 2012 2:16 PM EDT

*waits for Ranger to come back now*

I actually have no idea what the change is, nor do I have any real way of testing it right now >_>

Gohan [Ka-Tet of the Serene] July 16 2012 5:34 PM EDT

Yeah not sure what was changed,


Bearings hit Kurald Galain [193,648]
Kurald Galain looks weaker!


1 hit knocked me from 16m str to -8m.

Demigod July 16 2012 5:39 PM EDT

Before I look to see if I can spot a difference (without a control group available), is the change active right now or do I have to wait until cache flush?

miteke [Superheros] July 16 2012 6:59 PM EDT

I put a 50Mish ExBow out in rentals in 2 hour hunks for 10K so anyone who wants to can try it. I hope I don't butcher my fight list by doing this :)

Sickone July 16 2012 7:06 PM EDT

Occam's Razor vs Beyond the Wheel (stalemate 50 rounds)

Occam's Razor, single minion "Keeping it simple" stats:
Hit Points: 13,160,273
Strength: 14,744,525
Dexterity: 7,762,228
gear:
A Pair of Displacement Boots [0] (+150)
An Elven Long Sword [80x3000] (+0)
An Elven Long Bow [6x20000] (+0)
A Tattoo of Augmentation lvl 11,400,743

end of combat
Strength 104,347

Hits ~1% of total HP, drained almost 50% STR
An Enforcer's Crossbow owned by ScrObot (Beyond the Wheel) - unknown stats, 14th most valuable EXBow.

...

Ranged Combat

Keeping it simple shot Burning Bones [1,970,215]
The Wheel absorbs damage [437,495]
Keeping it simple struck deep into Burning Bones [1,916,294]
Keeping it simple skewered Burning Bones [2,117,720]
Keeping it simple cries "Jinkies!"

Burning Bones's explosive shot hit Keeping it simple [297,211]
Hal hit Keeping it simple [551,635]
Churning Storm overshot Keeping it simple
The Wheel regenerated 91,149 HP
Burning Bones regenerated 79,373 HP
R.I.P. Burning Bones

.

Keeping it simple hit Hal [1,711,824]
The Wheel absorbs damage [437,495]

Hal shot Keeping it simple [682,838]
Hal hit Keeping it simple [765,978]
Churning Storm's shot went wide of Keeping it simple
The Wheel regenerated 91,149 HP

.

Keeping it simple shot Hal [1,908,562]
The Wheel absorbs damage [437,495]
Keeping it simple struck deep into Hal [2,061,204]
Keeping it simple cries "Jinkies!"

Hal hit Keeping it simple [562,906]
Hal shot Keeping it simple [549,096]
Churning Storm shot Keeping it simple [164,034]
Keeping it simple looks weaker!
The Wheel regenerated 91,149 HP
R.I.P. Hal

.

Keeping it simple hit Churning Storm [631,243]
The Wheel absorbs damage [437,495]
Keeping it simple hit Churning Storm [556,635]
The Wheel absorbs damage [437,495]

Churning Storm shot Keeping it simple [155,994]
Keeping it simple looks weaker!
The Wheel regenerated 91,149 HP

.

Keeping it simple shot Churning Storm [152,949]
The Wheel absorbs damage [152,949]
Keeping it simple shot Churning Storm [148,628]
The Wheel absorbs damage [148,628]

Churning Storm overshot Keeping it simple
The Wheel regenerated 91,149 HP

.

Keeping it simple hit Churning Storm [141,618]
The Wheel absorbs damage [141,618]
Keeping it simple hit Churning Storm [136,650]
The Wheel absorbs damage [136,650]

Churning Storm's shot went wide of Keeping it simple
The Wheel regenerated 91,149 HP

.

Melee Combat

Keeping it simple scratched Churning Storm [61,833]
The Wheel absorbs damage [61,833]
Keeping it simple scratched Churning Storm [53,312]
The Wheel absorbs damage [53,312]
Keeping it simple scratched Churning Storm [68,861]
The Wheel absorbs damage [68,861]

The Wheel's Decay hit Keeping it simple [4,715,290]
Churning Storm's shot ricocheted near Keeping it simple
The Wheel regenerated 91,149 HP

... many melee rounds later ...

Keeping it simple glanced off of Churning Storm [60,654]
The Wheel absorbs damage [60,654]
Keeping it simple scratched Churning Storm [68,146]
The Wheel absorbs damage [40,585]

The Wheel's Decay hit Keeping it simple for no damage
The Wheel regenerated 91,149 HP

= stalemate

Zenai July 16 2012 7:08 PM EDT

Seems like either there is a TSA Regeneration Bug or the ExBow is now causing the TSA to skip the first round of Regeneration in Melee.

Next observation looks like it is basing it's drain off of ALL HP not just the Intrinsic. Of course I may just be looking into things.......

Sickone July 16 2012 7:11 PM EDT

Almost 50% ST drained by hits barely around 2% of remaining HP when they hit.
If anything changed, the change is so insignificant it barely matters, and the EXBow is still crazy overpowered against any physical damage teams.

Sickone July 16 2012 7:18 PM EDT

Percentage drain is total bunk.
You should just switch it to drain ST equal to X * damage dealt and be done with it.
X=20 would be decent, X=40 would be acceptable, X=60 would be a bit much, anything above X=80 would be excessive, anything above X=100 would be insane.
Buff its base damage while you're at it and pick a lower X.

KittehShinobu July 16 2012 7:36 PM EDT

As the proud owner of the TSA... and a EXbow... ^_^ There is NO issues with TSA regeneration. I had to fight someone that could deal constant damage each round to find out. ^_^ SO Zennie, round 1 goes to Kitteh.

MissingNo [Battle Royale] July 16 2012 7:52 PM EDT

I agree with Sickone.

Zenai July 16 2012 7:53 PM EDT

No Kitteh I mean when I fight others with ExBows I do not seem to get my First Round TSA Regeneration.

AdminNemesia [Demonic Serenity] July 16 2012 8:21 PM EDT

Magical Aura cast Ablative Shield on War Wizard Ascendant (3,406,107)

I think you are forgetting this part Zen.

Zenai July 16 2012 8:25 PM EDT

No I got that part Nat......see I shouldn't post when I am tired it my fault. I meant to say:

I am not getting my First Round TSA regeneration in Melee.

So far I have only seen this when I am fighting others that have an ExBow. So either this is a bug, happy coincidence in my sleep deprived brain or an effect of the ExBow.

AdminNemesia [Demonic Serenity] July 16 2012 8:28 PM EDT

Well then you need to post some fight logs so we can take a look.

Zenai July 16 2012 8:51 PM EDT


Play-by-play:  
Post-battle stats
War Wizard AscendantThe War Wizard GiftMagical Aura
Experience11,72615,738
Hit Points11,910,56517,2301,988,238
Strength10,080,00020100
Dexterity6,020,0552096
Armor Class136165165
Ranged Base to-Hit56
Ranged Bonus to-Hit325
Direct Damage23,496,065925,743
Total Evasion312
Damage Inflicted13,229,25420,792,878969,080
   Play-by-play HorrorKing of Pain
The entire party benefits from some outside force!
Magical Aura found no valid targets on which to cast Antimagic Field
Magical Aura cast Ablative Shield on War Wizard Ascendant (3,406,107)
Magical Aura cast Ablative Shield on The War Wizard Gift (3,406,107)
Magical Aura cast Ablative Shield on Magical Aura (3,406,107)
The entire party benefits from some outside force!
Stewart cast Antimagic Field on The War Wizard Gift (0.00)
Stewart cast Antimagic Field on Magical Aura (0.71)
Stewart cast Guardian Angel on all friendly Minions (0)
Roxanne cast Antimagic Field on The War Wizard Gift (0.12)
Roxanne cast Antimagic Field on Magical Aura (0.78)
Roxanne cast Steel Skin on Stewart (1,934,758)
Roxanne cast Steel Skin on Sting (1,934,758)
Roxanne cast Steel Skin on Roxanne (2,573,228)
Roxanne cast Steel Skin on Andy (1,934,758)
Andy cast Antimagic Field on The War Wizard Gift (0.32)
Andy cast Antimagic Field on Magical Aura (0.80)
Ranged Combat
War Wizard Ascendant undershot Sting
Sting's shot went wide of War Wizard Ascendant
 
War Wizard Ascendant hit Sting with Vengeance of the 4 Winds [972,799]
Sting looks weaker!
Sting's Guardian Angel smote War Wizard Ascendant (404,872)
Sting's shot went wide of War Wizard Ascendant
Sting regenerated 445,370 HP
 
War Wizard Ascendant hit Andy with Vengeance of the 4 Winds [726,451]
Andy looks weaker!
Sting absorbs damage [726,451]
War Wizard Ascendant hit Andy with Vengeance of the 4 Winds [717,321]
Sting absorbs damage [717,321]
War Wizard Ascendant hit Andy with Vengeance of the 4 Winds [931,882]
Sting absorbs damage [931,882]
War Wizard Ascendant shot Andy with Vengeance of the 4 Winds [1,020,883]
Sting absorbs damage [1,020,883]
Sting undershot War Wizard Ascendant
Sting regenerated 445,370 HP
 
War Wizard Ascendant hit Stewart with Vengeance of the 4 Winds [211,933]
Stewart looks weaker!
Sting absorbs damage [211,933]
War Wizard Ascendant hit Stewart with Vengeance of the 4 Winds [216,028]
Sting absorbs damage [216,028]
War Wizard Ascendant shot Stewart with Vengeance of the 4 Winds [178,502]
Sting absorbs damage [178,502]
War Wizard Ascendant hit Stewart with Vengeance of the 4 Winds [106,075]
Sting absorbs damage [106,075]
Sting's shot flew past War Wizard Ascendant
Sting regenerated 445,370 HP
 
War Wizard Ascendant hit Roxanne with Vengeance of the 4 Winds [1,078,583]
Roxanne looks weaker!
Sting absorbs damage [1,078,583]
War Wizard Ascendant hit Roxanne with Vengeance of the 4 Winds [1,214,083]
Sting absorbs damage [1,214,083]
War Wizard Ascendant hit Roxanne with Vengeance of the 4 Winds [1,223,710]
Sting absorbs damage [1,223,710]
Sting undershot War Wizard Ascendant
Sting regenerated 445,370 HP
 
War Wizard Ascendant hit Stewart with Vengeance of the 4 Winds [281,275]
Sting absorbs damage [281,275]
War Wizard Ascendant shot Stewart with Vengeance of the 4 Winds [262,372]
Sting absorbs damage [262,372]
War Wizard Ascendant hit Stewart with Vengeance of the 4 Winds [41,459]
Sting absorbs damage [41,459]
War Wizard Ascendant shot Stewart with Vengeance of the 4 Winds [102,808]
Sting absorbs damage [102,808]
War Wizard Ascendant shot Stewart with Vengeance of the 4 Winds [243,494]
Sting absorbs damage [243,494]
The War Wizard Gift takes damage from his own Shocking Grasp (1,120,535)!
The War Wizard Gift touches Stewart [3,469,534]
Sting absorbs damage [2,114,877]
Stewart's Guardian Angel smote The War Wizard Gift (409,160)
Magical Aura takes damage from his own Decay (864,976)!
Magical Aura's Decay hit Stewart [178,085]
Sting absorbs damage [178,085]
Sting's shot went wide of War Wizard Ascendant
Sting regenerated 445,370 HP
 
Melee Combat
War Wizard Ascendant shot Stewart with Vengeance of the 4 Winds [216,146]
Sting absorbs damage [216,146]
War Wizard Ascendant shot Stewart with Vengeance of the 4 Winds [324,000]
Sting absorbs damage [324,000]
War Wizard Ascendant shot Stewart with Vengeance of the 4 Winds [222,803]
Sting absorbs damage [222,803]
War Wizard Ascendant shot Stewart with Vengeance of the 4 Winds [191,200]
Sting absorbs damage [191,200]
The War Wizard Gift takes damage from his own Shocking Grasp (1,120,535)!
The War Wizard Gift touches Stewart [2,923,690]
Sting absorbs damage [2,114,877]
Stewart's Guardian Angel smote The War Wizard Gift (369,008)
Magical Aura takes damage from his own Decay (726,580)!
Magical Aura's Decay hit Stewart [97,204]
Sting absorbs damage [97,204]
War Wizard Ascendant burns from the flames surrounding Roxanne (3,139,506)
Stewart mistimed his attack at War Wizard Ascendant
Sting's blow was dodged by War Wizard Ascendant
Roxanne mistimed his attack at War Wizard Ascendant
Andy stumbled swinging at War Wizard Ascendant
War Wizard Ascendant regenerated 138,271 HPSting regenerated 445,370 HP
 
The War Wizard Gift takes damage from his own Shocking Grasp (1,120,535)!
The War Wizard Gift touches Stewart [3,317,193]
Stewart's Guardian Angel smote The War Wizard Gift (376,737)
Magical Aura takes damage from his own Decay (610,328)!
Magical Aura's Decay hit Sting [393,064]
Sting's Guardian Angel smote Magical Aura (190,626)
War Wizard Ascendant burns from the flames surrounding Roxanne (2,950,340)
Stewart stumbled swinging at War Wizard Ascendant
Sting's blow was dodged by War Wizard Ascendant
Roxanne swung wildly at War Wizard Ascendant
Andy mistimed his attack at War Wizard Ascendant
War Wizard Ascendant regenerated 660,000 HPSting regenerated 445,370 HP
R.I.P. Stewart
 
War Wizard Ascendant's shot flew past Sting
The War Wizard Gift takes damage from his own Shocking Grasp (1,120,535)!
The War Wizard Gift touches Sting [3,242,019]
Sting's Guardian Angel smote The War Wizard Gift (484,591)
Magical Aura takes damage from his own Decay (482,175)!
Magical Aura's Decay hit Sting [74,093]
Sting's Guardian Angel smote Magical Aura (35,724)
War Wizard Ascendant burns from the flames surrounding Roxanne (3,003,488)
Sting swung wildly at War Wizard Ascendant
Roxanne swung wildly at War Wizard Ascendant
Andy stumbled swinging at War Wizard Ascendant
War Wizard Ascendant regenerated 660,000 HPSting regenerated 445,370 HP
 
The War Wizard Gift takes damage from his own Shocking Grasp (1,120,535)!
The War Wizard Gift touches Sting [2,056,676]
Sting's Guardian Angel smote The War Wizard Gift (405,887)
Magical Aura takes damage from his own Decay (399,311)!
Magical Aura's Decay hit Roxanne [226,634]
Roxanne's Guardian Angel smote Magical Aura (108,149)
War Wizard Ascendant burns from the flames surrounding Roxanne (2,763,455)
Sting mistimed his attack at War Wizard Ascendant
Roxanne stumbled swinging at War Wizard Ascendant
Andy swung wildly at War Wizard Ascendant
War Wizard Ascendant regenerated 660,000 HPSting regenerated 445,370 HP
R.I.P. Sting
 
War Wizard Ascendant hit Roxanne with Vengeance of the 4 Winds [1,360,757]
Roxanne's Guardian Angel smote War Wizard Ascendant (540,436)
War Wizard Ascendant struck deep into Roxanne with Vengeance of the 4 Winds [1,384,690]
Roxanne's Guardian Angel smote War Wizard Ascendant (330,281)
War Wizard Ascendant cries "Nosce te ipsum!"
The War Wizard Gift takes damage from his own Shocking Grasp (1,120,535)!
The War Wizard Gift touches Andy [5,783,766]
Andy's Guardian Angel smote The War Wizard Gift (494,300)
War Wizard Ascendant burns from the flames surrounding Roxanne (3,141,435)
Roxanne stumbled swinging at War Wizard Ascendant
Andy scratched War Wizard Ascendant for no damage
War Wizard Ascendant bleeds from his deep wounds (0)
War Wizard Ascendant regenerated 660,000 HP
R.I.P. Roxanne, Andy
 

Zenai July 16 2012 8:52 PM EDT

Sorry guys i am not great at this but as you can see I managed to make it bold, this time I did get a first round regen from my TSA but not the Normal one. I will post them as i get them and bold the weird regen or lack thereof.

AdminNemesia [Demonic Serenity] July 16 2012 9:15 PM EDT

This Is a case of exactly what I said. You aren't calculating your AS given go in. In this fight the opponent barely damages through your AS hp in the first round of melee and the damage that did break through you regenerated.

Mikel July 16 2012 9:24 PM EDT

The bonus looks like it doesn't take a round to switch from Ranged to Melee weapon, goes straight to the melee weapon in round 1.

Zenai July 16 2012 9:25 PM EDT


Play-by-play:  
Post-battle stats
War Wizard AscendantThe War Wizard GiftMagical Aura
Encumbrance0.07
Experience11,95515,967
Hit Points22,000,000-49,880-885,996
Strength1,357,015-3,191,465-3,191,385
Dexterity3,826,810-3,191,465-3,191,389
Armor Class127165165
Ranged Base to-Hit56
Ranged Bonus to-Hit325
Direct Damage23,496,065925,743
Total Evasion291
Damage Inflicted15,139,70529,989,24611,060,311
   Play-by-play HorrorEpitaph

Now I am not complaining per se just wanting clarity on this. I have 22 Mil Base HP and I have not, until now, seen less than a 660K HP Regen on the PbP. As you can clearly see I STILL have 22 Mil HP. So is this a refined version of the Regeneration or is it a bug?

The entire party benefits from some outside force!
Magical Aura found no valid targets on which to cast Antimagic Field
Magical Aura cast Ablative Shield on War Wizard Ascendant (3,204,040)
Magical Aura cast Ablative Shield on The War Wizard Gift (3,204,040)
Magical Aura cast Ablative Shield on Magical Aura (3,204,040)
-Epitaph cast Dispel Magic on all enemy Minions (495,260)
Thy cast Ethereal Chains on War Wizard Ascendant (930,176)
Thy cast Ethereal Chains on The War Wizard Gift (930,176)
Thy cast Ethereal Chains on Magical Aura (930,176)
Thy cast Haste on Thy (9,745,086)
Thy cast Haste on Get (9,964,899)
Thy cast Haste on -Epitaph (9,964,899)
Thy cast Haste on Bearings (9,964,899)
Get cast Ethereal Chains on War Wizard Ascendant (3,191,485)
Get cast Ethereal Chains on The War Wizard Gift (3,191,485)
Get cast Ethereal Chains on Magical Aura (3,191,485)
Get cast Guardian Angel on all friendly Minions (0)
-Epitaph cast Ablative Shield on Thy (11,304,849)
-Epitaph cast Ablative Shield on Get (11,559,845)
-Epitaph cast Ablative Shield on -Epitaph (11,559,845)
-Epitaph cast Ablative Shield on Bearings (11,559,845)
Bearings cast Antimagic Field on The War Wizard Gift (0.00)
Bearings cast Antimagic Field on Magical Aura (0.32)
Bearings cast Giant Strength on Thy (8,832,450)
Bearings cast Giant Strength on Get (9,031,677)
Bearings cast Giant Strength on -Epitaph (9,031,677)
Bearings cast Giant Strength on Bearings (9,031,677)
Ranged Combat
War Wizard Ascendant hit Thy with Vengeance of the 4 Winds [398,200]
Thy looks weaker!
Thy's Guardian Angel smote War Wizard Ascendant (197,368)
War Wizard Ascendant shot Thy with Vengeance of the 4 Winds [318,552]
Thy's Guardian Angel smote War Wizard Ascendant (158,535)
Bearings undershot War Wizard Ascendant
 
War Wizard Ascendant shot -Epitaph with Vengeance of the 4 Winds [757,273]
-Epitaph looks weaker!
-Epitaph's Guardian Angel smote War Wizard Ascendant (377,020)
War Wizard Ascendant shot -Epitaph with Vengeance of the 4 Winds [896,650]
-Epitaph's Guardian Angel smote War Wizard Ascendant (454,524)
War Wizard Ascendant shot -Epitaph with Vengeance of the 4 Winds [974,533]
-Epitaph's Guardian Angel smote War Wizard Ascendant (477,290)
Thy hit War Wizard Ascendant for no damage
Get hit The War Wizard Gift [298,216]
Get shot The War Wizard Gift [278,340]
-Epitaph overshot War Wizard Ascendant
Bearings hit War Wizard Ascendant [207,133]
War Wizard Ascendant looks weaker!
 
War Wizard Ascendant shot Bearings with Vengeance of the 4 Winds [339,294]
Bearings looks weaker!
Bearings's Guardian Angel smote War Wizard Ascendant (168,172)
War Wizard Ascendant shot Bearings with Vengeance of the 4 Winds [386,406]
Bearings's Guardian Angel smote War Wizard Ascendant (191,914)
War Wizard Ascendant shot Bearings with Vengeance of the 4 Winds [416,859]
Bearings's Guardian Angel smote War Wizard Ascendant (210,823)
Thy shot War Wizard Ascendant for no damage
Get hit The War Wizard Gift [281,629]
Get hit The War Wizard Gift [395,376]
Get shot The War Wizard Gift [272,310]
-Epitaph's shot went wide of War Wizard Ascendant
Bearings undershot War Wizard Ascendant
 
War Wizard Ascendant shot Get with Vengeance of the 4 Winds [353,502]
Get looks weaker!
Get's Guardian Angel smote War Wizard Ascendant (175,179)
War Wizard Ascendant shot Get with Vengeance of the 4 Winds [319,584]
Get's Guardian Angel smote War Wizard Ascendant (157,065)
War Wizard Ascendant shot Get with Vengeance of the 4 Winds [295,369]
Get's Guardian Angel smote War Wizard Ascendant (148,719)
Thy undershot War Wizard Ascendant
Get hit The War Wizard Gift for no damage
Get hit The War Wizard Gift for no damage
Get hit The War Wizard Gift for no damage
-Epitaph overshot War Wizard Ascendant
Bearings's shot ricocheted near War Wizard Ascendant
 
War Wizard Ascendant hit Thy with Vengeance of the 4 Winds [184,632]
Thy's Guardian Angel smote War Wizard Ascendant (92,924)
War Wizard Ascendant shot Thy with Vengeance of the 4 Winds [153,189]
Thy's Guardian Angel smote War Wizard Ascendant (76,766)
War Wizard Ascendant hit Thy with Vengeance of the 4 Winds [139,878]
Thy's Guardian Angel smote War Wizard Ascendant (71,066)
War Wizard Ascendant hit Thy with Vengeance of the 4 Winds [221,420]
Thy's Guardian Angel smote War Wizard Ascendant (112,191)
Thy overshot War Wizard Ascendant
Get hit The War Wizard Gift for no damage
Get hit The War Wizard Gift [7]
Get shot The War Wizard Gift for no damage
-Epitaph's shot flew past War Wizard Ascendant
Bearings's shot went wide of War Wizard Ascendant
War Wizard Ascendant regenerated 72,649 HP
 
War Wizard Ascendant shot Thy with Vengeance of the 4 Winds [149,890]
Thy's Guardian Angel smote War Wizard Ascendant (75,450)
War Wizard Ascendant hit Thy with Vengeance of the 4 Winds [159,289]
Thy's Guardian Angel smote War Wizard Ascendant (80,504)
War Wizard Ascendant shot Thy with Vengeance of the 4 Winds [144,903]
Thy's Guardian Angel smote War Wizard Ascendant (72,163)
War Wizard Ascendant shot Thy with Vengeance of the 4 Winds [145,379]
Thy's Guardian Angel smote War Wizard Ascendant (73,631)
The War Wizard Gift takes damage from his own Shocking Grasp (0)!
The War Wizard Gift touches Thy [7,080,204]
Thy's Guardian Angel smote The War Wizard Gift (2,382,057)
Magical Aura takes damage from his own Decay (333,058)!
Magical Aura's Decay hit Thy [754,319]
Thy's Guardian Angel smote Magical Aura (352,645)
Thy undershot War Wizard Ascendant
Get hit The War Wizard Gift for no damage
Get hit The War Wizard Gift for no damage
Get hit The War Wizard Gift for no damage
-Epitaph shot War Wizard Ascendant for no damage
Bearings shot War Wizard Ascendant for no damage
War Wizard Ascendant regenerated 301,748 HP
 
Melee Combat
War Wizard Ascendant hit Thy with Vengeance of the 4 Winds [240,355]
Thy's Guardian Angel smote War Wizard Ascendant (119,820)
War Wizard Ascendant hit Thy with Vengeance of the 4 Winds [208,420]
Thy's Guardian Angel smote War Wizard Ascendant (103,851)
The War Wizard Gift takes damage from his own Shocking Grasp (0)!
The War Wizard Gift touches Thy [5,322,822]
Thy's Guardian Angel smote The War Wizard Gift (476,057)
Magical Aura takes damage from his own Decay (289,173)!
Magical Aura's Decay hit Get [3,602,652]
Get's Guardian Angel smote Magical Aura (1,716,630)
Thy shot War Wizard Ascendant for no damage
Get shot The War Wizard Gift for no damage
Get shot The War Wizard Gift [14]
-Epitaph mistimed his attack at War Wizard Ascendant
Bearings stumbled swinging at War Wizard Ascendant
War Wizard Ascendant regenerated 223,671 HP
R.I.P. Thy
 
The War Wizard Gift takes damage from his own Shocking Grasp (0)!
The War Wizard Gift touches Get [8,099,961]
Get's Guardian Angel smote The War Wizard Gift (2,406,062)
Magical Aura takes damage from his own Decay (160,802)!
Magical Aura's Decay hit -Epitaph [3,038,191]
-Epitaph's Guardian Angel smote Magical Aura (1,424,609)
-Epitaph stumbled swinging at War Wizard Ascendant
Bearings stumbled swinging at War Wizard Ascendant
R.I.P. Get
 
War Wizard Ascendant shot -Epitaph with Vengeance of the 4 Winds [452,907]
-Epitaph's Guardian Angel smote War Wizard Ascendant (228,150)
War Wizard Ascendant hit -Epitaph with Vengeance of the 4 Winds [499,215]
-Epitaph's Guardian Angel smote War Wizard Ascendant (253,559)
The War Wizard Gift takes damage from his own Shocking Grasp (0)!
The War Wizard Gift touches -Epitaph [4,585,274]
-Epitaph's Guardian Angel smote The War Wizard Gift (2,225,305)
Magical Aura takes damage from his own Decay (59,335)!
Magical Aura's Decay hit -Epitaph [122,491]
-Epitaph's Guardian Angel smote Magical Aura (58,682)
-Epitaph glanced off of War Wizard Ascendant [156]
Bearings scratched War Wizard Ascendant [238]
War Wizard Ascendant bleeds from his deep wounds (78)
War Wizard Ascendant regenerated 482,181 HP
 
The War Wizard Gift takes damage from his own Shocking Grasp (0)!
The War Wizard Gift touches -Epitaph [4,900,985]
-Epitaph's Guardian Angel smote The War Wizard Gift (112,563)
Magical Aura takes damage from his own Decay (51,782)!
Magical Aura's Decay hit Bearings [3,542,658]
Bearings's Guardian Angel smote Magical Aura (1,643,320)
-Epitaph glanced off of War Wizard Ascendant [33]
Bearings scratched War Wizard Ascendant [85]
War Wizard Ascendant bleeds from his deep wounds (101)
War Wizard Ascendant regenerated 219 HP
R.I.P. The War Wizard Gift, Magical AuraR.I.P. -Epitaph
 
War Wizard Ascendant hit Bearings with Vengeance of the 4 Winds [350,467]
Bearings's Guardian Angel smote War Wizard Ascendant (174,433)
War Wizard Ascendant shot Bearings with Vengeance of the 4 Winds [367,848]
Bearings's Guardian Angel smote War Wizard Ascendant (180,055)
Bearings mistimed his attack at War Wizard Ascendant
War Wizard Ascendant bleeds from his deep wounds (101)
War Wizard Ascendant regenerated 354,589 HP
 
Bearings stumbled swinging at War Wizard Ascendant
War Wizard Ascendant bleeds from his deep wounds (101)
War Wizard Ascendant regenerated 101 HP
 
War Wizard Ascendant shot Bearings with Vengeance of the 4 Winds [442,493]
Bearings's Guardian Angel smote War Wizard Ascendant (218,911)
War Wizard Ascendant hit Bearings with Vengeance of the 4 Winds [319,026]
Bearings's Guardian Angel smote War Wizard Ascendant (162,297)
Bearings scratched War Wizard Ascendant [129]
War Wizard Ascendant bleeds from his deep wounds (126)
War Wizard Ascendant regenerated 381,463 HP
 
Bearings glanced off of War Wizard Ascendant [122]
War Wizard Ascendant bleeds from his deep wounds (150)
War Wizard Ascendant regenerated 272 HP
 
War Wizard Ascendant hit Bearings with Vengeance of the 4 Winds [475,739]
Bearings's Guardian Angel smote War Wizard Ascendant (234,382)
War Wizard Ascendant shot Bearings with Vengeance of the 4 Winds [337,990]
Bearings's Guardian Angel smote War Wizard Ascendant (171,234)
Bearings scratched War Wizard Ascendant [109]
War Wizard Ascendant bleeds from his deep wounds (171)
War Wizard Ascendant regenerated 405,896 HP
 
Bearings glanced off of War Wizard Ascendant [120]
War Wizard Ascendant bleeds from his deep wounds (195)
War Wizard Ascendant regenerated 315 HP
 
War Wizard Ascendant hit Bearings with Vengeance of the 4 Winds [397,676]
Bearings's Guardian Angel smote War Wizard Ascendant (201,543)
War Wizard Ascendant shot Bearings with Vengeance of the 4 Winds [375,330]
Bearings's Guardian Angel smote War Wizard Ascendant (185,654)
Bearings mistimed his attack at War Wizard Ascendant
War Wizard Ascendant bleeds from his deep wounds (195)
War Wizard Ascendant regenerated 387,392 HP
 
Bearings mistimed his attack at War Wizard Ascendant
War Wizard Ascendant bleeds from his deep wounds (195)
War Wizard Ascendant regenerated 195 HP
 
War Wizard Ascendant hit Bearings with Vengeance of the 4 Winds [473,931]
Bearings's Guardian Angel smote War Wizard Ascendant (234,414)
War Wizard Ascendant hit Bearings with Vengeance of the 4 Winds [408,800]
Bearings's Guardian Angel smote War Wizard Ascendant (200,534)
Bearings swung wildly at War Wizard Ascendant
War Wizard Ascendant bleeds from his deep wounds (195)
War Wizard Ascendant regenerated 435,143 HP
 
Bearings mistimed his attack at War Wizard Ascendant
War Wizard Ascendant bleeds from his deep wounds (195)
War Wizard Ascendant regenerated 195 HP
 
War Wizard Ascendant shot Bearings with Vengeance of the 4 Winds [426,008]
Bearings's Guardian Angel smote War Wizard Ascendant (212,035)
War Wizard Ascendant shot Bearings with Vengeance of the 4 Winds [329,496]
Bearings's Guardian Angel smote War Wizard Ascendant (161,615)
Bearings's blow was dodged by War Wizard Ascendant
War Wizard Ascendant bleeds from his deep wounds (195)
War Wizard Ascendant regenerated 373,845 HP
 
Bearings glanced off of War Wizard Ascendant [87]
War Wizard Ascendant bleeds from his deep wounds (212)
War Wizard Ascendant regenerated 299 HP
 
War Wizard Ascendant shot Bearings with Vengeance of the 4 Winds [376,963]
Bearings's Guardian Angel smote War Wizard Ascendant (191,036)
War Wizard Ascendant hit Bearings with Vengeance of the 4 Winds [326,452]
Bearings's Guardian Angel smote War Wizard Ascendant (161,153)
Bearings stumbled swinging at War Wizard Ascendant
War Wizard Ascendant bleeds from his deep wounds (212)
War Wizard Ascendant regenerated 352,401 HP
 
Bearings swung wildly at War Wizard Ascendant
War Wizard Ascendant bleeds from his deep wounds (212)
War Wizard Ascendant regenerated 212 HP
 
War Wizard Ascendant hit Bearings with Vengeance of the 4 Winds [339,807]
Bearings's Guardian Angel smote War Wizard Ascendant (166,705)
War Wizard Ascendant shot Bearings with Vengeance of the 4 Winds [379,868]
Bearings's Guardian Angel smote War Wizard Ascendant (190,580)
Bearings glanced off of War Wizard Ascendant [55]
War Wizard Ascendant bleeds from his deep wounds (223)
War Wizard Ascendant regenerated 357,563 HP
 
Bearings glanced off of War Wizard Ascendant [68]
War Wizard Ascendant bleeds from his deep wounds (236)
War Wizard Ascendant regenerated 304 HP
 
War Wizard Ascendant hit Bearings with Vengeance of the 4 Winds [487,836]
Bearings's Guardian Angel smote War Wizard Ascendant (243,796)
War Wizard Ascendant struck deep into Bearings with Vengeance of the 4 Winds [368,276]
Bearings's Guardian Angel smote War Wizard Ascendant (129,430)
War Wizard Ascendant cries "Nosce te ipsum!"
Bearings's blow was dodged by War Wizard Ascendant
War Wizard Ascendant bleeds from his deep wounds (236)
War Wizard Ascendant regenerated 373,462 HP
R.I.P. Bearings
 

AdminNemesia [Demonic Serenity] July 16 2012 9:29 PM EDT

Sorry, the bonus is actually a buff to exbows, but only of a certaIn variety.

AdminNemesia [Demonic Serenity] July 16 2012 9:51 PM EDT

The TSA cannot and has never been able to regenerate hp above your natural trained intrinsic hp.

Zenai July 16 2012 10:13 PM EDT

Hmmm well maybe it has just been my pleasure to have been hit enough to get that full regen....


I guess this is a buff { :-O


Let me guess the buff of as certain type is for ExBows with both high Damage and PTH combined.

AdminNemesia [Demonic Serenity] July 17 2012 4:06 AM EDT

Sorry but that's not correct. The bonus to them does not have to do with large damage.

Phoenix [The Forgehood] July 17 2012 4:23 AM EDT

Would it something along the lines of min/max capped damage where the cap is based on weapon x and minion str/hp?

AdminNemesia [Demonic Serenity] July 17 2012 5:52 AM EDT

no. You're talking about damage right MP?

Catdog July 17 2012 6:35 AM EDT

chance to miss at + 100 has been cut down is my guess on the buff

AdminNemesia [Demonic Serenity] July 17 2012 6:38 AM EDT

No

TH3 C0113CT0R July 17 2012 8:39 AM EDT

Sorry, the bonus is actually a buff to exbows, but only of a certaIn variety.

LOL yea lets buff the items everyone already hates, and has shown is still draining 100% of strength and most of it in single hits still. Im sorry but I don't see the benefit of this change yet.

Quyen July 17 2012 8:44 AM EDT

the amount of drain has been lowered per X?

AdminNemesia [Demonic Serenity] July 17 2012 8:52 AM EDT

No Q, but I have to say that your guess has been the most relevant so far.

These are not things that need to be guessed blindly which is what has been going on. They can be verified and seen through testing.

Sickone July 17 2012 9:55 AM EDT

can be verified and seen through testing

One would require a decently recorded pre-change sample set for that, or at least the exact formula the EXBow used to use before.

Josh [Cult of the Valaraukar] July 17 2012 10:01 AM EDT

Usually the guessing game is for something completely new to the game, not for a change to something pre-existing.

Josh [Cult of the Valaraukar] July 17 2012 10:02 AM EDT

I should rephrase. I do not mean "guessing" game but "finding the effects" game.

Eliteofdelete [Battle Royale] July 17 2012 12:36 PM EDT

"These are not things that need to be guessed blindly which is what has been going on. They can be verified and seen through testing. "

Really can't see this. I mean I am using three and fight people that use them and I still see no change whatsoever to them.

I still drain people in 1 hit. They still drain me in one hit despite it being a 64k hit on a 10 mill str 11.5 mill HP minion.

There isn't much to test when I can't tell a single difference.

Duke July 17 2012 2:02 PM EDT

Just a wild guess possible that is now HP+STR/exbow dmg.

ScrObot July 17 2012 5:28 PM EDT

Sickone, FWIW:

Churning Storm
Hit Points: 2,316,512
Strength: 2,867,577
Dexterity: 3,135,550
An Enforcer's Crossbow [4x3500] (+150)

I'm also in the "changes to the game shouldn't be a misguided easter egg hunt" boat. Yes it generates forum activity and "test" fighting, but is it really helping the game as a whole? It sounds like there's still confusion over the ES changes from months ago, which is silly.

Gohan [Ka-Tet of the Serene] July 17 2012 7:25 PM EDT

I'm gonna have to agree here, this is a weapon that the entire community has had insane debates and arguments about. I think the change should just be noted by administration because of the outcry for a change for so long, rather then players fishing in the dark.

Gohan [Ka-Tet of the Serene] July 17 2012 7:26 PM EDT

With that being said, I guess since the the tourney is about finding the change, I would say if it is not 100% figured out by the end that it should be publicly noted.

AdminNemesia [Demonic Serenity] July 17 2012 8:33 PM EDT

It will be if no one has discovered it by the end of the tourney.

SuiteStuff [C and S Forgery Lmtd.] July 17 2012 10:07 PM EDT

shot in dark dont got exbow to test, but everything from peoples discussion makes me make an educated guess that you guys changed the curve for the xbows drain amount if not, made it constant from lower base instead of higher x = more drain.

AdminNemesia [Demonic Serenity] July 17 2012 10:15 PM EDT

Very good shot in the dark, but not quite.

Zenai July 17 2012 10:16 PM EDT

That would make sense considering the fact this change didn't happen until after I change my massive bow into an ExBow ;-)

Zenai July 17 2012 10:33 PM EDT

Worth a shot I guess:

Is this a STR/HP vs. STR/HP for a Straight Drain? That would make sense to do and for the constant to be the PTH instead of just the x. Yes it would have to do damage but only so much to get the drain. It would cost more, buff the chars that have a good STR/HP setup, and nerf the ones that were intrinsically skewed.

QBRanger July 18 2012 12:25 AM EDT

I would hope that innate drain has been significantly reduced if not eliminated.

When I was running Horror it was fine to get leeched by Immortals since I got hit for 750+k a hit.

It was frustrating to get hit for only 250k and suffer the same effect.

If the exbow is to stay, which we all know is the case, this would be the way to have it

Sickone July 18 2012 7:01 AM EDT

I would hope that innate drain has been significantly reduced

Doesn't look that way.
Or if it actually was, it was negligible under most circumstances.
If anything, what Natasha said so far makes me think it was actually buffed in some cases.

Eliteofdelete [Battle Royale] July 18 2012 12:39 PM EDT

"It would cost more, buff the chars that have a good STR/HP setup, and nerf the ones that were intrinsically skewed."

Actually, if it was STR/HP vs STR/HP, then it would be buffing those who were intrinsically skewed since there are items that can buff strength but no items that can buff HP.

Zenai July 18 2012 12:49 PM EDT

"Intrinsically Skewed"

Not based on item bonuses but Base STR/HP because yes there is a way to boost HP it's called AS and this happens BEFORE the rounds start.

TheHatchetman July 18 2012 4:20 PM EDT

I cut one of the lines on your car. I'll tell ya which one if ya don't manage to guess by the end of the work week ;)

Sickone July 18 2012 7:45 PM EDT

Well, let's put it this way : I went from a 95+% win against Beyond the Wheel to a ~80% win against him.
Looks like the EXBow was actually BUFFED, not nerfed.
<sarcasm> Great job, Nat ! </sarcasm>

Zenai July 18 2012 7:50 PM EDT

I would love to say find the details to the change yourself through community testing but I feel I should give a hint. Something has been limited.

Sorry, the bonus is actually a buff to exbows, but only of a certain variety.

Nat never said it was a nerf sickone.

AdminNemesia [Demonic Serenity] July 18 2012 9:29 PM EDT

Since this needs to be said more plainly.

There was a nerf to the exbow, this is the main change.

There was also a buff to the exbow, this is the bonus change.

The buff only comes into play in far less circumstances than the nerf. If the buff is affecting the fight then the nerf is not, if the nerf is affecting the fight then the buff is not.

Sickone July 18 2012 10:29 PM EDT

Nat never said it was a nerf sickone.

I already said pretty much the same thing in the post before that one, you won't get any arguments there from me.

I was merely referring to the fact the item itself was almost universally regarded as heavily overpowered under a significant percentage of possible high-level use circumstances and in need of a HEAVY NERF in that particular area, and instead, it gets a (not yet noticeable) nerf in some cases with a (slight?) bonus buff in other cases.
Apparently, at least one of the people I used to fight benefit from that buff, and that buff noticeably lowers my win percentage against him. I consider my strat to be as reasonably anti-EXBow as it can be on a single minion with limited budget, with only marginal success against EXBow based teams either way, a success which appears so far (from my narrow viewslice) to be dwindling further after this change.

Sickone July 18 2012 10:41 PM EDT

To go into more detail, I was attacking only 5 teams that had specialty crossbows (2 EXbow, 2 ASbow, 1 both but with only token ST/DX on the EXbow minion and no buff) out of a 20-team fightlist, and just dropped one EXbow team due to declining win percentage... but 3 of the 5 teams that still attack me (even if I've been out of a fight clan for a good while some of them are still in clans) are using EXbows (one has a token one, another has a heavily focused one, and the third is sort of struggling with a high range one, but can't say I noticed any significant degree of win% alteration against him compared to before the change), also, quite a few of those that were attacking me before (when I was in a clan) were using EXbows.

Adminedyit July 19 2012 6:26 AM EDT

so for the love of christ why not just come out and plainly state the change?

AdminQBGentlemanLoser [{END}] July 19 2012 12:48 PM EDT

Because it's a Tournament Prize. ;)

And will be revealed *after* the tournament if no one is correct.

Zenai July 19 2012 1:08 PM EDT

Ok fine since this change was more or less changed because of my massive bow. I will say if the X is too high it is nerfed, if it is a bit low then buffed. The bonus I believe they do Low Level Str/Dex leech.

Rubberduck[T] [Hell Blenders] July 19 2012 1:55 PM EDT

I want whatever Zenai is on

Atomicboy [The Knighthood] July 19 2012 2:15 PM EDT

ex-stasy?

Zenai July 19 2012 2:15 PM EDT

RD thanks for the comment here is food for thought:

I asked what the change was and promised my silence I got this.

From: AdminNatasha' Sent: July 16 8:14 PM EDT Delivered: July 16 8:18 PM EDT
no, but I will tell you that I was able to convince NS to put this change through thanks to using your exbow as a model in the code.


Next time you may be right with a comment like that........maybe.

Rubberduck[T] [Hell Blenders] July 19 2012 2:17 PM EDT

my comment was directed at the nonsensical way you think it has changed

Zenai July 19 2012 2:26 PM EDT

RD: The change happened 2 days after I SY my bow <sarcasm> Sooooo yeah sure it's completely nonsensical. </end sarcasm>

MissingNo [Battle Royale] July 19 2012 4:19 PM EDT

Thanks to using your exbow as an example. I'm pretty sure I caused the change with my thread. :P

Zenai July 19 2012 4:38 PM EDT

I could easily see this being the case sense I happen to have the highest NW Ranged Weapon in then game Bar none. Honestly I think it is the biggest weapon in the game period.

At any rate we know it is on the damage multiplier as SuiteStuff got close to it by Nat's Admission. So it definitely has something to do with damage. I can see the Dev's change curbing just dumping cash into the damage multiplier(Nerf) and helping those who barely have cash to begin with(Buff) then making it more Random on the drain.

As far as the bonus meh no clue just threw an idea out there. *shrugs* Doesn't really matter right? They will still not tell us so make whatever wimsical attempt at a guess you want.

Gohan [Ka-Tet of the Serene] July 19 2012 4:42 PM EDT

Could it be an if/then statement based on the x of the weapon? Thus creating a curve for the drain to localize rather then have a fixed drain per x?

Tossing out ideas here.

AdminNemesia [Demonic Serenity] July 19 2012 7:04 PM EDT

Zen is not wrong. Try to make it more specific and detailed though.

MissingNo [Battle Royale] July 19 2012 8:32 PM EDT

You put a cost:efficiency curve? So after a certain size the exbow's drain does not grow linearly? Meaning that HUGE exbows won't be proportionately stronger than exbows of lesser NW?

Zenai July 20 2012 1:00 AM EDT

The Upgrade Curve was reversed and applied as the Nerf/Buff Efficiency Curve. The only way to properly use them now is to find the "Sweet Spot" and then just upgrade the PTH which will bottom out due to ENC limits.

Of course tweaking the Randomness of the BCTH was necessary to balance it out since tweaking the PTH would almost be useless down the line.

Nice, effectively neutering the Ex/AxBow major drains in the future.

At least this sounds like something Nat would do. The formulas are already there they just needed a little modification here and there.

Pure Speculation/Shot in the Dark: The Bonus is a light Str/Dex Leech. I have noticed a few times that My Str/Dex was pumped up a bit more than average after a fight. (This could be any number of things but it has happened a few times so why not?)

AdminNemesia [Demonic Serenity] July 20 2012 2:57 AM EDT

wrong you are going off on the wrong tangent. The very general version was right.

Unappreciated Misnomer July 20 2012 5:43 AM EDT

is it: the drain at lower levels is more of a constant and becomes increasingly random at higher levels of damage?

Zenai July 20 2012 6:43 AM EDT

Well Nat:

Big Damage Modifier = Less Efficient Drain
Small(ish) Damage Modifier = More Efficient Drain

If not right how about enough of this stupid obfuscation and simply spill it eh?

I'll be honest for something simple this is getting quite annoying. It's things like this that points us to a 100 Active player base. I'm not trying to be a jerk I'm just pointing out the obvious.

QBRanger July 20 2012 11:51 AM EDT

I'll be honest for something simple this is getting quite annoying. It's things like this that points us to a 100 Active player base.

+1 Z

It is garbage like this that contributed to my stopping active play.

The "I have a secret" part of this game really sux.

Just spill it already. From what I have read, it seems to have not really changed the gameplay with the exbow still being quite unbalanced and quite the pathetic item.

AdminQBnovice [Cult of the Valaraukar] July 20 2012 4:01 PM EDT

I couldn't be more disappointed with the reaction to this...

Kefeck [Demonic Serenity] July 20 2012 4:12 PM EDT

I couldn't be more disappointed with the reaction to this...

Agreed.

If you do not find it fun to figure out what's changed, then quit worrying about it.

Zenai July 20 2012 4:25 PM EDT

Finding the parameters of a New Item like the Chakram now that would be fun. All we know is low grade crap info, host a tournament with it at the center.

Trying to figure out the changes on a VERY Controversial weapon that has caused the Forums to be aflame on more than 20 occasions not so much fun.

Honestly this route, with this item was not the best choice. Really you should have seen this coming since even the subject of it causes problems.

Eliteofdelete [Battle Royale] July 20 2012 4:54 PM EDT

Not quite sure why anyone cares really.

Did your fights change at all when using an Exbow?

Mine hasn't.

I am sure your hasn't Zenai.

Seems to me that the change doesn't matter since no one can tell a difference.

Zenai July 20 2012 5:08 PM EDT

It did EoD, I upgraded armor pieces (18Mil) and did a light retrain(to keep you and KoP from farming me). Aside from that yeah it's quite hard to tell exactly what the changes are and that is the problem. It is irritating to say the least when they say a change has happened but refuse to tell us what it is unless we jump through a hoop for it and wait a week.

Please Just Spill It Already

TheHatchetman July 20 2012 5:09 PM EDT

"so for the love of christ why not just come out and plainly state the change?"
-edyit

+1


It's a strategy game, not an egg hunt ;)

QBRanger July 20 2012 5:26 PM EDT

I couldn't be more disappointed with the reaction to this...

Speaks the admin who knows the change....

Just sayin....

AdminQBGentlemanLoser [{END}] July 20 2012 8:19 PM EDT

No, the Admin *don't* know the change.

Hell this wasn't even discussed with 'the admin' and came as a complte shock to at least one of them (me, if you couldn't guess).

Guys, it's a *contest prize*.

The secret will be given out after the tournament, if no one figures it out.

I've posted this a couple of times, it's there to be read in the contest thread.

What's the issue?

Play in the contest (which has been designed to be a sandbox for this change anyway), or wait till it's over.

That's no hardship, is it?

AdminQBGentlemanLoser [{END}] July 20 2012 8:21 PM EDT

If we're all doing the +1, let me join in.

[quote]I couldn't be more disappointed with the reaction to this...[/quote]

+1

/sigh

Gunny Pew Pew [Red Permanent Assurance] July 20 2012 8:37 PM EDT

All thread points are revoked!

Zenai July 20 2012 9:01 PM EDT

Alright well I will be different then.

Hell this wasn't even discussed with 'the admin' and came as a complete shock to at least one of them (me, if you couldn't guess).

.............should I really say something here?

Rate: -5 (Normally I would say unable to rate but something HAD to be put here.)

Guys, it's a *contest prize*.

No this is most definitely NOT a freaking prize. A CBD Reward is a Prize, a Piece of High End Armor is a Prize, an Awesome Weapon is a prize, a Free Retrain is a prize.........I'm sure you get the picture here.

Rate: -1

The secret will be given out after the tournament, if no one figures it out.

Why in the hell should we have to do this for something as crap ridden as the Ex/AxBow?

Rate: -2

What's the issue?

Forever in a Day with the most piece of crap weapon in the game. Major arguments and Flame Wars have spawned, people have left the game as a result of it and you wonder what the issue is? Not to be a Jerk but: REALLY?!?....SERIOUSLY YOU CANNOT BE ASKING THAT QUESTION!!!

Rate: -8


Play in the contest (which has been designed to be a sandbox for this change anyway), or wait till it's over.

Sandbox ok not a problem, WITHHOLDING what we are sandboxing....NO! How do you properly test something out without knowing what it is? Learn what it is at the end of a wasted week IF you do not figure it out on you own....oy vey make it stop.

Rate: -1

That's no hardship, is it?

As much as we have had to deal with concerning this item up to this point we have already had hardship please no more. Thank you very much.

Rate: -3

Total Rating for entire conversation: -20

AdminQBGentlemanLoser [{END}] July 20 2012 9:06 PM EDT

should I really say something here?

I wished you hadn't.

Zenai July 20 2012 9:13 PM EDT

I wished you hadn't.

I guess this makes us even then right? Furthermore everything I have stated is rooting in the Forums I am simply reminding you of them. From early in the game the ExBow and to a lower extent the AxBow has been the center of controversy. Why add to it with this crap? Simply say what the freaking change is THEN have the players "Sandbox" it to see just how it works and to help straighten out any bugs that it may have.

This is a much better, more productive route than what is being had right now.

AdminQBGentlemanLoser [{END}] July 20 2012 9:16 PM EDT

Zen, I'm not the one throwing my toys out of the pram.

The EXBow has been adjusted. And you *can't* be happy with that?

Zenai July 20 2012 9:26 PM EDT

No I am not because I have no freaking idea what the "Adjustment" is therefore all I can say is: What in the hell? The only thing I do know for sure is that this change cost me 18 Mil CBD to keep two opponents.

As far as the item itself I had to trade over to one just to keep EoD off of my back because he is Toting three of them bad boys. Of course soon as I do there is a change so yeah I have a bad taste in my mouth over the weapon. Of course you know I am not the only one with this sentiment over that weapon as I have pointed to past Threads/Flame Wars and the like.

AdminQBnovice [Cult of the Valaraukar] July 20 2012 9:32 PM EDT

Why would I know anything about the change? I didn't code it or test it... I'm jealous of those of you with the time to try and figure it out.

I spent MONTHS proving archery wasn't working...

Zenai July 20 2012 9:36 PM EDT

Why should that even have to happen in the first place huh nov? This is exactly what I am talking about, cut the crap and get things done. Work first, Play later. Get the Item set, "X" is the change now go test it. Testing is done here are the bugs, bugs fixed here you go CB have Fun!!!

AdminQBnovice [Cult of the Valaraukar] July 20 2012 10:23 PM EDT

Because that's how it was done? You've got a fixed time line on when it'll be openly announced and you're crying like ungrateful kids.

I get that you'd like to know NOW so you can make your case about the change, but it'll happen soon enough.

For now let those of us who still enjoy the hunt play...

Sickone July 20 2012 10:37 PM EDT

I spent MONTHS proving archery wasn't working

And wouldn't it have been a WHOLE LOT BETTER if all the mechanics of the game would have been public so you would have only needed to analyze a few combat logs to decisively prove stuff doesn't work the way it was said it's supposed to ?

With a tiny active playing community, a lot of questionable or controversial items (out of which the ExBow is the crown jewel of controversy), exactly HOW MUCH SENSE does enforced secrecy make at all ? Who exactly is supposed to benefit from it ?

Zenai July 20 2012 11:00 PM EDT

For now let those of us who still enjoy the hunt play...

There is a mirror server correct? How about you go and hunt there, how about we are tired of hunting here on something that is old, decrepit and thoroughly disliked.

If this was say the Shiny New Chakram then I would be all for it, but the Ex/AxBow.....pfffftttt go make THAT case with someone who will listen to it the way you guys listen to us.......oh wait you don't Gotcha! *wink wink*

All sarcasm aside Admin Staff for once can you simply STOP with this and listen to your already dwindling Playerbase before it starts to dwindle even more due to things like this?

AdminQBnovice [Cult of the Valaraukar] July 21 2012 1:01 AM EDT

I'm more interested in figuring out how to test this change, and I know someone here has an idea...

Just pretend this thread never happened Zen, and next week sometime you'll have your answer if not sooner.

This game was a hell of a lot more fun before we thought we had all the answers...

AdminNemesia [Demonic Serenity] July 21 2012 1:02 AM EDT

Use the other change made to the exbow to test.

Zenai July 21 2012 6:27 AM EDT

Just pretend this thread never happened Zen, and next week sometime you'll have your answer if not sooner.

Why when someone "KNOWS" the change right now! This is just another way to do what you were doing before and that is keeping your already small and dwindling playerbase in the dark. When are you gonna learn that maybe this is not the best route......when we only have 50 active players left, how about 30?

Sandboxing is not a bad idea when we KNOW what the change is. We can help more efficiently if we know what the hell we are supposed to be doing nov.

This game was a hell of a lot more fun before we thought we had all the answers...

That was then this is now, we have less players and therefore less leeway than before. We cannot live the glory days until we get the active playerbase numbers back up. Then we need to figure out how did we get to such a small one to begin with and try really hard not to make that mistake again.

Use the other change made to the exbow to test.

Wait now we have yet another change?! Are you guys NOT getting the idea from the posts saying "Just freaking tell us already!" ?

AdminNemesia [Demonic Serenity] July 21 2012 6:52 AM EDT

This is the other exbow change

Zenai July 21 2012 11:11 AM EDT

Awesome Nat that is a step in the right direction. Now what is the other change?

Here is a stab at fixing things without gimping the crossbows for players using them "properly."


It's Crossbow Nat not just the ExBow but ALSO the AxBow, thank you.

AdminNemesia [Demonic Serenity] July 25 2012 10:29 AM EDT

It has been a while and no one appears to be actively hunting for the change I will give a more specific description at this time.

The exbow percentage drain has been capped and once it hits the cap functions on the damage vs total hp modifier to determine the real percent drained.

The buff is that a base exbow now has a percentage drain of half that of the capped base percentage drain instead of starting the percentage drain at 0. It is of course still modified on the damage to total hp part.

TheHatchetman July 25 2012 10:42 AM EDT

So heavy tanks are still boss :P

Not sure where this cap is, but Beast up a ton of ST and HP to get the encumbrance to sport a 200m melee weapon with a 400 AC set, and the Exbow seems like it may as well be a blow gun with darts laced with antihistamines instead of poison :P *plink plink plink*

Sickone August 1 2012 6:14 PM EDT

So, the tourney is over, and I don't see the EXACT details of the changes being made public yet... or am I not looking in the right places ?

Eliteofdelete [Battle Royale] August 1 2012 6:27 PM EDT

Yeah I was just about to ask the same thing.

Can we get the changed details now?

AdminNemesia [Demonic Serenity] August 1 2012 6:32 PM EDT

The exbow percentage drain has been capped and once it hits the cap functions on the damage vs total hp modifier to determine the real percent drained.

The buff is that a base exbow now has a percentage drain of half that of the capped base percentage drain instead of starting the percentage drain at 0. It is of course still modified on the damage to total hp part.

Duke August 1 2012 7:04 PM EDT

The exbow percentage drain has been capped and once it hits the cap functions on the damage vs total hp modifier to determine the real percent drained


INTO

The exbow percentage drain has been capped and once it hits the cap functions on the damage vs total hp+STR modifier to determine the real percent drained


Zenai August 1 2012 7:09 PM EDT

That is not exact Nat that is nebulous which is why EXACT details were asked for in the first place.

The exbow percentage drain has been capped ""What is the Cap?"" and once it hits the cap functions on the damage vs total hp modifier ""How does the Modifier work percentage wise?"" to determine the real percent drained.

The buff is that a base exbow now has a percentage drain of half that of the capped base percentage drain ""Which is what exactly?"" instead of starting the percentage drain at 0. It is of course still modified on the damage to total hp part.""Please Explain in detail""

Not trying to be a jerk just explaining that this is not an acceptable answer for exact when it is nebulous to begin with.

Sickone August 1 2012 8:36 PM EDT

That's not an EXACT answer as to what was changed. That's a vague answer. We need the EXACT one. As in, the EXACT formula you use. To the last decimal.

AdminQBGentlemanLoser [{END}] August 1 2012 9:19 PM EDT

Really?

Since *when* has detail like that *ever* been given out?

Eliteofdelete [Battle Royale] August 1 2012 9:24 PM EDT

Well past change logs about the Exbow have had more detailed. This one was quite vague.

AdminNemesia [Demonic Serenity] August 2 2012 12:00 AM EDT

Let me try this once more...

The exbow and axbow have the percentage drain capped with it functioning at 50% of this amount at x1 on the weapon. You still upgrade the x on the weapon to hit the cap on percentage drain. From that point it works entirely upon the damage to hp formula that Jon posted in the other exbow changelog which is this.

The stat drain will be proportional to damage done. At about 2.5% of the target's current (not max) HP, the drain will be about what you were used to. At 5%, it will be 2x*, where it is capped. And on down: at 1% of HP, it will be 0.4 of the old drain. There is no floor

So just use this formula to figure out the exact amount it drains out. It should be easy to find (really you could take a very educated and accurate guess as it is not a bunch of random or crazy percentages). From there the base starting exbow has a base of half that percentage drain.

Also please remember that there is a constant drain and it will skew numbers a bit, more when you get to a smaller amount of strength.

Sickone August 2 2012 5:22 AM EDT

What exactly is the point of reducing the "base drain" to 50% at x1 of the weapon if the drain is already severely limited by damage dealt anyway ?
The problem with the executioner's crossbow was never at the lower x values, but at the HIGH x values, especially well beyond x3000.
And at those values, it STILL drains all ST from an archer in a single shot even at below 2% HP damage.

"The One You've All Been Waiting For"... right... it's as if nothing was changed at all in the first place for practical intents and purposes.

Here's a thought : maybe you DID change it, but it's BUGGED. And we can't know whether it's bugged or not unless you tell us how it's SUPPOSED to be. Or at least give us a few CONCRETE examples.

Should an EXBow be able to drain 100% ST in a single hit if the hit only deals slightly under 2% HP damage, yes or no ?
Because it sure as hell DID happen.

AdminQBGentlemanLoser [{END}] August 2 2012 5:51 AM EDT

Sick, maybe that was at smaller levels and part of the fixed drain?

Which hasn't been capped.

Zenai August 2 2012 6:41 AM EDT

I do believe he is asking for the exact formula so he can test it definitely. From a players standpoint I agree that not having something absolute to test with is annoying to say the least.

Look I said it before I will say it again, this is NOT the item to play games with. It has been controversial to say the least. The longer you give 1/2 and 3/4 answers the more frustrated players will become. (This goes for both vocal and silent players by the way.) The more frustrated players become the less likely they will want to stay and play. You might want to take that into serious consideration when looking at a dwindling player base.

Note: I am not screaming apocalypse just pointing out reality. Very few players like that weapon even if they use it. Food for thought.

QBRanger August 2 2012 10:28 AM EDT

Has anyone noticed a change in their fight list since this changelog?

Or are we picking at the margins of this completely idiotic item?

AdminQBGentlemanLoser [{END}] August 2 2012 11:53 AM EDT

Has anyone retrained or changed thier strategies to take advantage of this change yet?

Or are we all hoping that things will be massively changed with no impact on current set ups?

Zenai August 2 2012 12:13 PM EDT

How do we take advantage of a change that we do not know the details of GL?

If there were FREE RETRAINS then more than likely you would see people trying to work at nailing down the change.

I did in fact retrain and you know what, nothing so I simply changed to a SoD awesome 90K MPR I lost too.

Tell you what you give me that 90K MPR back and I'll be happy to retrain again. As long as the rest of my retrains are free afterwards pertaining to this change.

AdminNemesia [Demonic Serenity] August 2 2012 12:21 PM EDT

How much more clearly can I say it. It functions entirely on the hp to damage formula. It functions flat out on the hp to damage formula. It is the damage to hp formula.

AdminQBGentlemanLoser [{END}] August 2 2012 12:28 PM EDT

Free retrain?

LoL.

We had a whole damage rescale once. I offered up my then current character for multiple retraining to help test and document the changes.

No free retrain there.

And that was a *significantly* more substantial change than an adjustment to the EXBow...

Fishead August 2 2012 1:00 PM EDT

Now I'm even more confused. Does it function entirely on the hp to damage formula, or does it function flat out on the hp to damage formula?

Zenai August 2 2012 1:03 PM EDT

How much more clearly can I say it.

By writing the EXACT ExBow Formula Here:_____________

Free retrain? LoL.

My sentiments exactly when you think we should just say ok to a nebulous formula change on the ExBow.

We had a whole damage rescale once.

That is a different subject, please stay focused we are talking about the ExBow.

I offered up my then current character for multiple retraining to help test and document the changes.

You cannot be serious as to think we the playerbase should have to give up our chars just to get an answer that you already know. That was something that you decided to do on your own. Not a single player should be held to some standard as weird as that.

No free retrain there.

No free character to test on either.

And that was a *significantly* more substantial change than an adjustment to the EXBOW

But no where near as controversial as the subject of the ExBow so yeah there really is no comparison.

Zenai August 2 2012 1:13 PM EDT

Oh as far as testing chars doesn't TP have a TON of those already? Just saying..............

drudge August 2 2012 3:51 PM EDT

hows the SoD doing these days

AdminQBGentlemanLoser [{END}] August 2 2012 4:41 PM EDT

You cannot be serious as to think we the playerbase should have to give up our chars just to get an answer that you already know. That was something that you decided to do on your own. Not a single player should be held to some standard as weird as that.

I think you massively miss the point.

In CB, we have *always* had to dig out the formula ourselves.

Hell I worked out, and posted the way AMF backlash worked at the start of CB2. Others have worked out, for themselves, other parts of the game. Most is posted in the Wiki.

We have done so with our own time, effort, characters *and* BA.

No 'free' character, no free retrain, back in the day, even no tournamet 'test' to do so.

This is *nothing* new, and should be *nothing* unexpected in CB.

*You* want the details, put the time and effort in to figure them out. No spoon feeding here.

Sickone August 2 2012 4:44 PM EDT

How much more clearly can I say it.

By giving a couple of examples.

Like, say, should a ~1.2% HP hit from a An Enforcer's Crossbow [4x3500] (+150) be draining almost 50% ST per shot ? (me, this thread, July 16 7:06 PM EDT, and later clarification by ScrObotJuly, 17 5:28 PM EDT)
How about a ~2% HP hit be able to drain ~100% ST in a single shot ? (me, but I can't find quickly where I posted that play-by-play).
Or another ~3.6% HP hit able to drain a whooping ~417% ST in a single shot ? (http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=003J7Z&all_p=1 , July 21 2:38 AM EDT)
Or how about a ~0.5% hit able to drain ~100% ST in a single shot ? (this thread, Eliteofdelete, July 16 12:43 PM EDT)
What about a ~15% hit draining ~150% ST in a single shot ?!? (this thread, Gohan, July 16 5:34 PM EDT)

Also, what the heck is the cap good/useful/pertinent for, if drains over 100% ST PER SHOT are still allowed ?!? Shouldn't the UPPER MAXIMUM ALLOWABLE drain cap be at UNDER 100% ?

Sickone August 2 2012 4:50 PM EDT

I think you massively miss the point. In CB, we have *always* had to dig out the formula ourselves.

And it was always an annoying thing to have to do, even when there were hundreds more active people and Jon had a strong hand in it checking and rechecking for himself.
Also, no, we didn't ALWAYS have to dig the formula ourselves. The amount of up-front into to a lot of changes were more helpful than the last set of "hints" about this particular change, and some have actually posted the exact changes made with no room for interpretation.

Doing it with the MOST controversial item that has existed for years, doing it when the active userbase has reached an all-time low, and also stating that it's actually a buff to some of those items when ALMOST EVERYBODY screamed that the item needs a bloody HEAVY NERF, while also giving the announcement thread the title of "The One You've All Been Waiting For"... that's bordering on just being rude... no, scratch that, it's not bordering on it, it's way past it and slapping our face with dangling body parts.

Sickone August 2 2012 4:55 PM EDT

*You* want the details, put the time and effort in to figure them out. No spoon feeding here.

Why I want the details is not so I'll know what the details are for some esoteric reason. I want to know the details so I can say
a) either "THIS WAS OBVIOUSLY IMPLEMENTED WRONG AND IT'S BUGGY, LOOK AT THESE COMBAT RESULTS THAT DO NOT MATCH WHAT YOU SAY SHOULD HAPPEN, FIX IT !" (which obviously, testing for would be useless, because all you find out is the buggy stats, not the intended stats)
b) or "ARE YOU COMPLETELY FREAKING MENTAL, THAT'S NOT AN IMPROVEMENT TO THE SITUATION, THAT'S A WORSENING OF IT, AND NERF THE BLOODY THING PROPERLY ALREADY" (in case the change was actually implemented bug-free)

AdminQBGentlemanLoser [{END}] August 2 2012 5:28 PM EDT

Or;

C) Adjustment is fine.

Why does it have to be broken in some fashion Sick?

Sickone August 2 2012 5:50 PM EDT

Why does it have to be broken in some fashion Sick?

Because it was already broken for ages, and the thread title "The One You've All Been Waiting For" suggests an improvement, but the current situation does not look any better.
So it's either still broken, or even more broken, or not sufficiently unbroken. Either way, still broken.

Duke August 2 2012 6:18 PM EDT

My understanding is that X does not impact drain % only the static drain. dmg*20/HP (cap at 100) = drain X for any Xbow

Zenai August 2 2012 6:27 PM EDT

GL: Sickone made a very eloquent point I will not be such.

What "Was" the norm is a far cry from what it should be "Now". Using outdated principles and ideas is part of what has brought CB to where it currently is, this should be indicative to freaking stop. Try something new yes just not built upon the "Old Way", keep it in mind but do not use it as a stencil......especially with something like the ExBow.

Lesson to be learned: Listen to your playerbase sometimes they are right. Specially when you hear the same thing more than 30 Times! (>.<)

Eliteofdelete [Battle Royale] August 2 2012 6:33 PM EDT

Duke I can already tell you that is wrong from my example of 64k damage on a 10+ mill hp minion.

Unless that static drain on the X of the Exbow is really high.

AdminQBGentlemanLoser [{END}] August 2 2012 7:14 PM EDT

Because it was already broken for ages, and the thread title "The One You've All Been Waiting For" suggests an improvement, but the current situation does not look any better.

Where's the testing?

Nov tried to start a thread, it got derailed.

How do we *know* the changes made haven't improved the situation?

AdminQBGentlemanLoser [{END}] August 2 2012 7:17 PM EDT

Using outdated principles and ideas is part of what has brought CB to where it currently is

No. Simply a lack of Jon and a lack of changemonths have bought CB to where it is.

I have recently been introduced to a text based mud, that's still thriving after many years of existence. I don't enjoy those sorts of games, but it's obvious there are still significant amounts of people that do.

As far as I can gather, it's success is that the oriignal creator has *never* stopped building and improving upon his game.

We hit a bad patch in CB, where nothing changed.

Hopefully, that's being turned around.

But this is getting off topic now, so I'll stop.

Zenai August 2 2012 7:56 PM EDT

GL: It's a twofer, involvement of creator or Devs AND Changing to meet new needs. This means that sometimes.....just sometimes you HAVE to change the way you do things in order to thrive. Lack of BOTH has done this to CB. Change has been all but a war to have here because of the "Glory Days" or "This is how it's always been done." Both are dumb concepts and should not be blindly followed.

Sickone August 2 2012 8:43 PM EDT

How do we *know* the changes made haven't improved the situation?

By giving a couple of examples.

Like, say, should a ~1.2% HP hit from a An Enforcer's Crossbow [4x3500] (+150) be draining almost 50% ST per shot ? (me, this thread, July 16 7:06 PM EDT, and later clarification by ScrObotJuly, 17 5:28 PM EDT)
How about a ~2% HP hit be able to drain ~100% ST in a single shot ? (me, but I can't find quickly where I posted that play-by-play).
Or another ~3.6% HP hit able to drain a whooping ~417% ST in a single shot ? (http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=003J7Z&all_p=1 , July 21 2:38 AM EDT)
Or how about a ~0.5% hit able to drain ~100% ST in a single shot ? (this thread, Eliteofdelete, July 16 12:43 PM EDT)
What about a ~15% hit draining ~150% ST in a single shot ?!? (this thread, Gohan, July 16 5:34 PM EDT)

Sickone August 2 2012 8:50 PM EDT

A REASONABLE improvement would be, for starters, to make the drain be capped at LESS THAN 100% regardless of shot power. And a 2% HP shot should never ever even come close to draining even 50% ST, let alone 100%. Whether you buff EXBow damage, or lower the drain percentage, or make any other changes for that to happen, I don't really care. Just do it.

Sickone August 2 2012 8:52 PM EDT

In fact, make that a 50% ST drain as the maximum possible cap, for a pretty heavy HP% hit.

Sickone August 2 2012 8:55 PM EDT

Or even change ST/DX drain curve to be more like AMF backfire. And add NSC-like protection to ST/DX drain to some item or items, or release a new one, or two new ones with that ability.

Or maybe make the ST/DX drain temporary, recharging in every round one doesn't get hit.

Or any other number of reasonable things.

Whatever was done to it was not noteworthy to begin with, let alone reasonable.

Duke August 2 2012 9:19 PM EDT

I have not seen any number post 17 july

AdminQBGentlemanLoser [{END}] August 2 2012 9:36 PM EDT

I have not seen any number post 17 july

Well Sicks from Nov's thread.

But then, in that *entire* thread, Sick was the only other play by play posted for testing and digestion.

/shrug

AdminQBGentlemanLoser [{END}] August 2 2012 9:36 PM EDT

Whatever was done to it was not noteworthy to begin with, let alone reasonable.

Not enough data by far to determin that...

Eliteofdelete [Battle Royale] August 2 2012 9:39 PM EDT

Duke the change was the 16th. So any number posts between the 16th and 17th are valid for this change.

Sickone, I don't think putting a hard cap on the drain would be the right thing to do. What really needs to be done is have an implementation of an effect, whether natural or on an item/skill, that regenerates a certain percentage of strength that has been drained per round.

Personally I think it should start taking place in melee rounds but whenever doesn't really matter. Also, I think this effect should be implemented on various items i.e. TSA and ToA, etc. And it should only work against drain effect from the crossbows.

AdminQBGentlemanLoser [{END}] August 2 2012 9:45 PM EDT

Duke the change was the 16th. So any number posts between the 16th and 17th are valid for this change.

EoD, point is, there were a handful of posts when the change was announced, then like one after it in Novs thread.

Apart from that, no one has posted any serious analysis, yet claim the adjustment is either of no note, is too much of a buff, or purely don't understand what's going on.

Some actual testing would pay dividens, really. ;)

Personally, I feel people didn't bother testing, hopeing that either the Tournament would reveal the extent of the change, or that the reveal at the end would allow everyone to go;

"Ohhhh nice EXBow nerf! To the ground baby!"

And when that didn't happen, well.

What's the point of a wiki, if the community doesn't update it? Why not just scrap that and have a Dev written cheat sheet.

Right?

Eliteofdelete [Battle Royale] August 2 2012 10:17 PM EDT

Eh I spent like 2 hours in the tourney testing it when the tourney first started. All I found was the constant bonus thing since the exbow was too low.

As for the higher up thing, I have several high end exbows and don't really see any difference. I used to one shot millions of strength and I continue to one shot millions of strength.

Lets use Law as an example. He has a minion that has 10 million strength and HP.

I shoot him for 250k damage with my nearly 7k X exbow.

This is around 2.65% of his HP.

After my Ec he has around 6.8 million strength.

After my hit he has zero strength.

Is this a nerf? I can't really tell since I am doing the same thing I used to do before hand. How am I suppose to test it when they just go from X million to zero strength every time? Which is the exact same thing that used to happen too.

Now the HP/STR thing that Nat keeps saying doesn't really make sense either. How did a 64k hit on a 10 million HP minion drain 10 million strength?

I mean sure he had the biggest exbow in the game but how does a ~.5% hit = zero strength?

Here is another example. Take Horror. He has 22 million HP. After my EC he has around 7 million strength. I hit him for 250k damage which is around 1.13% of his HP. He goes to zero strength.

So what am I looking for? Everyone losing all their strength in one hit. Posting the play by plays seems kinda pointless when there is nothing going on in them. I miss a bunch, land a hit, they do no damage. Rinse and repeat.

Also, the last change log for the exbow had a decent amount of details with percents included.

Zenai August 2 2012 11:43 PM EDT

As for the higher up thing, I have several high end exbows and don't really see any difference. I used to one shot millions of strength and I continue to one shot millions of strength.


This is also what I ran into with the Top Ranged Weapon in the game and said meh..........

Duke August 3 2012 12:13 AM EDT

CB 3 !!!!!!
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=003J3g">The One You've All Been Waiting For</a>