Most people agree that creating massive ammo that is only used to discourage others from attacking you is lame. What is the solution?

Total of 204 votes


Get rid of ammo entirely 22.1
Make defensive ammo get used up normally 41.7
Make ammo non-upgradeable, other than by Naming 25.5
Other 10.8

Comments

First vote, first comment.

I'd say make them get used up like 'normal'.

-- IndependenZ

Make ammo non-upgradeable, other than by Naming

-- lostling

Used up normally.

-- Fanta

Used up normally...

To see one's (x ridiculous #)[+ more than could possibly be necessary #] named arrow that huge amounts of $ were spent on to create has suddenly disappeared while they were logged off would deter anyone from doing it a second time, I'd think... Of course, there would be a huge amount of complaining, and maybe another poll to query about the reinstatement of the permanency of named ammo, but I know I wouldn't make the same mistake twice...

-- QBBarzooMonkey

Add PR weight

If ammo is being used defensively, then it should have a PR weight similar to armour.

Base ammo shouldn't affect PR, but the weight should be large, so that as you upgrade ammo more, it drastically affects your PR.

-- Maelstrom

Use fixed ammo

A user can decide what the stats of his ammo will be. IE x3+5. His ammo will be replenished in that format and charged accordingly. If s/he wants bigger ammo then they have to pay for it. Maybe limit the change in ammo to once a week... see what I mean?

-- Wasp

Toss Ammo in the Jon.

*Apologizes for lame title pun*

Anyways, here's how I see things. Ammo was upgradeable because of CB1 dynamics (no base damage on ranged weapons). Now, ranged weapons have a base, as well as a multiplier, so ammo is an unnecessary addition to power. Most players use base, or near-base, ammo to fight (I personally use x2 +5 bolts). Eliminating ammo upgrades would of course hurt some players, but ultimately hurt those who equip defensive ammo even more. To be honest, I can't understand the reason ammo is even upgradeable in CB2. As far as "realism" goes, can you really "forge"wooden shafts and feathered fletchings? And how would you ever upgrade Explosive Shot?

I suggest one of two things: a complete elimination of ammo (SoD would get an innate mini-splash effect), or at the very least the elimination of ammo upgrading. To me, it's a very unnecessary part of the ranged damage formulae which only exists as a relic from CB1 days.

My *penny* *penny*

--Cy

EDIT
So apparently I was wrong about my CB1 reference. *shrug* I still stand by my desire to eliminate ammunition, as I feel it adds very little to the game and makes very little sense. Especially now that Ex Shot is the only "specialty" ammo in the game, it makes even less sense. At least with Seekers and Slayers, ammo actually mattered. As it stands, ammo is basically useless unless you want to spend a lot of money, or you use a SoD.

-- Goodfish

> Ammo was upgradeable because of CB1 dynamics (no base damage on ranged weapons).

Incorrect. It was always there, just invisible.

-- AdminJonathan

I actually like defensive ammo...

but I voted to make ammo non upgradeable expect by naming.

-- AdminQBnovice

^up there

That pr weight idea

-- Cube

partial usage?

the defensive ammo usage should be at a slower rate than normal attacking usage.

-- Phoenix

> the defensive ammo usage should be at a slower rate than normal attacking usage.

why?

-- AdminJonathan

Get rid of it / make it non-upgradable

Making it so it gets used up when defending only punishes people who are being farmed a lot by not only by making them buy more ammo (I know it's cheap, but it still adds up), but also makes them even more vulnerable to farming once their ammo gets used up.

Getting rid of it and making it non-upgradable are almost the same thing AFAICS. The only difference is that by getting rid of it alltogether you lose the ability to 'double-name' (named launcher + named ammo (though I'm not too sure if naming non-upgraded ammo would makea lot of a difference)), but you wouldn't have to buy new ammo ever again. I don't really care either way.

-- Aargh

My opinion

I think the ability to upgrade ammo further makes missile damage disproportionate to melee damage. There is no correlate in melee damage to get "quick cheap temporary upgrade".

Just make all arrow base except for naming which will give an additional x150 +1. Not enough to skew things but enough to give naming a slight benefit.

If this is unacceptable, then using defensive ammo like normal ammo in every battle (win, lose, stalemate or draw) is the other acceptable solution.

-- QBRanger

...

Dont do anything. Who cares.

-- 48xVanished48

Only upgradable by naming

Make ammo non-upgradeable, other than by Naming

-- No need for upgrades.. Your bow should do all the work for you... You dont see people shooting swords at people? Only arrows and sometimes Flaming Arrows..

-- 48Zach

get rid!

make a certain cash flush which uses up a small amount of money every fight is made with a ranged weapon (similar to healing)

and make ammo usage dependent on the type of ranged weapon which is used (which was done with mage bow)

-- AdminShade

I dont find it a big enough problem to do anything about it as of yet, but if it's a common stategy then make some defensive ammo stuff kthxbye! :D

-- Radianc3

Keep Ammo

But make it impossible to upgrade it and let it get used up when attacked.
However this creates another problem. Bashing with low mpr characters.

-- Brakke Bres

I personally don't see the problem with defensive ammo. Has never hurt me to avoid farming somebody for a while or take them off my fightlist.

But if you're going to get rid then as far as I'm concerned the only real solution is to get rid of the ability to upgrade ammo. I don't use the upgrade function for ammo for anything other than experimenting and fun so it would be no loss to me, and I suspect most players.

Although that HUGE arrow I've got sitting there as a trophy would be a bit of loss....
;)

-- QBJohnnywas

Get rid of it!

Get rid of ammo.

Add pouches and quivers.


-- Talion

IDEA

Why not add a AMMO allowance based on NW like weapons?
Ammo bundles can not exceed a certain NW, so this means normal (non upgraded) ammo bundles can grow, but it does not allow big upgraded ammo bundles.


-- Brakke Bres

> Why not add a AMMO allowance based on NW like weapons?

Oh yeah, let's model this after the second-least-popular CB feature ever. :)

-- AdminJonathan

What you mean second least? I love WA.

-- Brakke Bres

What's first?

What is the first least popular CB feature?

Cool-Down?



-- QBRanger

Make it used normally

Wins, loss, draws, stalemates, make all ammo decrease on the defensive the same rate as being on the offensive.

Does named ammo still fire on the defense even if there is only one left? If so that should be changed as well =)

I need to learn how to spell, well at least sometimes

-- horseguy001

Use them up.

IMO use up defensive ammo just like normal ammo. Don't get rid of ammo or the ability to upgrade it entirely, because there are a few people that fight with upgraded ammo.

-- Adminedyit

>What is the first least popular CB feature?

I think it's Koy, Ranger. ;)

I don't like the idea of pouches, because it would just add power to ranged weapons in a different way. Unless they added "non-damage" abilities, like a small ranged VA, or just added a PTH (no multiplier), or something similar. More ranged damage isn't what we need, that's for sure.

If you don't completely delete ammo (which got my vote), at least make it impossible to upgrade. Naming ammo should be impossible from this point forward, and all currently-named ammo should get some bonus until it expires, at which point it can never be named again. You can't make "unique" arrows. If you have to put it in terms of realism.

-- Goodfish

I Voted Other

..because I don't see a problem and I'd rather see other things get fixed first.

If we do end up getting rid of/limiting upgrades on ammo, then I hope Evasion gets nerfed down to compensate for the loss of extra +.

-- Lord Bob

Other

Most, but not all people, agree.

-- QBBast

> Most, but not all people, agree.

True. But I'm one of the ones who agrees. :)

-- AdminJonathan

Other

I agree............................

with Bast

-- Zoglog[T]

Get Rid of Ammo...

Unless someone, anyone, can tell me what ammo amounts still bring to the game...

Quivers/Pouches FTW.

-- AdminQBGentlemanLoser

Limit the amount of ammo available per fight like Hal has, but make it inexhaustible. Just pay everyone back for their named ammo like you did when we had slayers and seekers.

-- DrAcO5676

DOWN WITH AMMO!

if you get rid of ALL ammo...how can archers hit me :)

seriously though... i think that ranged is still overpowered...and adding named ammo to this mix...makes it even more overpowered. ... think about it

-- Hyrule Castle

partial usage

>> the defensive ammo usage should be at a slower rate than normal attacking usage.

>why?

To counter people like me who do crazy things like attack ranger and mikel for fun.

-- Phoenix

Melee? How about mages?

Disproportionate to melee? I would say that is the least of defensive ammo's problems, given that an entire "class" of players (mages) don't even have a glimmer of a chance at something like defensive ammo.

Do away with ammo entirely, or give mages something to defend with.

-- QBsutekh137

"OTHER"

dont be such a baby. improvise, adapt, overcome.

-- drudge

<b>OTHER: LET UPGRADED AMMO ONLY BE USED UP IN DEFENSIVE FIGHTS! </b>

Since the problem arises from the placement of upgraded defensive ammo, the solution lies in having it used up even in defensive losses. This will result in an unjustifiable rise in cost per battle for the user, and s/he will stop placing upgraded costly ammo defensively. Naturally, this will allow the user to upgrade ammo for offensive fights which is desirable, since on a long run it isn't economically feasible, and is merely used for fun or temporary testing.

-- chuck1234

Make defensive ammo get used up normally

I never really did understand why defensive ammo was inexhaustible. It doesn't make sense to me. I see it as another facet of the game -- you have to sign off with a lot of ammo still on your character, or deal with the consequences.

Note that this will cause an increase in the amount of cash spent in a week, and a respective decrease in the net profit for any ranged tank. This results in a slight benefit to the USD spender, but I think that issue is separate and must be dealt with in due course -- not here.

Can someone explain why defensive ammo is currently not used up?

-- AdminNightStrike

I voted to get rid of it completely, because I thought no one else would vote for it. Apparently I'm wrong. It's about tied for second place, haha.

-- QBPixel Sage

It really needs getting rid of completely. I have lost so many battles by running out of ammo whilst chatting to someone and burning BA. If you are gonna keep it then dont allow upgrades. You really cant have it used when defending the same as attacking as you would then, when being heavily farmed run out and that would be totally unfair.

-- Phrede

In all actuality you still lose Ammo even with defensive wins... I always lose ammo with defensive wins... more so when I get attacked by people around or above my pr/score range, and win!

-- DrAcO5676

Yup - but I think the plan is for defensive losses as well. Another comment I must make is that I always put a larger weapon on for defense (and also sometimes armour)- are we gonna not allow that either !!??

-- Phrede

Just a thought

Why not continue the usual trend and make all ammo automatically mage seeking, that will solve all problems!!!

-- Wasp

why not make all ammo base at +100 x100 and only hit really nasty people. :)

-- Phrede

There is a known problem with defensive setups.

However, as Jon states, the cure is worse then the problem. We all know and loved cooldown.

But, defensive ammo can be dealt with quite easily with any of the choices above.

I still feel for fairness all missile ammo should be not upgradeable.

-- QBRanger

I would be ok with disallowing ammo upgrading if it meant getting rid of the ranged Evasion bonuses. Kill that off and I'd be happy to not spend the extra cash on ammo accuracy.

-- Lord Bob