Haven't you heard? The SOD is the new ELB! (in Changelog)
Better head over to the blacksmith and find out how to get one! I hear Cash for Clunkers applies on trade-ins over there, so you might not want to buy new....
**NOTE**
Accompanying this change, undo actions now restore the lesser NW of either the original item or the new item. Those of you that change your weapon to a different type, forge it up or disenchant it, then revert it... will be rather disappointed.
Wow! Now we get to see where the weapons go. Nice addition!
QBRanger
January 18 2010 10:08 PM EST
Thanks Novice for letting me win so easily!
Good stuff... I wonder what will change over the next few weeks regarding top end weapons.
I expect a lot more large exbows to show up :S
Sorry for 2x post, but I'm really curious how much damage Ranger would put out if he swapped his bow to an exbow.
^^
TheHatchetman
January 18 2010 10:24 PM EST
I expect a lot more large exbows to show up :S
I hope so >:D
Demigod
January 18 2010 10:26 PM EST
Holy crap... I'm actually considering taking the retraining loss just to make use of this. Thanks!
Om me oh My!!!!!!!! Thanks NS!!!!
Flamey
January 19 2010 1:09 AM EST
I don't understand this either.
Demigod
January 19 2010 1:15 AM EST
There's now a ranged salvage yard. And for the other thread, he fixed a problem with disenchanting.
Flamey
January 19 2010 1:35 AM EST
Cheers
kevlar
January 19 2010 1:46 AM EST
wow, a lot of people thought this day would never come! thanks NS (looks for a bow to use....*crickets* hehe)
Ugh... offline temporarily....
(Note: the entire SY is offline right now, both melee and ranged.)
{EQ}Viperboy
January 19 2010 3:33 AM EST
it doesnt work.....
{EQ}Viperboy
January 19 2010 3:35 AM EST
"We had one problem processing your entry:
You are not allowed to change weapons or tattoos of the ranged variety. Please choose a valid class.
Please go back, correct it, and resubmit your entry.
Thank you."
{EQ}Viperboy
January 19 2010 5:02 PM EST
is it still offline its 5PM now?
AdminShade
January 19 2010 5:45 PM EST
I haven't seen news of it being back up so I guess it's still down...
QBRanger
January 20 2010 11:44 AM EST
It looks like it is up and working again!!
You are not allowed to change weapons or tattoos of the melee variety. Please choose a valid class.
You are not allowed to change weapons or tattoos of the ranged variety. Please choose a valid class.
Back online, see updated first post.
QBRanger
January 20 2010 12:16 PM EST
Interesting change.
I guess it stops someone from changing an ELB to a MSB to forge it then change it back.
Although you can change it and use a NEW base ELB to change it back after it was forged.
Ranger - in that instance, I would hope that the cost of two base ranged weapons is enough of an offset.
^ It's not. I did the math with my SoD when I put 20M into it.
20M at 70% is 14M. One base SoD and base Elb is way less than 6M, but the real cost any time your forge anything is time.
TheHatchetman
January 20 2010 1:15 PM EST
Only reason I have a BoNE is cuz the x is 30% more efficient to forge than a MoD ~_^
I'm not too sure of a good alternative....
Demigod
January 20 2010 2:10 PM EST
1. Wait to see if it's actually abused rather than just used wisely.
2. Adjust forge cycles as needed.
QBOddBird
January 20 2010 2:47 PM EST
3 weapon items have to be used up in the process
I don't see that as a problem, since those items have to be acquired
It's just something that comes along with the concept of a Salvage Yard, and there's not much I could think of to do about it, aside from the unfair-sounding change of making all forge cycles the same
with the advent of the salvage yard, i am not sure all cycles shouldn't be the same. wouldn't this allow someone to start building, and thus using, some of the lesser weapons and then switch to a rare as it becomes available?
QBRanger
January 20 2010 3:37 PM EST
3 weapon items have to be used up in the process
Should be only 2. One to make it a forgeable item and 1 to go back.
with the advent of the salvage yard, i am not sure all cycles shouldn't be the same. wouldn't this allow someone to start building, and thus using, some of the lesser weapons and then switch to a rare as it becomes available?
Lesser rares are not subject to the salvage yard.
they could be though and increase their usage is my point.
QBRanger
January 20 2010 4:22 PM EST
Yes,
But then again, who uses or needs to use anything less than a top 6 weapon?
Especially when you can buy a top 6 weapon after 1 week of a NUB.
i am working under the assumption that there would be less rares due to the destruction of weapons used in the salvage yard itself.
QBRanger
January 20 2010 4:46 PM EST
The melee salvage yard has been up for a while.
Is there any difficulty in getting a top 6 weapon if you want one?
I have had no problems myself.
do we have the same issue with melee as described by you?
I guess it stops someone from changing an ELB to a MSB to forge it then change it back.
Although you can change it and use a NEW base ELB to change it back after it was forged.
QBRanger
January 20 2010 4:59 PM EST
I have no idea how many "rare" missile weapons are forged.
However, there have been few instances of people changing an ELS to a Bone to get it forged. Then needing one to go back.
Perhaps since the ELB is more popular it may happen, but I seriously doubt there will be such a shortage of rare missile or melee weapons to necessitate someone putting NW into a non rare then converting it.
And if we let people change non rares, forgers would just look at the best forgeable non rare and if that was better than any rare, use that to forge and switch back.
While it is a good idea in theory, I see little reason to open this up to non rares.
It's just something that comes along with the concept of a Salvage Yard, and there's not much I could think of to do about it, aside from the unfair-sounding change of making all forge cycles the same.
the whole idea of lesser rares was only proposed along with forging cycles being standardized.
QBRanger
January 20 2010 5:33 PM EST
I really think, before we make such a change, that we collect enough data to support the idea that there will be a shortage of real rares.
Enough to warrant including lesser rares in the salvage yard.
I would think at least 6 months of data should suffice, do you agree?
sounds fine, we do have about five years of data showing that lessers aren't used. ; )
What I would like is if the salvage operation transferred NW from the salvaged item.
i.e. salvaging a bow with 1M in + and 2M in x would add 1M in + and 2M in x to the new weapon(with maybe 25% of that as a fee). Same with armor though it only adds to +. I'd even give partial credit towards forging. That would start making rares more rare as they got consumed and give a better use to unwanted items rather than just disenchanting. Everyone just disenchants stuff nowadays. What a waste.
I also don't see why it is just limited to rares and don't see why you can't salvage a missile weapon to get a melee weapon.
Having said all that, I do like the change. I just always want MORE!
miteke - there comes a point where the amount of freedom given to users is just excessive.
I believe your suggestions would be counter to a healthy economy.
I knew someone would object.
Personally I don't think it would hurt the economy, but I can't prove it. It would mean more cash in the global pool but less rares. Not a bad thing in my mind (since I am currently fielding a struggling Archer finding it impossible to keep up with encumbrance allowances).
You throw these things out there hoping enough someones will agree, but knowing full well that 90% of the time there will not be enough support. There are far more really good ideas out there than implementations of said ideas. Not that I'm criticizing, of course, since I figure it is dang hard to implement most of the ideas and I'm not stepping up to the plate and doing them.
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