this page needs to be expanded/improved.

This strategy usually centers on a Fireball (FB) Mage with a Fire Familiar (FF) equipped. The Enchanter often learns Dispel Magic (DM) or Antimagic Field (DM). Instead of an FF, sometimes a Tattoo of Endurance (ToE) is used.

The FB Mage should train roughly 1/3 HP and Max FB. Evasion is a viable option to add to the team however the strategy is focused largely on ranged and looks for the quick kill, which is provided by minimal XP dilution. The Enchanter should train either Max DM or AMF.

See Armor by Functionality on the Armor page for appropriate armors for each type of minion.

    last edited by Flamey at Oct 27 2007 - Edit EM:F|Tat

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