The Enchanter minion strategy is basically the same as the mage, with the focus primarily on Enchant Offense Spells (EO) and Enchant Defense Spells (ED).
It is not unheard of for an Enchanter to have a Direct Damage Spells (DD), but the spell is typically weak and irrelevant against strong opponents. This spell is usually a base level Decay.
If the Enchanter chooses one spell they should max that spell and not train any ST,DX or HP.
If they have two spells they need to train them accordingly, depending on the spells. Most of the time the Enchanter will train 1/2, 1/2 with the two spells, unless one of the spells does not need to constantly grow.
For equipment please see:
If you're not rich you can use:
last edited by Brakke Bres at Jan 27 2009
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