Armor

Contents:
  1. Overview: Armor
  2. List: Body Armor
  3. List: Cloaks
  4. List: Footwear
  5. List: Gloves
  6. List: Headgear
  7. List: Power Shields
  8. List: Shields
  9. List: Amulets
  10. List: Tunic
  11. Armor by Functionality

Overview: Armor

Armor can take many forms. From actual armor item, to spells, tattoos, and associated side effects, "Armor" encompasses all the many ways there are to defend yourself. There are eight armor slots per minion (amulet, body armor, cloak, footwear, gloves, headgear, shield/power shield, and tattoo), though some are mutually exclusive. For instance, you can't wear a tattoo with body armor, cloaks, or any type of shield or power shield. Most pieces of armor that fill a slot will reduce Dexterity, Skills, and/or Magic Spells when worn. Double Chain Mail, for example, is notorious for this. The armor-oriented spells, such as Protection, do not take up such a slot and are instead trained innately.

Armor Class (AC) is an important aspect of Armor -- so much so that it has its own page to describe things like: the damage reduction calculation from AC, naming conventions, methods to increase AC, and the effect that AC has on PR. For purposes of this page, however, just note that armor can be enchanted to increase overall AC, provide some bonus proportional to the enchantment level, or both.

Tattoos provide a wide array of enhancements to your character, and have their own leveling system built in. They can, depending on the type, create another minion, directly affect your stats or rewards, reduce damage types, etc. They come, however, at a sacrifice of the aforementioned slots for whichever minion is wearing your character's tattoo.

Since there are many sources of armor with non-standard rule-based effects, a battle can have a vastly different outcome depending on the order armor is applied. For that reason, we now have the following damage reduction order:

  1. Mage Shield (MgS)
  2. Elven Hauberk (EH) (only magical reduction at this phase)
  3. AC
  4. Endurance
  5. Protection
Example
A Fireball fires at a heavily protected minion for 1,000,000 damage. His MgS (+30) removes 30% of the attack, reducing it to 700,000. Then, an Elven Hauberk (+10) cuts it down to 630,000. The total magical AC of the minion (including the AC provided by the Elven Hauberk) results in, say, a 20.6% reduction to bring the damage done to a nice round 500,000. Then Endurance kicks in for, say, half damage: 250,000. Finally, Protection will reduce this by, oh, say 10%: 225,000. So, the damage will be displayed in the fight log as being 225,000 instead of 1,000,000.

List: Body Armor

Body Armor cannot be used on a minion that has a tattoo equipped.

List: Cloaks

Cloaks cannot be used on a minion that has a tattoo equipped.

List: Footwear

List: Gloves

List: Headgear

List: Power Shields

Power Shields cannot be used on a minion that has a tattoo or shield equipped.

List: Shields

Shields cannot be used on a minion that has a power shield equipped.

List: Amulets

List: Tunic

Armor by Functionality

Basic Armor Set

Some common sets used by a mage.

A common set used by an enchanter.

Equipment suggestions for minions that train Unarmed Combat (also known as a Monk).

Some common sets used by a tank.

A Common set used by a Wall.


    last edited by AdminJonathan at Feb 21 - Edit Armor

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