Tattoo of Endurance
Contents: - Basic Information and Statistics
- Forging Information
- Strategy and Comments
- Fun Facts
Basic Information and Statistics
- Abbreviation: ToE
- Cost to buy: 20% of NW
- Profit to sell: 16% of NW
- Primary effect: Grants Endurance to the wearer equivalent to 30% of the tattoo level.
- Secondary effect: Aura imparts the primary effect to all other minions at 20% of the tattoo level.
Forging Information
Forging Strategy and Comments
- Works best with teams with a lot of HP and other defensive measures such as a Mage Shield, AMF, EC, an Axbow, an Exbow, high AC, or any combination of the preceding.
- Can also be used with a single mage to compensate for low hitpoints. Training roughly roughly 1/3 HP, 1/2 DD, and the rest in DM will allow the mage to combat annoying enchantments and have enough life to tackle most other teams.
- Strengths: The ToE works well against teams built around small damage (ie. EETM with GA) and against mage teams so long as FB/CoC damage is split against multiple minions. It is currently one of only two ways to reduce AMF backlash (the other being to equip Noldorin Spellcasters).
- Weaknesses: The minion will be vulnerable to ToA-focused team with large weapons. Also, once there is one minion remaining, the damage received from FB and CoC teams will be quite large. Finally, the ToE does not defend against damage from Decay.
- Aura remains until end of fight (even after tattoo wearer is killed)
- Specific Strategy: ETM (Type #1).
Fun Facts
- The oldest tattoo in CB is a Tattoo of Endurance. See [1] for more information.
last edited by Got BooB at Jun 23
- Edit Tattoo of Endurance
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