Enchant Defense spells
Contents: - Ablative Shield (AS)
- Guardian Angel (GA)
- Vampiric Aura (VA)
- Haste
- Giant Strength (GS)
Magic penalties given by items have 2/3 effect on Enchant Defense Spells.
Ablative Shield (AS)
- Training cost 91
- Adds to targets' HP. Most cost-effective for 3 or more targets.
- There is a percentage of HP lost when the enchantment is cast on multiple minions.
- This percentage is 0% for 2 minions, 20% penalty for 3 minions, 27.5% penalty for 4 minions, 32.5% penalty for 5 Minions.
- A Familiar is counted as an extra minion in terms
(A single-Minion Character should just train HP; two Minions should do the same unless you are trying something clever.) Ablative Shield casts for 50% of its Spell Level, though at lower levels this could be up to 68% (34 HP gain with level 50 Ablative Shield = 68%) - With 1 minion you get 1 * 50% Ablative Shield efficiency. Total is 50% effectiveness.
- With 2 minions you get 2 * 50% Ablative Shield efficiency. Total is 100% effectiveness.
- With 3 minions you get 3 * 40% Ablative Shield efficiency. Total is 120% effectiveness.
- With 4 minions you get 4 * 36.25% Ablative Shield efficiency. Total is 145% effectiveness.
- With 5 minions you get 5 * 33.75% Ablative Shield efficiency. Total is 168.75% effectiveness.
Therefore using Ablative Shield with more minions will greatly improve the overall effectiveness of the spell.
Guardian Angel (GA)
- Training cost 849
- GA retaliates with up to 60% of all damage inflicted on its targets by opposing Minions.
- GA damage is reduced by AC due to enchantment, not base AC; GA damage type is GA. (damage type is currently contested)
- GA has reduced effect when its level is low relative to the damage done. GA level should be about 2.5 times the damage done to get full 60% retaliation.
- GA only retaliates damage up to target's current HP. If a blow kills target, the excess damage beyond target's HP and additional blows after death will not retaliate.
Vampiric Aura (VA)
- Training cost 14110
- Targets gain HP (even above their Max HP) from inflicting Physical Damage on opponents.
- VA has reduced effect when its level is low relative to the damage done.
- If your VA level is below base, due to penalties, it will damage your minion(s).
- You should keep your Vampiric Aura level equal to your Most Powerful Blow for maximum efficiency.
- VA can be trained even higher than your MPB to counter the effects of Dispel Magic.
- Maximum effect would be 40% Life Leaching, or very near it.
- Items with natural VA (Morgul-Hammer and Blade of Thuringwethil) stack their VA with your trained VA
- VA only works against a live target. If a blow kills target, the excess damage beyond target's HP and additional blows after death will not provide healing.
- VA will allow you to exceed your maximum trained HP via leeching.
- Vampiric Aura is known to revive minions who die and then 'draw strength' from their weapon.
- Vampiric Aura only works in melee rounds
Haste
- Training cost 91
- Increases the DX of all friendly minions by an amount equal to the effect.
- The effect is trained at 68% of the level of the spell.
- Cost-effective for 2 or more targets.
Giant Strength (GS)
- Training cost 91
- Increases the ST of all friendly minions by an amount equal to the effect.
- The effect is trained at 68% of the level of the spell.
- Cost-effective for 2 or more targets.
last edited by Raveshaw at Sep 21
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