Forging
Contents: - Forging Overview
- Forge Cycles
- Forging 101
- Forge Efficiency
- Movie
Forging Overview Forging is a way to upgrade your weapons and armor by using the Blacksmith's Forge yourself rather than having the Blacksmith do the work and charge you more money. Additionally, forging can be used as one's primary source of income, though the diversion of BA from fighting means that their character does not grow. When forging for another for profit, a specific percent of the blacksmith cost is paid to the forger for doing the job.
Most weapons and armor can be forged, however, some cannot. If you're not sure what can and what can't be forged, please check the relevant wiki page of the item for more information. The higher your character's Minion Power, the more effective your forging will be. Most players don't recommend forging under 100,000 Minion Power or while you have a New User Bonus (NUB). There is a charge for using the forge - this charge is 20%, but people who are in an Economic Clans only pay 15%. Forge Cycles A full forge cycle is made up of 6 steps, during any one of which you may encounter Bot Checks.
- Step 1: Heating - The first thing you do is heat the item a certain amount of time. (Check the wiki page of the item you're forging for the specific times)
- Step 2: Casting a spell - If you are forging the 'x' on a weapon you would cast 'viciousness', the '+' on a weapon would be 'accuracy', and the '+' on non-weapon items would be 'hardness'.
- Step 3: Quenching - You quench your item in water until the Rough Progress Meter (RPM) Increases.
- Step 4: Heating - The second time you heat your item up is the second value in your forge formula found on the item page.
- Step 5: Casting a spell - This is the time to cast the spell of 'tempering'.
- Step 6: Quenching - Your final step is to now quench your item again until the Rough Progress Meter (RPM) increases.
- That is one complete forge cycle. Just repeat steps 1-6 until your item is upgraded.
Forging 101 Now by using the forging cycle, whatever formula you use is always listed as [XX, XX]. The first number of this formula is the time you need to heat it in Step 1. If you heat over that number or under that number listed in the first part of the formula, then it will not work at maximal efficiency, or sometimes at all. Count it if you must until you get used it. (e.g. [45, XX] 10min + 10min + 10min + 10min + 5min)
Once you have heated the item for the first time in the formula, proceed to Step 2. Then go to Step 3, and watch your Rough Progress Meter. When it goes up, stop quenching, and move to Step 4. Step 4 is the same as Step 1 but you use the SECOND number in the formula. [XX, 14] you heat it up to that second number. Remember it has to be that exact number or it wont work well. (e.g. 10min + 2min + 2min) Then proceed to Steps 5 and 6. Once the RPM meter rises on the last quenching, then you start at the beginning again. Repeat as many times as required to get your upgrade. Forge Efficiency The ratio of NW added per BA used in the forge compared to the cost to purchase additional BA. ex. 390NW added per BA:650 cost to purchase additional BA is a forge efficiency of about 0.6
- CoI: 1 cycle (18 BA)
- NW Increase per cycle (to +18): 18,044
- My cost per bought BA: 996
- 18,044 / 18 = 1002
- 1002 / 996 = 1.006
- CoI Forging Efficiency: 1.006
Note: To be accurate this takes multiple cycles to cover the randomness of the forge which is just the mean nw added per ba / ba cost / number of tests Movie
Animated forging demonstration: http://forge.getblazed.net/
last edited by King at Oct 8 2008
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