Remove drops ? Yes, or at least replace less desireable drops with money drops
Agreed and Interesting Idea on the Money Drops.
Add "trash it" option? Yes
For completely useless items like a Kat yes and YES! However for other items I would rather get another option "Donate" Set up something for NPs to Draw from (kinda like Titan is doing right now with his contest but permenant) and just send your overage items to it.
1. Why NOT make CB a "only one login absolutely necessary per day" thing ? It's not like you can't log in every 4-6-8 hours like now and burn those BA, you don't HAVE to wait that long. In fact, buring 720 BA in one go could be quite tiresome. However, it means that when you get to 6/20, you CAN leave for a weekend somewhere without an internet connection and not suffer from it much, if at all. There is absolutely no good logical argument against it except "I had to suffer through it SO EVERYBODY ELSE SHOULD TOO". That's at best selfish, at worst a total jerk move.
I happen to like Nat's Difficulty Level by Option Idea I think it would appropriately address things EXACTLY like this. A Customizable CB per player in this fashion would be optimal for player retention in the long run.
2. Difference in BA purchase costs, or the mere fact BA can be purchased at all is NOT a good thing. People that want to get and then stay competitive have to purchase quite a bit of BA on a regular basis (preferably all of it, the only exceptions being maybe NCB runs, and even there, at least twice a week during XP time it's borderline mandatory). It's either spend a lot of CB$ on BA and neglect your gear, or improve your gear (still not really hitting ENC limits) but fall behind MPR-wise... at least, for a 100% honest player. Yes, I just implied that people that purchase CB$ for cash are not 100% honest players. You KNOW you aren't, it doesn't matter if it's allowed, it should have never been allowed in the first place and it's really only alowed because it's nigh-unenforceable otherwise.
Don't force your CB Utopia on others it won't fit everyone and will do exactly to them what it has done to you right now.
3. RARES ARE NOT RARE AT ALL, THEY ARE PLENTIFUL AND MANDATORY. When prices of so-called "rares" are at an all time low and anybody can get one at a reasonably affordable price, they're not rares, they're at best "not common junk". One only needs to put up a WTB and there's next to no difficulty in getting just about any "rare" you want. Plus, NOT getting one and spending CB$ on anything else is DOWNRIGHT STUPID with the current system anyway. So, rares are not really rare, and spending any cash on non-rares is a bad idea... why the bloody hell do we still have them be that way ? For all of those crying that they'd go away in an instance if "rares" would get sold in the shops nonstop... "well, boo-hoo". GET OVER IT. They stopped being rare even before I started playing, you have to be blind to claim otherwise. Want actual rares ? You have supporter items for that. Those are the only true "rares" that still exist, and the only ones that should still exist as somewhat rare. Introduce more of those, USEFUL ones, that people would want to have.
To a point I agree but still remember we have that bottom tier junk still laying around. I have seen quite a few ideas for revamping bottom tier and not so rare items as well.
If anything, some of the current supporter items should become rares, current rares should become commons, CURRENT COMMONS NEED TO BE DELETED and new supporter items need to be introduced.
I totally agree. Change in these areas I think are going to be a necessity.
4. FORGING HAS NOTHING TO DO WITH CARNAGEBLENDER GAMEPLAY-WISE. The only remotely reasonable motive to engage in forging is if... uh... no, wait, THERE ISN'T ONE. You can almost always make more CB$ by fighting regardless of character size, and forging in itself is the most non-thinking activity you can possibly engage in, right after holding down the ENTER button to burn BA in a fight list. However, at least you have to think on how to spend that XP and change your fightlist every now and then. And for those arguing that forging is a CB$ sink ? Want a CB$ sink ? Well, what do you know, THE BLACKSMITH is an excellent CB$ sink, no waiting time at all and eats up much more CB$ per same NW increase. Also, experimenting should not be discouraged. However, limited disenchant options and heavy-duty disenchant value penalties DO discourage experimenting, especially when you make it your goal gameplay-wise to NOT GIVE ANYBODY SECOND CHANCES through the stark contrast between NCB and NUB, not to speak of absence of a rolling bonus. But I digress.
I adressed this a few times myself but here is my 2 cents.....again. Forging no matter where has had its place in battle and it should be no different for CB. Once again CB Utopia and all. That aside if it were changed a bit and spiced up with a bit more of an interactive UI yay! I think though a more interactive/visual UI should be done for Fighting Gameplay as well.
5. What exactly would be the problem if people did manage to all get their tattoos up to MTL ? If they can afford to pay enough CB$ for enough tattoos, why the hell not ? THAT'S THE REASON WE HAVE A MTL IN THE FIRST PLACE, TO LIMIT THE MAXIMUM BENEFICIAL EFFECT A TATTOO CAN GRANT. Why even have a MTL at all if you prefer your tattoo size control method to be the lack of large enough tattoos ?
Hmm first thing that comes to mind is lower MTL even more and have at this feature. Honestly a lot of tats are dying, being sold to the store or stagnating this could make them useful again. I'd say for a cost though, maybe 1/10 of tat lvl being consumed.
6. Why the eliminated (or at least drastically lowered) retraining penalty and the cheap extra minion option ? Well, remember on the forging paragraph where we talked about how the only think MORE dull than forging is a brainless BA burn cycle (only interrupted by botchecks or cerebral aneurisms) and about how discouraging experimentation is a bad thing especially with a "no second chances" policy in place ? Yeah, GUESS WHAT EXACTLY THE RETRAIN PENALTY DOES. If you guessed "pretty much that", you guessed right. With a much milder or almost no penalty for retraining (especially if we also have no penalty for disenchanting, and people can experiment with minion counts relatively cheaply), it creates a far more fluid, downright dynamic fighting environment even in a low-player-count situation, like the one we're so obviously facing right now. Fine, have a token penalty to discourage continuous retraining, but it should be somethink in the vicinity of "it'll take me a day or so to go back to where I was" after going through with it... not a matter of weeks or even months.
I agree. Honestly it should be lowered some or one free retrain per year. I know I would have tried at least one thing on FGoD if I didn't KNOW it would cost me almost a two week backstep in MPR. I also agree with OB on this as too much of a good thing is bad....completely free is just too much.
7. The current mentality of the typical CB user (the one the vast majority of those still playing subscribe to) annoys and almost disgusts me. IT IS THE MENTALITY OF A MURIBUND SOCIETY, DUE TO TOO MUCH TUNNEL VISION. It is completely opposed to change of some of the more "core" systems or sets of rules..."that's how it always was, you can't change that" or "no, if you do that, it's no longer CB"... and it's full of entitlement... "I had to go through that, why shouldn't others", "well, I spent money on it, if it changes so I feel like it was money not very well spent, I'm going to start screaming" or the more selfish "I put money into it, I want to get my money back" to the downright cringeworthy "I put a lot of effort into it and I want to cash out, this makes my stuff un-cash-out-worthy so to hell with you" (never outright stated, but heavy in the subtext of some). You think only of yourselves, then you complain the game is dying. OF COURSE IT'S FREAKING DYING, THE ONLY ONE THAT CAN STILL STAND IT ARE THOSE IN A POSITION GOOD ENOUGH TO NOT CARE WHAT NEW PLAYERS HAVE TO GO THROUGH AND FEEL NEW PLAYERS SHOULD HAVE TO GO THROUGH WHAT THEY WENT THROUGH OR WORSE. Especially with the audacity of claiming you're pro-community-building, but unwilling to compromise one bit to achieve that. To put it into an analogy more accessible, you are campaigning against minimum wage laws and social security, asking for higher qualities and lower prices, but deluding yourselves into thinking you're helping by giving a couple of meals to the poor or running some other meaningless charity campaign, meaningless compared to the disaster wrought by the system you perpetually want to be kept in place that enables those poor conditions for everybody else. So... let me repeat that. MOST OF YOU NOW DISGUST ME.
I do hope I'm not included in this statement as I believe I have advocated for plenty of change that would definitely NOT benefit myself or my char.
One recently I came up with and advocated:
http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=0038Os
was completely left alone (by everyone including you) but as soon as someone else posted voila! Answered fairly quickly by not one but 2 Admins (no picking guys/gals just pointing out the truth)......yeah I feel ya bro....at least a bit anyway.
I've come to realize that it doesn't matter how well thought out or the best of intentions behind the idea. What does matter is what they want.....now who "They" are is subjective of course but you get my overall meaning.
regeneration rates altogether. It was extremely competitive back when we had BA regenerating every 10 minutes, because increasing your amount of gametime was a viable means of picking up the difference.
I totally disagree bro. It was a matter of the "I have ALL DAY to play Clickfest Masters" Now some strategy was in there yes but it was totally killed by those who could click more. Case in point Todd/Spydah, they were able to get what a Mil MPR ahead of everyone else in the old system......did strategy or clicking get them there? A bit of both to be honest but it was the fact that they were able to soak up 80-90% of the BA Regenerating on their char Spid that truly got them ahead. Competitivenes should be a equal combination of Strategy and Fighting not a lopsided version of it.