This team's principle is having the two Enchanters act as meat shields while the two damage dealers are in the middle where they must deal as much damage as possible. Usually the first Enchanter trains Ablative Shield (AS) while the second trains Antimagic Field (AMF) or Dispel Magic (DM).
The Mage should avoid using Fireball (FB) because it will harm the Tank and the meat shields in the melee rounds, so it should choose between Cone of Cold (CoC) and Magic Missile (MM) or Shocking Grasp (SG).
Tattoo: The most common tattoo used with this strategy is the Rune of Solitude (RoS), which is placed on the AS enchanter, to give a boost to AS of course. A Tattoo of Endurance (ToE) is also a viable choice for this strategy.
see the Armor page for a list of armor suitable for each minion.
last edited by Unappreciated Misnomer at Apr 16 2010 - Edit ETME
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