WMTEBasically 4 minions in this order : Wall, Mage, Tank, Enchanter. The reason for this order is that Enchanter only need to cast its spells at the start and therefore is useless after casting its enchantment and is used as a meatshield to protect from Magic Missile (MM) which fires from the back. Walls are just there to take damage for minion(s) behind it in this case the Mage and Tank. Mages use a Direct Damage Spells, although they do damage the Tank is your primary damage dealer which needs to stay alive the longest. Tattoo: A Tattoo of Endurance (ToE) would be the best tattoo to use for this team, it helps keep the whole team alive and helps with the damage reduction that the Wall provides. Armor: Check the Armor pages for sets of armor to use for each minion. last edited by Monsieur Parenteau at Mar 30 - Edit WMTE Pages that link to this page: |