Wall

Contents:
  1. Traditional Wall
  2. Phantom Link Wall
  3. Anti-Mage Wall
  4. Evasion Wall

Traditional Wall

The traditional wall minion is very simple to create. It's a minion that puts all experience into HP, and equips high AC armor, ignoring penalties. It's purpose is to take damage. Wall minions do not work alone, since their purpose is not dealing damage in any form.

Recommended Armor:

For a detailed list of penalties and bonuses see: Wall Armor.

Phantom Link Wall

A Phantom Link wall is a new version the wall theory. The majority of experience is put into HP, the rest going into Phantom Link to keep it at a level that absorbs any attack your team faces. Phantom Link walls do not have to be placed in front of minions to remain effective. In fact, placing a Phantom Link wall in the back will help in absorbing Magic Missile damage, which is the most likely source to go over your Phantom Link effectiveness. Phantom Link Walls can be used strategically with the AoI, and if it a phantom link wall is used with a Anti-Mage wall, heavy wall or evasion wall, this combo can be used to maximize those respective wall's skills, making them last longer.

Armor is not as important for a Phantom Link wall, since they absorb damage equal to how much would have been dealt to the original target, but if placed in a place that is subject to taking direct hits, they follow the same rules for armor as the traditional wall. Since the Trollskin armor provides health regenerating, it restores HP, it has become a popular item on a Phantom Link Wall. Because the Phantom Link Wall drains hits away up to the level of trained Phantom Link, the TSA can be used the regenerate that lost HP, this way the Phantom Link Wall allows the user to gain more rounds.

Anti-Mage Wall

An Anti-mage wall is a wall that is specifically designed to reduce the damage taken from Direct Damage Spells. This wall has basically the same gears as the Traditional Wall however a few changes in the setup have been made. Instead of the Adamantite Cuirass as body armor, the Elven Hauberk is used. The same goes for the shield, instead of the Mithril Shield, the Mage Shield is used. Anti-Mage Walls are typically the last minion, since Magic Missile attacks from back to front. The main drawback of this kind of wall is that damage taken from physical attacks is more than for a Traditional Wall. This is because the Mage Shield does not provide any AC, thus leading to less protection from physical damage. Anti-Mage walls do not help against the new DD spell, Shocking Grasp, and in fact, the additional AC and MgS protection only make the damage dealt by Shocking Grasp *more* effective.

Evasion Wall

The latest way to setup a wall is by using Evasion, this wall isn't technically a wall instead of using pure AC to nullify the damage done by your opponent, the evasion wall focuses its training on Evasion to nullify the points-to-hits (PTH) of your opponent. Because the opponent can't hit you, you don't take any Physical damage from attacks. The main drawback of the evasion wall is that the AC given by a typical evasion wall set isn't very high and evasion walls are very vulnerable against Direct Damage spells. Evasion walls are typically the first minion in a team, because most of the attacks done by melee or ranged combat hit the first minion.

Typical setup of an Evasion wall include:

For the older supporters the following item can be added for more AC protection


    last edited by ScY at Jul 13 - Edit Wall

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