E:HaLContents:With the recent Evasion change this strategy has become viable, it is basically the same as a Single Archer build however with this build there is no need for a large ranged weapon, so it is cheap to run.
The bigger the better! The following 3 stats are required to train:
The only minion you can train in this setup is an Enchanter and you train him basically like any other enchanter, its role is a supporting minion and act like a meat shield. Training method is rather easy for this minion, you need to keep the skill Junction at 1.00 at all costs, this way the familiar gets the most benefits of the equipment you have equipped on your minion. The choice between AMF and EC is one dictated by the gear you've chosen. In general, ranged combat can be survived with a big enough pair of Displacement Boots so the choice for the EO spells falls on AMF. Training AS will give the familiar extra HP, the balance between EO and ED should be 1/2 max in EO and 1/2 max in ED. One good thing about this setup is that Encumbrance is avoided this way, because ED, EO and the skill Junction isn't effected by them you can basically "overload" your minion with Net Worth and the Familiar takes no penalty whatsoever. Pro's
Con's
Insert teams here. This build is similar to E:F with only the gear that is different. last edited by Henk Bres at Oct 14 2008 - Edit E:HaL Pages that link to this page: |