Halidon Familiar

Contents:
  1. Basic Information and Statistics
  2. Forging Information
  3. Strategy and Comments
  4. Fun Facts

Basic Information and Statistics

  • Abbreviation: HF.
  • Cost to buy: 20% of NW.
  • Profit to sell: 16% of NW.
  • Trains: Hit points (HP) at 33% of level.
  • Trains: Strength (ST) at 50% of level.
  • Trains: Dexterity (DX) at 50% of level.
  • Trains: Archery (Arch) to 1.0 (full effect)(see below).
  • Weapon: An Elven Long Bow (ELB) with 100% Chance-to-Hit (CTH) during ranged combat.

Forging Information

  • Not upgradeable. Levels on its own when training exp while having it equipped.

Forging

Strategy and Comments

  • The minion wearing this tattoo will summon the familiar, who acts as an additional minion in battle to fight alongside with your team. This familiar will fire arrows.
  • If the minion wearing the tattoo does not wield Weapons or cast Direct Damage Spells (DD), then the familiar will be created behind the minion wearing the tattoo.
  • Junction skill may be trained on a minion to equip items to your Halidon Familiar (HF). Some items you may consider equipping are an Amulet of Might (AoM), a pair of Beleg's Gloves (BG), and a Helm of Clearsight (HoC).
  • Archery skill will always be trained to 1.0 (full effect), even when the Strength (ST) of the Halidon Familiar (HF) is boosted by items, or spells such as Giant Strength (GS).

Fun Facts

  • The familiars battle cry "I can't let you do that, Dave!" seems to refer to a quote from Stanley Kubrick's movie "2001: A Space Odyssey" [1] (which is based upon the author Arthur C. Clarke's "2001: A Space Odyssey" [2])
  • Halidon Hill was a place of a battle in the Second War of Scottish Independence in 1333. The outnumbered English forces lead by Edward II won (among other things) due to a strategic use of longbow-men and elevation [3]

    last edited by SuPeR SaIYaN GoJuAN at Jul 11 - Edit Halidon Familiar

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