E:RoBFContents:This strategy is probably the most easiest and simplest way to run a single minion, far easier then training a Single Fireball Mage or a single Tank/Archer for that matter. The way this minion is setup needs very little gear or Net Worth, you basically need a Rune of Balrog Flame and thats about it. Later on gear that helps to boost the skill Evasion will be useful. The Rune of Balrog Flame (RoBF) protects against Direct Damage Spells (except for Decay), boosts your Evasion levels and gives one Melee attack each round. After the recent changes to evasion [1] and [2], this strategy is no longer useful. Unless you're willing to pump DX as well. Both the EW:RoBF and the WEW:RoBF are very similar strategies with slight modification. The gear you need to start the single Enchanter minion: Very important the bigger the better!
For added AC protection Training is easy with this single minion setup. You only need to train the following 3 stats
You don't need much HP as you think you need, only a couple of thousands should be enough. This is basically more of a trial and error way to find out how much you need. (The Magic Resistance was considerably reduced after it was turned to a percentage based system, so you may need to train more HP to beat up on Mages) As for Evasion and Antimagic Field (AMF), you want to maximize your Evasion to beat those pesky Tanks and Archers you will face, a high enough Evasion will counter the opponents PTH (or Points-to-Hit) so they're not able to hit you. While the Rune of Balrog Flame gives a modest protection against Mages and Direct Damage Spells (DD) it isn't enough on its own to stop a well setup Mage Team. Therefore, the single minion must train AMF, it stops Mages from damaging you and the Mages take damage from their own DD. Pro's
Cons
Reference last edited by Henk Bres at Oct 14 - Edit E:RoBF Pages that link to this page: |