A monk is a special version of a tank, because a monk is primarily built with much of the same focuses (DX, STR, HP) as a tank, however the Monk also focuses on Unarmed Combat (UC) to do melee damage. The interesting part about this strategy is that there exists a number of pieces of equipment that directly augment UC, and therefore make this strategy definitely viable.
Armor for Monks:
This set has a base AC of  with EB and  with DB, or  and  if the Buckler of Mandos is used. This set is capable of much more AC at a cheap cost, as the Gi, EB, EC, and BoM all upgrade quite nicely at low levels.
Advantages of each item listed above:
Combat Gi: Grants +10 UC right off the bat (this means that new characters/minions can train base UC, equip a Gi, and then start building up their ST and DX right away with a much better "weapon" level than many characters in the lower ranks). It also grants 1/2 (instead of the normal 33% granted, without the Combat Gi) of the trained UC level in Evasion (useful at higher levels). It also upgrades very cheaply for a while, reaching +50 with just over $1 million Net Worth.
Elven Cloak: Grants a 1% bonus to Dexterity and Skills for each enchantment point. Dexterity bonuses are obviously advantageous to all minions who use physical attacks.
Elven Boots: Also grants a 1% bonus to Dexterity and Skills for each enchantment point. Grants AC, unlike DB (see below).
Displacement Boots: Grants Evasion for each enchantment point. Does not grant any AC or Dexterity. It fits with the strategy nicely due to the Evasion that comes with UC, compounded with what the Gi does. Because of Evasion's upgrade curve, however, Displacement Boots will gradually become less efficient if not continually upgraded somewhat on pace with Unarmed Combat.
Helm's Gauntlets: Grants a 1% Strength bonus for each enchantment point. Also grants 1.5 points of effective UC level (the number in parentheses) for each enchantment point. Some strategies involve Elven Gloves instead of HG, mainly for those who focus their strategy around higher DX. However, one must consider the dual UC and Strength (and, therefore, damage) bonuses they are giving up for the added dexterity.
Helm of Ecthelion: Grants a 1% Strength bonus for each enchantment point. This was the first piece of headgear with no UC penalty, the only other being the Helm of Clearsight.
No Shield: All shields have a penalty to UC. This, combined with the Dexterity/Skill penalties that accompany many shields, make it generally undesirable to use a traditional shield such as a Buckler, Kite Shield, Tower Shield, or even Mithril Shield.
Specialty Shields: The Shield of Capacity, the Mage Shield and the Buckler of Mandos each have certain advantages that many UC teams apparently consider worth the -5 to UC effect level. Additionally, one could note that the static bonus from a Combat Gi or a pair of Helm's Gauntlets does more than enough to account for this 5 point loss to effect. (This logic could also be used to equip other armors that penalize UC, although the AC granted by a Cabasset or a pair of Leather Gauntlets will never be comparable to the advantages that can be provided by these shields).
Amulets: 4 of the 6 Amulets could reasonably be used with a traditional Monk strategy. Additionally, the other two could be used on certain more specialized strats involving secondary damage dealers or familiars.
Amulet of Might: Grants a 2% bonus to ST for each enchantment point (+). Helps boost ST.
Amulet of Invisibility: Acts as a pair of DB +20, and makes physical damage target the next minion in line (if any is present). Helps with evading physical damage.
Amulet of Focus: Grants a 3% bonus to skill level for each + upgraded. This means that it is fairly cheap to get a 30% bonus to your base UC level using this item. The catch is that enchantments cast on you, such as Ethereal Chains, will be increased in effectiveness by that amount as well. Helps UC to grow faster.
Amulet of AC: Grants 1 extra point of Armor for every point of upgrade; upgrades more cheaply than other amulets. Helps reduce incoming damage.
last edited by Miandrital at Dec 25 2009 - Edit Monk
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