Fighting
Contents: - Combat Rounds
- Attack priorities
- After the battle
- Battle Rewards
- Different rewards
- Bot checks
Combat Rounds Fights are turn based and last a maximum of 30 rounds. If by the end of the 30th round both combatants still have Minions alive, the fight ends in a Stalemate. If both combatants kill each others' last Minions in the same round, the result is a Draw.
The 30 rounds are split into Ranged and Melee combat. Ranged rounds only exist if at least one Minion has a Ranged attack, from Ranged Weapons or certain Direct Damage Spells (DD). If none of the former are present, the 30 rounds of combat are all Melee. If there is a Ranged attack, this will consist of 5 rounds (or 6 if a Helm of Clearsight is equipped). An opponent that has been defeated will remain comatose for a while (30 seconds), unless that opponent is also currently fighting, in which case the opponent re-animates as soon as they challenge another battle (even if they challenge an unconscious opponent or reach a bot check.) Note: - Minions using Bows during Melee combat will suffer a penalty of 60% to DX and plus to-hit (PTH).
- Minions using Crossbows during Melee Combat will suffer a penalty of 40% to DX and PTH.
- Minions using Slings during Melee Combat will suffer a penalty of 80% to DX and PTH.
Attack priorities
- Melee fighters target your first minion.
- Bows/Crossbows/Slings target your first minion, unless you use mageseeker bow.
- Magic missile targets your last minion.
- Enforcer's crossbow targets your highest str minion. (After all spells take effect.)
- Assassin's crossbow targets your highest Dex minion. (After all spells take effect.)
- If you have a Spell/Weapon/Range Weapon, the spell takes priority if or when it is to be cast. I.E. If you have COC/MH/ELB all on a minion, until the COC is able to be cast (Melee Round 1) you will use any equipped items. The first round you can cast your DD spell, it takes priority.
- If you have a minion with the skill Phantom Link trained, an amount of damage based on PL's effect that would ordinarily be done to another minion is shifted to the minion with Phantom Link trained. This can override the effects of the Assassin's crossbow and the Enforcer's crossbow.
After the battle
- The defender is autohealed of damage he sustained in this battle; the attacker has to pay for his own healing. This is to prevent abuse of less experienced players.
- Your Minion(s) get experience both when defending and when attacking. The winner gets more experience than the loser; losing defenders get nothing. Stalemated battles, where neither combatant is defeated, result in no experience for either character. Drawn battles, where attacker and defender kill each others' last Minions in the same round, grant a smaller amount of experience than a win.
- The attacker's Minion(s), if he is victorious, get an experience bonus beyond what they usually would. So while it is your Minions will gain exp while you are away from Carnage Blender, active players will tend to advance faster.
- You receive a bonus (money and exp) for beating opponents with a higher score. The bigger the score difference, the bigger the bonus.
Battle Rewards Battle Rewards are determined by many factors. The most important factor in Battle Rewards is your Power Rating (PR) versus their Score. You will get maximum rewards if you defeat opponents who have a Score that is twice your PR. The exact bonus that you receive for fighting a particular opponent is called the Challenge Bonus. A random factor is always considered.
Different rewards There are four six-hour periods per week during which fighting rewards are different. For historical reasons, these are sometimes called "whacky times" or Bonus Times.
(Also during these time periods, random non-bonus-earning clans are chosen for a 7% bonus to both exp and cash.) Money Times: (more money is awarded and less experience) - Saturday Midnight to Saturday 6:00 A.M.
- Tuesday 6:00 P.M. to Tuesday Midnight
Experience Times: (more experience is awarded and less money) - Saturday Noon to Saturday 6:00 P.M.
- Tuesday 6:00 A.M. to Tuesday Noon
Bot checks After a "grace period" for new players, you will encounter Bot Checks to prevent automated (hence, robot or "bot") cheating during fighting .
last edited by Xenko at Mar 3
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