Total of 269 votes


Prevents abuse. Keep it 19.7
Down with cooldown! 57.6
Equipment is for wimps anyway 5.6
I have no idea what you're talking about 17.1

Comments

1st!

-- Tezmac

Wow, third vote, that's a record for me :)

-- AngryZac

There are ways around it anyway

-- Doc

4th

-- deathwake

17th voter

I think it does more bad than good, too many people, newbs and vets, are complaining about it.

Also I think that it could make sense if you put a 1 hour timer on it instead of 8 hours, or let it happen after 1 hour, so that people can fiddle around their stuff.

-- AdminShade

5th? I think not. Yeah I don't like the cooldown I keep stuffing up when changing over armor and stuff and end up with the cooldown period ;(

-- MaLicious

YES!

I would never have known it even exists but based upon the people it angers I have decided that it is most excellent and maybe should even be expanded.

Some people didn't initially like my idea for ToQR (time of quiet reflection) but I think we can all agree now that it was the bestest thing to happen to CB1.

-- NSFY

Cooldown times suck,,,

Though I must say thanks for the nw next to the item it made my sale possible. It really makes no logical sense except maybe in the tattoo area.

-- Zacharia Andrew Pa!n

Burn The Cooldown!

I hate it and do not understand the point of it and if you do keep it i strongly suggest to lower the time limit a lot.

-- {CB3}-HR22

Needs improvement

keep it but open the window longer than 5 minutes so you can experiment with different ideas.

-- Adminedyit

Not needed

Personally I think the cooldown prevents experimentation with ones strat. Except for using seekers for defense, I really do not see how people abuse it. Well perhaps equipping a massive MH for defense but that is a very rare occurance.

-- QBRanger

Keep the cooldown

Just tweak it to allow for testing gears - we're still much better off for people not equipping defensive strats.

-- Quark

Practical aspect:
This is not a big problem, but, I don't mind if this process ends.
Theoretical aspect:
Since I still don't know much about the game as "The Big Ones" (and maybe won't ever know so much), this process sometimes stops me from experimenting, which is (concluding from variety of teams), and should stay one of the basic concepts in the game (althought "The Big Ones" might say that "everything is invented", from which You can assume that the main (even the only) path in becoming "Big" is by imitating their ways). Again, not a big problem, but, if asked, I vote against it.


-- molans[Grumpy]

What benefit does it actually provide?

Stopping defensive equipment? Is that really neccessary? If it's too much of a problem, wait for your target to come on line then farm them! Mwuhahahahaha!

-- AdminQBGentlemanLoser

Ok .. heres an idea ... 1 hour to change ... and if changed back in that hour of time .. a fine, or what not? I myself sometimes test things to see which works better, and often find that it only makes things worse. I would be more than happy to pay a $ after a set amount of time, to avoid getting pwned .. I'm not sayin, I'm jus sayin

-- Halcyon

While I voted to take it down, I wouldn't mind if it stayed instated, just not such a long time. The eight hour period is kind of harsh when I'm trying out new weapons or switching out ammo when I know it won't do me much good. I could see if the period was shortened down and given a larger grace period before it started but as it is now, it keeps me from experimenting with equipment which I'm still doing no matter the strategy I think I'm going to use.

-- FailBoat[SG]

Why was it put in place in the first place?

So we could vote on taking it down..? o_O How annoying!

-- {CB1ate}aupStar

I was one of the 10 who have no idea what it is....
someone care to offer a brief description?

-- velvetpickle

I Like It

It helps prevent abuse in my opinion.
For instance getting your fight list together with no equipment , then loading up your minons.. Nothing but Farm.

-- DonMega

Shade -- an hour?

An hour as the cooldown period, or anything changed and changed back within 60 minutes doesn't qualify for a cooldown?

I could certainly get through all 663 of my BA in an hour with my RoE equipped, then switch back to my hideously-named Kano-san. Much harder to do that in 5 min. increments than it is to unequip my arrows while fighting, re-equip them, heal, unequip them, resume fighting, repeat in 4:59 min. increments 'til I've used all my BA.

-- QBBast

Meh... keep it or ditch it. Either way I'll adapt.

-- PirateKing

Is good cooldown...

I'll can win one player, then I'll can't win the same player. So is good not change the cooldown.

-- Joy Potter

My reason

I voted for down with it. Reason being, I don't fully know what abuses it even keeps from occurring. Is this to stop people from using Seeker Arrows? All I can see is the irritation it can cause.

-- Vaynard

It's so good to see the admittedly-uninformed still feel free to add their votes! ;)

-- QBBast

Abuse?

I think it's pointless personally. It just gets annoying when ure trying to fight with 2 characters.

-- Wasp

Just make a change ...

I voted to get rid of the cooldown, but only because there was no vote available for 'Tweak Cooldown' ... I pretty much agree that it prevents certain strategy experimentation, but I also like the idea behind it ... any way to meet in the middle?

-- chappy

Bast: well i was mentioning 2 possible ways of fixing it instead of removing it.

Perhaps make the time longer for people to change their items around, OR make the effect duration (the actual time out) shorter

-- AdminShade

ok is this the super secret poll or what?

Quite a few people have answered I have no idea what this means, and a few have asked for a deffinition... but no one has taken the time to explain what it is....

could someone please elaborate for those of us who hae no idea?

-- velvetpickle

Unequip and re-equip your items a couple times and you too can experience the wonderous world of equipment cooldown.

-- Paddy Boy

I have to agree with Shade (on his first idea, of course), which would be to reduce the time 'penalty' to an hour or two. 8 hours seems ridiculous to me, but i do agree that there should be some penalty for constantly changing weapons and strategy.

-- th00p

we are getting somewhere...

ok here we go... from the bits and peices of information everyone is so generously providing for the 14% of those surveyed who have no idea what weapon cool down is, I am able to surmise

a. it has something to do with unequiping and reequiping weapons

b. there is some sort of penalty involved

c. may have something to do with preventing people from abusing seeker arrows?

d. there may be some sort of 8 hour penalty involved?

f. there are ways around "it" whatever "it" may be

now if someone could just let us know if it is bigger than a breadbox, and maybe a "sounds like" clue it will all be made clear...

Come on people there are 14% of people who took the time to follow this thread and poll looking for a little bit more info.. I have exhaustedly searched the wik the faq;s and the glossary looking for a deffinition, and if in fact there is a penalty involved for unequiping and reequiping weapons I certainly don't want to experiement through trial and error (but thanks for the GREAT suggestion bigp)

please someone just fill in the few remaining blanks for me...

-- velvetpickle

Click here to see the Cooldown description

Click me

-- QBRanger

Equipment cooldown is when you unequip an item, than try to reequip it to the same minion, one has to wait for 8 hours to reequip it to that same minion but you can equip it to another one if wanted

I think that is what Equipment cooldown is basicly.

-- Ammon

Explanations and whinging aplenty

These three are all from within the last month, I think:
http://carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=001eh3

http://carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=001exi

http://carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=001exl

This is the original:
http://carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=001L55

Basically, it involves preventing the manipulation of PR.

I am currently 1,520,316 / 1,122,408. There are very few opponents available to me with scores above my PR.

But I have a large MPR. If I drop my equipment, my PR goes down to 1m, at which point there are plenty of people with scores above 1m that I can fight and from whom I can earn "good" rewards -- using nothing but the fightpower inherent in my MPR. So, under no "cooldown period" gaming, I can wait 'til all my usual enemies go to bed, drop all my equipment, bust through 663 BA with good rewards, then put all my equipment back on to go back to being (relatively speaking) nearly invincible.

If I have to wait 8 hrs. before I can put all my "stuff" back on, there are plenty of people who can beat me (making me lose a higher than normal amount of clanpoints, for instance) for that entire 8 hr. period.

-- QBBast

I agree that the cooldown period is very necessary, but 5 minutes is too harsh.
the window should be tweaked some.

-- maulaxe

Thank you QB

Now that I have a full understanding of the cool down period, it sounds like it is pretty neccessary for both the misuse of arrows, and the PR drop/increase someone else mentioned in the thread,

but.... as a new player I have done quite a bit of experimenting with weaps/armor combinations (unequiping/reequiping) to see what works best, and has the best results...
I think experimentaion is a key factor in any game with as many variables as CB, and chars should not be inadvertantly penalized for doing so, but the fact that players could give themselves an unfair advantage by fighting and defending with different sets of equipment is DEFFINETLY unacceptable...

My question for Johnathan would be is there a way to make the cool down period more specific (ie. only targeting equipment changes followed by periods of inactivity)

My idea (and I am no programer) would be something like this: If a char. uses his BA actively fighting, then switches some of his equipment and dosen't use a certiain percentage (better determined by some of the vets than myself) of BA before going into a period of inactivity (of a said number of hours) they would be issued a SEVERE penalty... make the penalty so severe that noone would even want to risk violating the rule, and no one will break it.

Obviously there would still be inadvertent players who break this rule, (ie. I am playing for an hour saving up money to win an auction, get my new weapon and excitedly equip it before going to bed etc.) so for a first offense with the specified equipment send out a chatmail warning advising them of the specific set of rules regarding disarming/rearming weaps and inactivity, and warn them of the infraction and that the penalty will be imposed the next time the rules are broken.

Obviously chars. could have many sets of weaps, stored up to ensure only getting warned repeatedly so have a maximum number of warnings (3 maybe) before the penalty is automically invoked regardless of what the circumstances are.

Possible penalties:

Severe CP loss (it seems that "reequipers" would mostly do so to benfit clan status)... someone please correct me if you feel otherwise

A serious gold penalty: up to 90% of a players gold is taken for infraction (make it a percentage not a set ammount so the rich and the poor are affected equally)

Removal of weaps: Take the weapons away from the player that is using them in an unfair method (this could be a long term suspension (weeks), or an outright repossesion by the auctioneer)

BA regeneration/purchase penalty take away a person's BA, and it takes away the need to do what is currently penalized by the cool down period.


I know that implementing a system similar to the one I have laid out is going to be intensive on the servers, which is why I feel the penalties outlined above would recoup some of that for the overall gameplay to make it worthwhile. A simple player suspension, although a hefty penalty, would not "put anything back" into the game... Another possibilty would be to give players an option of paying a fine (possibly even in USD$) to remove the penalty, but I personally would not make a $USD fine an automatic penalty, b/c it could eliminate a lot of players who might learn their lesson from one of the other penalties and still remain as a long term quality opponent in CB.

Vets and admin, give some feedback as to the feasablity of all of this, any other suggestions you might have to make the system work better, or other possible penalties.

-- velvetpickle

idea

Why don't you just "remember" the highest PR for say 8 hours .. so you may change your equippment as often and whenever you like, but your PR will remain the top-most level it had within that time.

- prevents abuse too
- does allow experimenting with equippment

problem solved ;-)

-- stabilo

What Happend to CoolDownPeriod ??
I just equipped one weapon A for about 1 min, then unqeuipped it and requipped weapon A which was equipped for more than 8 hours in the first place. Now I want to equip Weapon B again, and suddenly it is under CDP for 8 hours ??
What's up ? Can't I try different weapons within the short-time-perion of 2min anymore ? This means that whenever I equip a weapon it stays under CDP for 8 hours from then on....
That sucks pretty bad

-- Tyra

stabilo...

If we wanted an EASY solution sure that could be done lol...

I think the idea has a good ammount of merit, but dosen't address the issue of seekers and other ammo.... any other thoughts? Is this really a big problem that needs addressing?

-- velvetpickle

wats wit cool down?

i hate it man it sucks i dont under stand its full use

-- chimaster

Me!!!

I say keep it but change it, to prevent the defensive strats and extreme short-term loans which this was meant to conflict maybe the window for changing should be opened to 30mins-hour but then the cooldown period is at least doubled (attack those that do it just before going to bed). This way it makes those who want to experiment happy and does it's job combatting the "swappers"

-- Zoglog[T]

velvetpickle..

I don't know what's wrong about equipping other ammo during breaks ... since the "favorites" system was introduced it anyway doesn't matter anymore on who you can't beat .. it's all about who you can beat.

well, maybe except for clan-members .. but alltogether nobody anymore tries to find a strategy to fight against everybody in his/her own pr-range, but tries to find a strategy with which you can beat like 10 much higher opponents and don't care about those that even with half of your pr can beat you ..

-- stabilo

That's absolutely untrue, Stabilo.

-- QBBast

well, untrue might be the wrong word,

its more like a trend ..

-- stabilo

seeker arrows stabilo

The seeker/slayer arrows are obviously very powerful against certian strategy teams... while you are activily fighting, unequip the seekers and aviod those teams... then when going to bed, reequip your seekers since they offer the best defense all around, and anyone for all players who attack you (clan based) you get the benefit of the seekers, but no usage.....

You wake up with the same number of seekers you went to bed with requip regualr arrows and go about things as normal....

Not a HUGE advantage, but certianly against a SERIOUS tank/mage team could be devastating....

-- velvetpickle

So you buy 4 or 5 small sets of seeker arrows and rotate which you equip for defense. If you fight when your BA regenerates to 160 BA, you can easily have seekers equipped for defense all the time.

Cooldown problem avoided.

-- QBRanger

From all I can see, the positives for keeping the cooldown period outweigh the negatives. So I say keep it.

-- sssimmo

MUSHU!

what's this poll about again?

-- 5583 days old {Gaza}

Seeker arrows?

Why are people talking about seeker or slayer arrows when lots of people use crossbows anyway :p

-- AdminShade

Aargh!

This cooldown really messes with my tatoo/bolt experiments. Junk it!

-- Kimuasty

Cooldown is horrible

Shade,

People still do use bows. Three of the top 4 tanks use bows and arrows. I (the 4th) rarely use a missile weapon at all for now.

For me the cooldown hurts experimentation.

IE, I have 3 sets of armors that I would like to test out on 2 of my minions. A TSA, MCM and adam. I like to run a set of 50 to 100 BA with different setups. Then analyse the result and see if one setup is best. However, after testing, with the cooldown, I cannot get my initial setup back for 8 hours. Now some will say "great", lets others have a chance. But I say that is crap since I own the items and why should I not be able to test things out for the benefit of my character without having to remember what went where and how long ago I had things equipped.

Until Decemeber there was no cooldown and there was no great problems with the way things were. I understand there is a "loophole" with NW/PR without a cooldown period, but it was exploited very infrequently. The benefits of it are far outweighted by the problems it causes.

Other times I have accidently equipped an armor on my TOA tank (for those new-if you equip armor or a cloak on a tattoo using minion the tattoo is removed) and did not realize it for longer than 5 min. Then, for 8 hours, I could not equip my TOA on my tank and had to rearrange my character as not to be defenseless. I had to wait a full 8 hours before I could get back to my initial setup. That is not right and is a large "loophole" with cooldown. IMO far more serious then the "loophole" with NW/PR and no cooldown.

-- QBRanger

COOLDOWN POSTS

Here are some misc. cooldown posts for some of you to look over.

New cooldown development proposal
Cool down period problem
8-hour cool-down period
Another Cooldown Horror Story.
Equipment cool down period

-- DAWG