1. Equipment
  2. Training Setup
  3. Pro's and Cons
  4. Alternatively

This is pretty much the same setup as any Single Mage in Carnage Blender however this time the familiar is the main damage dealer instead of the minion. The minion here just has a supporting role for the Familiar and acts as any enchanter.


The bigger the familiar the better!

Training Setup

The following 3 stats are required to train:

The only minion you can train in this setup is an Enchanter and you train him basically like any other enchanter, its role is a supporting minion and act like a meat shield. Training method is rather easy for this minion, the choice between AMF and EC is one dictated by the gear you've chosen. In general, ranged combat can be survived with a big enough pair of Displacement Boots so the choice for the EO spells falls on AMF. Training AS will give the familiar extra HP, the balance between EO and ED should be 1/2 max in EO and 1/2 max in ED.

One good thing about this setup is that Encumbrance is avoided this way, because ED and EO isn't effected by them you can basically "overload" your minion with Net Worth and the Familiar takes no penalty whatsoever. Equipping an +10 Amulet of Junction, this way the familiar gets the most benefits of the equipment you have equipped on your minion.

Pro's and Cons


  • With this setup you don't have to worry about Encumbrance.
  • Relatively cheap to run, about the same cost of running a SFBM.
  • Trains a single minion, which is desirable to run for a while and then hire extra minions, so you have one large damage dealing minion.


  • Can't directly train your familiar.
  • Very weak against any kind of Archer, especially ones that use Mageseekers unless you have extremely large pair of Displacement Boots.
  • Somewhat weak against SFBM, depending on the strat the SFBM (A RoBF SFBM would be most likely your worst enemy) .
  • The best strategy to use against SFBMs you encounter is to have a bigger Direct Damage Spells from your tattoo.
  • Less enchantment choices than other familiar strategies such as EE:F and the 5-Minion Teams
  • Ablative shield is less efficient with only two team members.


What about the Halidon Familiar and Jigorokano Familiar?

Since the recent Evasion change [1] the Hal is a good alternative.

For the Hal see also E:HaL

The Jig familiar won't work well on a single enchanter minion because it is a Tank type familiar. This type will rather need a well balanced team before it can do serious damage, see also 5-Minion Teams.

    last edited by Brakke Bres at Mar 13 2009 - Edit E:F

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