weaponsContents:
Ranged weapons can be used in the first 5 (or 6, see below HoC) rounds of a battle (ranged combat), and come in three different varieties: slings, bows, and crossbows.
After the first 5 (or 6) ranged rounds of a battle, your minions will switch to their melee weapons if they have one (melee combat) for the remaining 25 (or 24 with HoC) rounds of battle. If a minion has both a ranged and a melee weapon equipped, there is a one round penalty during which the minion will not attack in order it to "switch" weapons (this does not affect UC when using ranged weapons). The two types of melee weapons are 1-handed and 2-handed weapons. 2-handed weapons are generally more damaging, but when used with a shield the minion will suffer additional DX penalties. 1-handed weapons do suffer a smaller penalty when used with a shield. As of the Changelog of March/April 2008, the one round penalty no longer applies when switching from a ranged weapon to a 1-handed weapon. Weapons will hit your opponent based on your total To-hit chance, an amalgamation of several factors. Weapons up to a certain net worth will not add to your Power. This is called the weapon allowance. The weapon allowance is calculated on a per-character basis, not per-minion or per-weapon (e.g. if you have three weapons equipped on a character, their net worth is summed before the weapon allowance is subtracted). The official calculation of the Weapon NW Allowance is about 2/3 of all the XP your Character has trained.
If you exceed your weapon allowance, the weapon's allowance is subtracted from weapon net worth, and remaining net worth adds to your power. This allowance is now halved, as per the changeweek in the beginning of April As such, it is approximately 16 times your Max Tattoo Level.
Crossbows
Slings
last edited by Corn on the Cube at Jul 16 - Edit weapons Pages that link to this page:
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